Editing Plasteel
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− | {{ | + | {{Define|Metal |
− | | | + | | category = Metallic |
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| description = Advanced spacer tech structural material. Plasteel is extremely strong due to its unique molecular structure. | | description = Advanced spacer tech structural material. Plasteel is extremely strong due to its unique molecular structure. | ||
− | + | | color = (160,178,181) | |
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| always haulable = true | | always haulable = true | ||
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| construct effect = ConstructMetal | | construct effect = ConstructMetal | ||
+ | | def name = Plasteel | ||
| draw gui overlay = true | | draw gui overlay = true | ||
| graphic class = Graphic_Single | | graphic class = Graphic_Single | ||
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| label = plasteel | | label = plasteel | ||
| parent name = ResourceBase | | parent name = ResourceBase | ||
+ | | path cost = 15 | ||
| resource readout priority = Middle | | resource readout priority = Middle | ||
+ | | rotatable = false | ||
| selectable = true | | selectable = true | ||
| sound drop = Metal_Drop | | sound drop = Metal_Drop | ||
| sound impact stuff = BulletImpactMetal | | sound impact stuff = BulletImpactMetal | ||
| sound interact = Metal_Drop | | sound interact = Metal_Drop | ||
+ | | stack limit = 75 | ||
+ | | thing class = ThingWithComps | ||
| sound melee hit blunt = MeleeHit_Metal_Blunt | | sound melee hit blunt = MeleeHit_Metal_Blunt | ||
| sound melee hit sharp = MeleeHit_Metal_Sharp | | sound melee hit sharp = MeleeHit_Metal_Sharp | ||
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| use hit points = false | | use hit points = false | ||
+ | | beauty base = -4 | ||
+ | | beauty factor = 1 | ||
+ | | beauty offset = 0 | ||
+ | | flammability factor = 0 | ||
+ | | market value base = 9 | ||
+ | | max hit points factor = 2.8 | ||
+ | | melee blunt damage factor = 0.9 | ||
+ | | melee cooldown factor = 0.8 | ||
+ | | melee sharp damage factor = 1.1 | ||
+ | | armor - sharp factor = 1.14 | ||
+ | | armor - blunt factor = 0.55 | ||
+ | | armor - heat factor = 0.65 | ||
+ | | work to make factor = 2.2 | ||
+ | | work to build factor = 2.2 | ||
+ | | mass = 0.25 | ||
+ | | rest effectiveness factor = 1 | ||
+ | | door opening speed factor = 1 | ||
+ | | insulation - cold factor = 3 | ||
+ | | insulation - heat factor = 0 | ||
| volume = 1 | | volume = 1 | ||
+ | | terrain affordance needed = Medium | ||
}} | }} | ||
− | {{Info|'''Plasteel''' is the [[Max Hit Points|strongest]] [[material]] in the game. Commonly used for high tech items, especially | + | {{Info|'''Plasteel''' is the [[Max Hit Points|strongest]] [[material]] in the game. Commonly used for high tech items, especially ship engines and other modules, which are needed to [[Ship|build a spaceship]] to escape the planet and win the game. |
− | + | Can be obtained by | |
− | + | *[[trading]], | |
− | + | *disassembling a dead [[Mechanoid]], | |
− | * [[ | + | *mining compacted plasteel deposits, |
− | * [[ | + | *using a [[deep drill]] on an underground plasteel vein.}} |
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− | == Ore == | + | '''Plasteel''' can be used to make some ''very'' tough defensive [[turret]]s and [[wall]]s, so consider setting some aside to shore up your frontline against [[raiders]]. Plasteel can also be used to craft very powerful melee weapons and armor, and is needed for [[advanced component]]s. |
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+ | ==Ore== | ||
[[File:Compacted_plasteel.png|frameless|left|Compacted plasteel in game]] | [[File:Compacted_plasteel.png|frameless|left|Compacted plasteel in game]] | ||
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Plasteel is used in the following crafting recipes: | Plasteel is used in the following crafting recipes: | ||
{{Ingredient List}} | {{Ingredient List}} | ||
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== Trivia == | == Trivia == | ||
− | * | + | *"Plasteel" has been used in scifi as early as 1942 to describe materials with properties of both plastic and metal, including Dune's stravidium-enhanced steel. |
− | + | *The in-game stats resemble the properties of fiber metal laminates, which are lighter than metals and offer greater resistance to fatigue and impact damage. They are often employed in aircraft. | |
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− | * | ||
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{{nav|materials|wide}} | {{nav|materials|wide}} | ||
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