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Allows the player to edit and set [[Drugs|drug]] policies that can be applied to each colonist. | Allows the player to edit and set [[Drugs|drug]] policies that can be applied to each colonist. | ||
− | Note: Pawns on a [[Mental break|drug binge]] may ignore these restrictions and take drugs at will | + | Note: Pawns on a [[Mental break|drug binge]] may ignore these restrictions and take drugs at will and pawns with [[chemical fascination]] or [[chemical interest]] traits are treated as always having "Take drugs for recreation" enabled regardless of setting. If a colonist has drug-related trait it is conveniently noted on the drug policy. |
− | Pawns can also be told to keep a certain number of doses for each individual drug type. | + | Pawns can also be told to keep a certain number of doses for each individual drug type. |
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There are several default drug policies as follows: | There are several default drug policies as follows: | ||
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* [[Version/1.3.3066|1.3.3066]] - Wildlife tab refinements | * [[Version/1.3.3066|1.3.3066]] - Wildlife tab refinements | ||
* [[Version/1.3.3287|1.3.3287]] - Fix: [[torture crown]]{{IdeologyIcon}} is automatically allowed by colonists' clothing restrictions. | * [[Version/1.3.3287|1.3.3287]] - Fix: [[torture crown]]{{IdeologyIcon}} is automatically allowed by colonists' clothing restrictions. | ||
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[[Category:RimWorld game]] | [[Category:RimWorld game]] |