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=== As an ally ===
 
=== As an ally ===
 
{{Biotech|section=1}}
 
{{Biotech|section=1}}
Pikemen are quite weak. Enemy pikemen can be threats as they can headshot colonists, but a tiny chance to instakill a raider doesn't really matter. Thus, they aren't the best for combat. Enemies almost always have larger numbers than you, so occasional lucky kills are not impactful and good overall {{DPS}} is much more reliable and useful metric - and one where the pikeman lags behind. Once you've researched [[Research#High Mechtech|High Mechtech]], [[lancer]]s become a better option for general combat: they move much faster and have a much greater DPS.
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Pikemen are quite weak. Enemy pikemen can be threats as they can headshot colonists, but a tiny chance to instakill a raider doesn't really matter. Thus, they aren't the best for combat. Once you've researched [[Research#High Mechtech|High Mechtech]], [[lancer]]s become a better option for general combat: they move much faster and have a much greater DPS.
  
Therefore, the pikeman is a niche support unit, using its massive range to its advantage. While any pawn can boast the same range with a [[sniper rifle]], pikemen are safer to use due to being eminently replaceable. When fighting enemy snipers, a colonist risks getting their head lobbed off but pikemen can easily be revived, so this is not a problem. Thus, pikemen can be used to lure sieges into attacking, pick off preparing raiders, or hunt animals. When using one, beware of their rather slow movement speed. They typically will not be able to run far before aggroed enemies catch up with them - even at maximum range, [[human]] enemies will typically catch up to the pikeman within at most {{#expr: {{Q|Needle gun|Range}}/({{Q|Human|Move Speed Base}} - {{P|Move Speed Base}}) round 0}} tiles of its starting position. Keep your fighting force ready and somewhere nearby when triggering or baiting an attack.
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Therefore, the pikeman is a niche support unit, using its massive range to its advantage. While any pawn can boast the same range with a [[sniper rifle]], pikemen are safer to use. When fighting enemy snipers, a colonist risks getting their head lobbed off. Pikemen can easily be revived, so this is not a problem. Thus, pikemen can be used to lure sieges into attacking, pick off preparing raiders, or hunt animals. When using one, beware of their rather slow movement speed. For example, keep your fighting force ready and somewhere nearby when getting a siege to attack.
  
 
== Health ==
 
== Health ==

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