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'''Notes:'''
 
'''Notes:'''
 
* Beggars can be arrested, and have ''very'' low base resistance (4-8 with low population). If you find a beggar with desirable characteristics, don't be hesitant to capture one.
 
* Beggars can be arrested, and have ''very'' low base resistance (4-8 with low population). If you find a beggar with desirable characteristics, don't be hesitant to capture one.
* After arresting one beggar, the rest will run and become unable to be arrested, but will fight back when attacked, unlike both [[prison break|prison breaks]] and fleeing raiders
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* After arresting one beggar, the rest will run and become unable to be arrested, but will fight back when attacked, unlike both [[prison breaks]] and fleeing raiders
  
 
==Work Site==
 
==Work Site==
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== Mysterious cargo ==
 
== Mysterious cargo ==
This quest can generate once at least 10 days have passed since game start, the Monolith is at at least level 1, and the storyteller can afford 200 [[raid points]]. Subsequent occurrences are subject to a 4-year cooldown.
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This quest can generate once at least 10 days have passed since game start and the storyteller can afford 200 [[raid points]]. Subsequent occurrences are subject to a 4-year cooldown.
  
 
A faction is asking permission to dump a dangerous item onto your map.
 
A faction is asking permission to dump a dangerous item onto your map.
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Upon reaching the camp, you will find it overrun with [[Fingerspike]], [[Toughspike]], and [[Trispike]]. Members of the calling faction are usually dead, but may be alive.{{Check Tag|Chance unknown.}}
 
Upon reaching the camp, you will find it overrun with [[Fingerspike]], [[Toughspike]], and [[Trispike]]. Members of the calling faction are usually dead, but may be alive.{{Check Tag|Chance unknown.}}
 
The map will be covered in fleshmass, with fleshsacks and fleshbulbs as well.
 
The map will be covered in fleshmass, with fleshsacks and fleshbulbs as well.
 
This quest can generate even if the Monolith has not been activated.
 
  
 
=Endgame=
 
=Endgame=

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