Editing Prosthetic heart
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 28: | Line 28: | ||
== Summary == | == Summary == | ||
− | Prosthetic hearts have an 80% part efficiency, or a {{--|20%}} reduction compared to a healthy organic heart. This results in | + | Prosthetic hearts have an {{Bad|80%}} part efficiency, or a {{--|20%}} reduction compared to a healthy organic heart. This results in a 20% loss to [[Blood Pumping]]. In turn, Blood Pumping reduces [[move speed]] by a total of {{--|8%}}, and Consciousness by {{--|4%}} (which also reduces [[Manipulation]], [[Talking]], and [[Eating]]). Additionally, they require 6% more [[rest]] due to the 94% [[Rest Rate Multiplier]]. As a positive, installing a prosthetic heart will instantly cure any [[artery blockage]]s, and prevent [[heart attack]]s from any source, including [[drugs]]. |
− | |||
− | |||
A prosthetic heart results in a 20.3% reduction in an otherwise healthy pawn's market value. Installing a prosthetic heart in a patient with a healthy natural [[heart]] will result in the organic heart being kept for later use. Normal organ harvesting penalties do not apply. However, installing one on a guest with a healthy heart causes a -80 [[goodwill]] penalty with an allied/neutral faction for an "unnecessary surgery". | A prosthetic heart results in a 20.3% reduction in an otherwise healthy pawn's market value. Installing a prosthetic heart in a patient with a healthy natural [[heart]] will result in the organic heart being kept for later use. Normal organ harvesting penalties do not apply. However, installing one on a guest with a healthy heart causes a -80 [[goodwill]] penalty with an allied/neutral faction for an "unnecessary surgery". | ||
=== Installation === | === Installation === | ||
− | Installing the part requires {{ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 4. | + | {{stub|section=1}} |
+ | Installing the part requires {{ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 4. | ||
− | Removing the part requires | + | Removing the part requires ? of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of ?. |
− | If the operation fails, the part | + | If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed. If the installation surgery fails, there is also a 25% chance that the patient dies. Thus, as the maximum [[Doctoring#Success chance|success chance]] of any surgery is capped at 98%, there is always at least a 0.5% chance of death per attempt. |
== Analysis == | == Analysis == | ||
+ | {{stub|section=1|reason=Math for the net profit ''after TPI'' of selling the extra heart you get vs selling the prosthetic and vs having to buy the components}} | ||
Prosthetic hearts can be important tools to prevent heart attack deaths in the early game, should an otherwise valuable colonist be prone to them. Its small but significant stat penalties mean that, ideally, natural [[heart]]s or [[bionic heart]]s should be used instead. Bionic hearts in particular have the same disease immunities, but improve rather than lower stats. | Prosthetic hearts can be important tools to prevent heart attack deaths in the early game, should an otherwise valuable colonist be prone to them. Its small but significant stat penalties mean that, ideally, natural [[heart]]s or [[bionic heart]]s should be used instead. Bionic hearts in particular have the same disease immunities, but improve rather than lower stats. | ||
− | + | An artificial heart could be used to make the use of [[wake-up]] safer in the long term, which could otherwise cause heart attacks. However, wake-up isn't free to make, and you'll lose productivity outside of drug use. This option should be weighed against a [[circadian half-cycler]]{{RoyaltyIcon}}, which is a one time cost with a a flat -15% [[Consciousness]] penalty. | |
− | |||
− | An artificial heart could be used to make the use of [[wake-up]] safer in the long term, which could otherwise cause heart attacks. However, wake-up isn't free to make, and you'll lose productivity outside of drug use. This option should be weighed against a [[circadian half-cycler]]{{RoyaltyIcon}}, which is a one time cost with a flat | ||
On the plus side, prosthetic hearts provide a fairly cheap method of harvesting an ordinary heart. This way, you can get an organic heart without killing a prisoner, or obtain both a heart and a [[liver]]; just remember to harvest the liver last, as organs can't be retrieved from a corpse. | On the plus side, prosthetic hearts provide a fairly cheap method of harvesting an ordinary heart. This way, you can get an organic heart without killing a prisoner, or obtain both a heart and a [[liver]]; just remember to harvest the liver last, as organs can't be retrieved from a corpse. | ||
− | While it does provide a buff to pawns with the [[Body modder]] [[trait]], its negative effects on healthy pawns | + | While it does provide a buff to pawns with the [[Body modder]] [[trait]], its negative effects on healthy pawns means it should be passed over for other, less detrimental prostheses. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Version history == | == Version history == |