Editing Persona weapon
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''ID: [[#PWTT kill-sorrow|OnKill_ThoughtBad]]'' | ''ID: [[#PWTT kill-sorrow|OnKill_ThoughtBad]]'' | ||
− | Inflicts {{Thought|desc= | + | Inflicts {{Thought|desc=ADD DESCRIPTION HERE|label=<Weapon Name>'s Kill Sorrow|value=-3|multi=0.25|stack=5|duration=3}}{{Check Tag|Need Desc|Add thought desc to template}} when a kill is made with the weapon.{{Check Tag|Other kills?|Does it inflicts the mood if other methods of killing are done while holding the weapon, such as ritual kills, euthanasia and mortars?}} |
The {{--|3}} [[mood]] it provides is equivalent to the mood debuff given by sleeping in an decent barrack, having a colonist banished, or the debuff from being uncomfortable. It is easily countered by eating [[Fine_meal|fine meals]]. It is worth it because these potent weapons are usually acquired in the mid-to-late game, where [[mood]] is generally not a problem. The max mood debuff of {{--|4}} is equivalent to sleeping on the ground, sleeping outside, sleeping in the cold, sleeping in the heat, or having the pawn's uncle, aunt, cousin, grandparent, or kin die. Note that unlike most psychically inflicted moodlets, this is not scaled to the user's [[psychic sensitivity]]. [[Bloodlust]] pawns will get a much larger positive mood from killing a pawn, and may be ideal wielders for kill-sorrow weapons. | The {{--|3}} [[mood]] it provides is equivalent to the mood debuff given by sleeping in an decent barrack, having a colonist banished, or the debuff from being uncomfortable. It is easily countered by eating [[Fine_meal|fine meals]]. It is worth it because these potent weapons are usually acquired in the mid-to-late game, where [[mood]] is generally not a problem. The max mood debuff of {{--|4}} is equivalent to sleeping on the ground, sleeping outside, sleeping in the cold, sleeping in the heat, or having the pawn's uncle, aunt, cousin, grandparent, or kin die. Note that unlike most psychically inflicted moodlets, this is not scaled to the user's [[psychic sensitivity]]. [[Bloodlust]] pawns will get a much larger positive mood from killing a pawn, and may be ideal wielders for kill-sorrow weapons. | ||
=== Kill thirst === | === Kill thirst === | ||
− | ''ID: [[#PWTT | + | ''ID: [[#PWTT Kill thirst|NeedKill]]'' |
The wielder must kill every 20 days or suffer a -4 mood debuff. | The wielder must kill every 20 days or suffer a -4 mood debuff. | ||
− | The max mood debuff of -4 is equivalent to sleeping on the ground, sleeping outside, sleeping in the cold, sleeping in the heat, or having the pawn's uncle, aunt, cousin, grandparent, or kin die. Note that unlike most psychically inflicted moodlets, this is not scaled to the user's psychic sensitivity. | + | The max mood debuff of -4 is equivalent to sleeping on the ground, sleeping outside, sleeping in the cold, sleeping in the heat, or having the pawn's uncle, aunt, cousin, grandparent, or kin die. Note that unlike most psychically inflicted moodlets, this is not scaled to the user's psychic sensitivity. |
=== Psy-meditative === | === Psy-meditative === | ||
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=== Fast mover === | === Fast mover === | ||
− | ''ID: [[#PWTT | + | ''ID: [[#PWTT Fast mover|SpeedBoost]]'' |
The Fast mover trait improves the [[Moving]] [[capacity]] of the wielder by {{+|15%}} while the weapon is held. | The Fast mover trait improves the [[Moving]] [[capacity]] of the wielder by {{+|15%}} while the weapon is held. | ||
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=== Hunger pangs === | === Hunger pangs === | ||
− | ''ID: [[#PWTT | + | ''ID: [[#PWTT Hunger pangs|HungerMaker]]'' |
− | The hunger pangs trait increases the [[Hunger Rate Factor]] of a bonded pawn by | + | The hunger pangs trait increases the [[Hunger Rate Factor]] of a bonded pawn by 50%, causing a regular pawn to get hungry 1.5x quicker than normal and increasing the [[Hunger Rate Factor]] of a [[Gourmand]] pawn from 1.5x to 2.0x, a relative increase of 33%. |
While a purely negative trait, persona weapons with this trait are still generally worth using. Persona weapons are almost always potent weapons and are usually acquired during the mid-to-late game, when food is not an issue. | While a purely negative trait, persona weapons with this trait are still generally worth using. Persona weapons are almost always potent weapons and are usually acquired during the mid-to-late game, when food is not an issue. | ||
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=== Neural cooling === | === Neural cooling === | ||
{{Stub|section=1|reason=Practical comparison with [[Eltex staff]] and general practicality of the rate increase needed.}} | {{Stub|section=1|reason=Practical comparison with [[Eltex staff]] and general practicality of the rate increase needed.}} | ||
− | ''ID: [[#PWTT | + | ''ID: [[#PWTT Neural cooling|NeuralHeatRecoveryGain]]'' |
+15% Neural Heat Recovery Rate, only applies while weapon is held. | +15% Neural Heat Recovery Rate, only applies while weapon is held. | ||
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''ID: [[#PWTT jealous|Jealous]]'' | ''ID: [[#PWTT jealous|Jealous]]'' | ||
− | This weapon gives a hefty | + | This weapon gives a hefty -15 mood penalty when a bonded pawn equips a weapon other than the monosword. If a pawn is good at melee and not a bit good at shooting, this weapon may be worth it. Otherwise, it is advised to use another persona weapon, because the ability to shoot until enemies get close and then grabbing a persona weapon from a nearby shelf to melee fight is a good tactic. Note that unlike most psychically inflicted moodlets, this is not scaled to the user's psychic sensitivity. |
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− | Note that unlike most psychically inflicted moodlets | ||
== Version history == | == Version history == |