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===Shelter=== | ===Shelter=== | ||
− | The first consideration for a beginning base is rich soil. This makes the first batch of rice grow faster, but also helps with any future plant endeavors. The next are [[ruin]]s - pre-placed walls throughout the map. You can | + | The first consideration for a beginning base is rich soil. This makes the first batch of rice grow faster, but also helps with any future plant endeavors. The next are [[ruin]]s - pre-placed walls throughout the map. You can them to your advantage. Place wooden walls and doors to "complete" the ruin, roof it over, and live inside for some time. Or you could deconstruct the ruin for its steel/stone. Living near steel ore will make the first few mining sessions easier. |
Naked brutality means that wooden walls are an acceptable risk. A wood structure is better than nothing, though it remains vulnerable to fire. Upgrade before lightning or raiders take the decision out of your hands. Right now, place a catch-all [[stockpile zone]] indoors. If you don't have space, then place them anywhere else. A small roof can preserve items outdoors. | Naked brutality means that wooden walls are an acceptable risk. A wood structure is better than nothing, though it remains vulnerable to fire. Upgrade before lightning or raiders take the decision out of your hands. Right now, place a catch-all [[stockpile zone]] indoors. If you don't have space, then place them anywhere else. A small roof can preserve items outdoors. |