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− | {{ | + | {{infobox main|structure| |
| name = Paved tile | | name = Paved tile | ||
− | + | | description = Concrete tiles. Cheap, but neutral in terms of looks and slow to build. | |
− | | description = Concrete tiles. Cheap, but neutral in terms of looks and slow to build. | + | | image = ground paved tile.png|Paved tile |
− | + | | info = | |
| type = Floor | | type = Floor | ||
+ | | placeable = True | ||
+ | | deconstructable = true | ||
+ | | size = 1 ˣ 1 | ||
+ | | speed = 1 | ||
| beauty = 0 | | beauty = 0 | ||
| flammability = 0 | | flammability = 0 | ||
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| research = Stonecutting | | research = Stonecutting | ||
| work to make = 300 | | work to make = 300 | ||
| resource 1 = Steel | | resource 1 = Steel | ||
| resource 1 amount = 2 | | resource 1 amount = 2 | ||
− | | | + | | marketvalue = 4.9 |
− | | deconstruct yield = {{ | + | | deconstruct yield = {{icon small|steel}} 1 |
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| page verified for version = 1.3.3101 | | page verified for version = 1.3.3101 | ||
}} | }} | ||
− | '''Paved tiles''' are one of the [[floors]] that can be constructed. They are an improved form of [[concrete]], as they do not provide a beauty debuff but cost double the [[steel]]. | + | '''Paved tiles''' are one of the [[floors]] that can be constructed. They are an improved form of [[concrete]], as they do not provide a beauty debuff but cost double the [[steel]]. |
== Acquisition == | == Acquisition == | ||
{{Acquisition}} | {{Acquisition}} | ||
− | == Summary == | + | ==Summary== |
Paved tiles provide no [[beauty]] positive or malus, and cleaning [[filth]] on it takes only 80% the work. It is non-flammable and does not penalize walk speed. | Paved tiles provide no [[beauty]] positive or malus, and cleaning [[filth]] on it takes only 80% the work. It is non-flammable and does not penalize walk speed. | ||
== Analysis == | == Analysis == | ||
− | Paved tile costs | + | Paved tile costs double the steel of [[concrete]], and has the same stats outside of {{--|1}} beauty. Overall, paved tile has a niche in small rooms, if you want to avoid dedicated beauty buildings, yet still want to avoid the beauty penalty from concrete. |
− | + | If you have a decent artist (>6 skill), using concrete and [[sculpture]]s are generally more efficient than paved tile; see the below comparison. | |
− | === Comparison to sculptures === | + | ===Comparison to sculptures=== |
− | + | A normal [[quality]], steel [[large sculpture]] costs {{icon small|steel}} 100 [[steel]] and gives {{+|{{#expr:{{Q|Large sculpture|Beauty Base #}}*{{Q|Steel|Beauty Factor}}}} }} beauty, whereas 100 paved tiles also cost {{icon small|steel}} 100 steel more than concrete and ''negate'' concrete's {{--|100}} beauty. Large sculptures take {{Ticks|{{Q|Large sculpture|Work To Make #}}*{{Q|Steel|Work To Make Factor}}}} and the concrete takes {{Ticks|{{Q|Concrete|Work To Make}}*100}}. Meanwhile, 100 paved tiles also takes {{Ticks|{{P|Work To Make}}*100}}, but requires no other work. | |
− | + | Sculptures require a decent [[artistic|artist]], take more work, and lower skill artists can create poor [[quality]] sculptures. Paved tile is slightly more [[wealth management|wealth efficient]] with normal sculptures, though the difference over 100 tiles is only {{Icon Small|Silver||{{#expr: ({{Q|Concrete|Market Value Base #}}*100+ {{Market Value Calculator|Large sculpture|Steel|Normal}}) - ({{P|Market Value Base #}}*100)}}}}. But higher quality sculptures are more wealth efficient; a good quality sculpture is twice as beautiful for only x1.25 the Market Value (and the exact same steel cost). | |
− | + | In addition, sculptures have another key advantage - you can make them out of the more affordable [[wood]] or [[stone]]. Both materials are cheaper and have ''at least'' the same beauty as steel. If all 3 resources are scare, then you should be using natural floor or concrete, not paved tile. As these materials are cheap, any quality concerns are mostly negated. They become even better once an artist can consistently produce good quality sculptures. | |
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− | In addition, sculptures have another key advantage - you can make them out of the more affordable [[wood]] or [[stone]]. Both materials are cheaper | ||
Sculptures require an [[art bench]] to create, making it harder for brand new colonies to make sculptures, but the bench is not particularly expensive. The other concern is [[Room stats|space]], as sculptures take up a tile of room. This is only a concern for particularly small rooms, like bedrooms, and should be weighed against simply expanding the room in the first place. | Sculptures require an [[art bench]] to create, making it harder for brand new colonies to make sculptures, but the bench is not particularly expensive. The other concern is [[Room stats|space]], as sculptures take up a tile of room. This is only a concern for particularly small rooms, like bedrooms, and should be weighed against simply expanding the room in the first place. | ||
− | == Version history == | + | ==Version history == |
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* [[Version/1.4.3523|1.4.3523]] - Cleaning time factor added. | * [[Version/1.4.3523|1.4.3523]] - Cleaning time factor added. | ||
− | + | {{nav|floor|wide}} | |
− | {{ | ||
[[Category:Floor]] | [[Category:Floor]] |