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− | {| align=center | {{ | + | <noinclude> |
− | ---- | + | <!--Top Nav Box--> |
− | + | {| align=center | |
+ | | {{Architect_Nav}} | ||
+ | |} | ||
+ | <hr> | ||
+ | <!-- End of Nav --> | ||
+ | </noinclude> | ||
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ThoughtDefs\Thoughts_Needs.xml | ThoughtDefs\Thoughts_Needs.xml | ||
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− | {{ | + | {{Tocright}} |
{{Stat | {{Stat | ||
| default base value = 1 | | default base value = 1 | ||
| to string style = PercentZero | | to string style = PercentZero | ||
− | | description = | + | | description = How much joy a person has gotten recently. |
}} | }} | ||
− | + | It is one of a colonist's [[Needs|needs]]. Prisoners, visitors, enemy pawns, and animals do not have the Joy need. | |
− | Colonists gain | + | Colonists gain joy in three ways: |
* Consuming something pleasurable, such as [[chocolate]] or [[beer]]. | * Consuming something pleasurable, such as [[chocolate]] or [[beer]]. | ||
− | * | + | * Performing a task that they are [[Skills#Passion|passionate]] about. |
+ | * Doing an activity. | ||
− | Colonists may do | + | Colonists may do joy activities when their [[Menus#Restrict|timetable]] allows. Some activities require nothing more than an allotted time while certain activities require the relevant building or item. Certain items can only be purchased from traders. Some activities have an added benefit of improving skill experience points. Colonists develop an increasing tolerance, or resistance, to a kind of activity the more it is done. Tolerances are shown in the Joy tooltip (hover the mouse over the joy meter) and are listed by kind and percentage. A variety of kinds of activities should be made available to avoid tolerance buildup. |
− | + | The joy meter has thresholds that trigger [[mood]]-altering thoughts. No thoughts are triggered from 30% to 69%. | |
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− | The | ||
+ | ===Joy thresholds=== | ||
{| class="wikitable" style="text-align:left; padding-left: 6px;" | {| class="wikitable" style="text-align:left; padding-left: 6px;" | ||
− | ! Threshold !! Label !! | + | ! width="13%" | Threshold !! width="21%" | Label !! width="15%" | Mood Effect !! Thought |
|- | |- | ||
− | | style="text-align:center;" | 85 | + | | style="text-align:center;" | 85 || Recreation fully satisfied || style="text-align:center;" | 10 || I've been enjoying myself so much, I love it! |
|- | |- | ||
− | | style="text-align:center;" | 70 | + | | style="text-align:center;" | 70 || Recreation satisfied || style="text-align:center;" | 5 || I've been having a great time here recently. |
|- | |- | ||
− | | style="text-align:center;" | | + | | style="text-align:center;" | 30 || Recreation unfulfilled || style="text-align:center;" | -5 || I could really use a break for something enjoyable. |
|- | |- | ||
− | | style="text-align:center;" | | + | | style="text-align:center;" | 15 || Recreation deprived || style="text-align:center;" | -10 || We need more variation in recreation activities, and i need time to enjoy them. This place is really dull. |
|- | |- | ||
− | | style="text-align:center;" | 0 || Recreation-starved || style="text-align:center;" | | + | | style="text-align:center;" | 0 || Recreation-starved || style="text-align:center;" | -20 || It's been so long since I did anything for fun on my own time. |
|} | |} | ||
− | |||
− | |||
− | + | ---- | |
+ | ===Buildings=== | ||
+ | The following can be built from the '''Architect - Joy''' menu. | ||
+ | |||
+ | ====[[Horseshoes pin|Horseshoes Pin]]==== | ||
+ | [[File:Horseshoe and Horseshoes Pin.png|96px|left]]{{:Horseshoes pin}} | ||
− | + | ---- | |
+ | ====[[Hoopstone ring]]==== | ||
+ | [[File:Hoopstone ring.png|96px|left|image missing]]{{:Hoopstone ring}} | ||
− | + | ---- | |
+ | ====[[Chess table|Chess Table]]==== | ||
+ | {{#vardefine: beautybase_chess | 10}} | ||
+ | [[File:ChessTable.png|48px|left]]<i>In-game description:</i> The ancient game of kings. Fun for a few hours here and there, even playing alone. | ||
− | + | Colonists will play chess with another colonist, or alone to 'practice'. Chess improves the player's [[Skills#Research|research skill]] at a meager rate. | |
− | {| | + | For a colonist to use a chess table, there must be at least one seat facing it. |
+ | |||
+ | Size: 1 x 1<br> | ||
+ | Beauty: varies by material, see below. | ||
+ | |||
+ | A chess table can be made from any material: | ||
+ | {| {{STDT| sortable c_25 text-center}} | ||
+ | ! Material !! Cost !! Beauty | ||
|- | |- | ||
− | + | | style="text-align:left;" | {{Icon Small|Steel}} Steel || 70 || {{#expr: {{#var: beautybase_chess}} * {{#show: Steel|?Beauty Factor}}}} | |
|- | |- | ||
− | | | + | | style="text-align:left;" | {{Icon Small|Plasteel}} Plasteel || 70 || {{#expr: {{#var: beautybase_chess}} * {{#show: Plasteel|?Beauty Factor}}}} |
|- | |- | ||
− | | | + | | style="text-align:left;" | {{Icon Small|Wood}} Wood || 70 || {{#expr: ({{#expr: {{#var: beautybase_chess}} + {{#show: Wood|?Beauty Offset}}}}) * {{#show: Wood|?Beauty Factor}}round0}} |
|- | |- | ||
− | | | + | | style="text-align:left;" | {{Icon Small|Uranium}} Uranium || 1400 || {{#expr: {{#var: beautybase_chess}} * {{#show: Uranium|?Beauty Factor}}}} |
|- | |- | ||
− | | | + | | style="text-align:left;" | {{Icon Small|Silver}} Silver || 1400 || {{#expr: ({{#expr: {{#var: beautybase_chess}} + {{#show: Silver|?Beauty Offset}}}}) * {{#show: Silver|?Beauty Factor}}round0}} |
|- | |- | ||
− | | | + | | style="text-align:left;" | {{Icon Small|Gold}} Gold || 1400 || {{#expr: ({{#expr: {{#var: beautybase_chess}} + {{#show: Gold|?Beauty Offset}}}}) * {{#show: Gold|?Beauty Factor}}round0}} |
|- | |- | ||
− | | | + | | style="text-align:left;" | {{Icon Small|Granite_Blocks}} Granite || 70 || {{#expr: ({{#expr: {{#var: beautybase_chess}} + {{#show: Granite_Blocks|?Beauty Offset}}}}) * {{#show: Granite_Blocks|?Beauty Factor}}round0}} |
|- | |- | ||
− | | | + | | style="text-align:left;" | {{Icon Small|Limestone_Blocks}} Limestone || 70 || {{#expr: ({{#expr: {{#var: beautybase_chess}} + {{#show: Limestone_Blocks|?Beauty Offset}}}}) * {{#show: Limestone_Blocks|?Beauty Factor}}round0}} |
|- | |- | ||
− | | | + | | style="text-align:left;" | {{Icon Small|Marble_Blocks}} Marble || 70 || {{#expr: ({{#expr: {{#var: beautybase_chess}} + {{#show: Marble_Blocks|?Beauty Offset}}}}) * {{#show: Marble_Blocks|?Beauty Factor}}round0}} |
|- | |- | ||
− | | | + | | style="text-align:left;" | {{Icon Small|Sandstone_Blocks}} Sandstone || 70 || {{#expr: ({{#expr: {{#var: beautybase_chess}} + {{#show: Sandstone_Blocks|?Beauty Offset}}}}) * {{#show: Sandstone_Blocks|?Beauty Factor}}round0}} |
|- | |- | ||
− | | | + | | style="text-align:left;" | {{Icon Small|Slate_Blocks}} Slate || 70 || {{#expr: ({{#expr: {{#var: beautybase_chess}} + {{#show: Slate_Blocks|?Beauty Offset}}}}) * {{#show: Slate_Blocks|?Beauty Factor}}round0}} |
|} | |} | ||
− | == | + | ---- |
− | {{ | + | ====[[Billiards table|Billiards Table]]==== |
+ | {{#vardefine: beautybase_billiards | 10}} | ||
+ | [[File:Billiards table.png|100px|left]]<i>In-game description:</i> A soft-topped bounded table for playing a variety of billiards-type games. | ||
+ | |||
+ | Playing billiards increases the player's [[Skills#Shooting|shooting skill]] at a meager rate. | ||
− | + | Size: 2 x 3 ~ Needs a space of 4 x 5 to accommodate the playing area.<br> | |
− | + | Beauty: varies by material, see below. | |
− | + | ||
− | + | A billiards table costs 80 {{Icon Small|Cloth}} cloth, 30 {{Icon Small|Wood}} wood and one of these materials: | |
− | + | {| {{STDT| sortable c_25 text-center}} | |
− | + | ! Material !! Cost !! Beauty | |
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|- | |- | ||
− | | style="text-align:left;" | + | | style="text-align:left;" | {{Icon Small|Steel}} Steel || 80 || {{#expr: {{#var: beautybase_billiards}} * {{#show: Steel|?Beauty Factor}}}} |
|- | |- | ||
− | | style="text-align:left;" | + | | style="text-align:left;" | {{Icon Small|Plasteel}} Plasteel || 80 || {{#expr: {{#var: beautybase_billiards}} * {{#show: Plasteel|?Beauty Factor}}}} |
|- | |- | ||
− | | style="text-align:left;" | + | | style="text-align:left;" | {{Icon Small|Wood}} Wood || 80 || {{#expr: ({{#expr: {{#var: beautybase_billiards}} + {{#show: Wood|?Beauty Offset}}}}) * {{#show: Wood|?Beauty Factor}}round0}} |
|- | |- | ||
− | | style="text-align:left;" | + | | style="text-align:left;" | {{Icon Small|Uranium}} Uranium || 1600 || {{#expr: {{#var: beautybase_billiards}} * {{#show: Uranium|?Beauty Factor}}}} |
|- | |- | ||
− | | style="text-align:left;" | + | | style="text-align:left;" | {{Icon Small|Silver}} Silver || 1600 || {{#expr: ({{#expr: {{#var: beautybase_billiards}} + {{#show: Silver|?Beauty Offset}}}}) * {{#show: Silver|?Beauty Factor}}round0}} |
|- | |- | ||
− | | style="text-align:left;" | + | | style="text-align:left;" | {{Icon Small|Gold}} Gold || 1600 || {{#expr: ({{#expr: {{#var: beautybase_billiards}} + {{#show: Gold|?Beauty Offset}}}}) * {{#show: Gold|?Beauty Factor}}round0}} |
|- | |- | ||
− | | style="text-align:left;" | + | | style="text-align:left;" | {{Icon Small|Granite_Blocks}} Granite || 80 || {{#expr: ({{#expr: {{#var: beautybase_billiards}} + {{#show: Granite_Blocks|?Beauty Offset}}}}) * {{#show: Granite_Blocks|?Beauty Factor}}round0}} |
|- | |- | ||
− | | style="text-align:left;" | + | | style="text-align:left;" | {{Icon Small|Limestone_Blocks}} Limestone || 80 || {{#expr: ({{#expr: {{#var: beautybase_billiards}} + {{#show: Limestone_Blocks|?Beauty Offset}}}}) * {{#show: Limestone_Blocks|?Beauty Factor}}round0}} |
|- | |- | ||
− | | style="text-align:left;" | + | | style="text-align:left;" | {{Icon Small|Marble_Blocks}} Marble || 80 || {{#expr: ({{#expr: {{#var: beautybase_billiards}} + {{#show: Marble_Blocks|?Beauty Offset}}}}) * {{#show: Marble_Blocks|?Beauty Factor}}round0}} |
|- | |- | ||
− | | style="text-align:left;" | + | | style="text-align:left;" | {{Icon Small|Sandstone_Blocks}} Sandstone || 80 || {{#expr: ({{#expr: {{#var: beautybase_billiards}} + {{#show: Sandstone_Blocks|?Beauty Offset}}}}) * {{#show: Sandstone_Blocks|?Beauty Factor}}round0}} |
|- | |- | ||
− | | style="text-align:left;" | + | | style="text-align:left;" | {{Icon Small|Slate_Blocks}} Slate || 80 || {{#expr: ({{#expr: {{#var: beautybase_billiards}} + {{#show: Slate_Blocks|?Beauty Offset}}}}) * {{#show: Slate_Blocks|?Beauty Factor}}round0}} |
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|} | |} | ||
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− | == | + | ---- |
− | {| {{STDT| sortable | + | ====[[Telescope|Telescope]]==== |
− | ! | + | [[File:Telescope.png|42px|left]]{{:Telescope}} |
+ | Entertainment strength factor: 100% | ||
+ | |||
+ | ---- | ||
+ | ====[[Tube television|Tube Television]]==== | ||
+ | <i>In-game description:</i> A cathode ray tube display for showing moving pictures with sound. Even on the rimworlds, there is often an old transmitter running something at least marginally interesting. | ||
+ | |||
+ | A tube television (TV) must be either bought from an exotic trader or researched and built. They are placed like sculptures, and require a place to sit, facing the right way (towards the TV). Unlike a chessboard, the seats must be placed between with a 1-tile gap from the TV. | ||
+ | |||
+ | Televisions can also be viewed for enjoyment by people residing in medical-designated beds of all types. | ||
+ | |||
+ | Size: 1 x 1<br> | ||
+ | Viewing area: 3 x 5<br> | ||
+ | Offset: 1 tile away<br> | ||
+ | Market value: 700 {{Icon Small|Silver}} silver<br> | ||
+ | Entertainment strength factor: 100% | ||
+ | |||
+ | ---- | ||
+ | ====[[Flatscreen television|Flatscreen Television]]==== | ||
+ | <i>In-game description:</i> A high-tech flat-screen television with crystal-clear image and rich color. More entertaining than a grainy tube TV. | ||
+ | |||
+ | The Flatscreen Television must be bought from an exotic trader. They are placed like sculptures, and require a place to sit, facing the right way (towards the TV). Seating must be placed with a 1-tile gap from the TV. | ||
+ | |||
+ | Size: 1 x 2<br> | ||
+ | Viewing area: 6 x 5<br> | ||
+ | Offset: 1 tile away<br> | ||
+ | Market value: 1500 {{Icon Small|Silver}} silver<br> | ||
+ | Entertainment strength factor: 120% | ||
+ | |||
+ | ---- | ||
+ | ====[[Megascreen television|Megascreen Television]]==== | ||
+ | <i>In-game description:</i> A huge, high-tech television. Gigantic, hyper-vibrant images almost leap out of the screen. Very entertaining. | ||
+ | |||
+ | The Megascreen Television was added in Alpha 13 and must be bought from an exotic trader. They are placed like sculptures, and require a place to sit, facing the right way (towards the TV). Seating must be placed with a 1-tile gap from the TV. | ||
+ | |||
+ | Size: 1 x 3<br> | ||
+ | Viewing area: 7 x 6<br> | ||
+ | Offset: 1 tile away<br> | ||
+ | Market value: 2000 {{Icon Small|Silver}} silver<br> | ||
+ | Entertainment strength factor: 135% | ||
+ | ---- | ||
+ | |||
+ | ===Activities table=== | ||
+ | {| {{STDT| sortable c_05 text-center}} | ||
+ | ! Activity !! {{h:title|in ticks|Duration}} !! Gain Rate !! Kind !! Interaction !! Improves Skill !! +XP Per Tick | ||
|- | |- | ||
− | | style="text-align:left;" | | + | | style="text-align:left;" | Skygazing || 4000 || 1 || Meditative || Solitary || - || - |
|- | |- | ||
− | | style="text-align:left;" | | + | | style="text-align:left;" | Meditating || 4000 || 1 || Meditative || Solitary || - || - |
|- | |- | ||
− | | style="text-align:left;" | | + | | style="text-align:left;" | Praying || 3000 || 1 || Meditative || Solitary || - || - |
|- | |- | ||
− | | style="text-align:left;" | | + | | style="text-align:left;" | Going for a walk || 8000 || 1 || Meditative || Solitary || - || - |
|- | |- | ||
− | | style="text-align:left;" | | + | | style="text-align:left;" | Building snowman || 8000 || 1 || Meditative || Solitary || - || - |
|- | |- | ||
− | | style="text-align:left;" | | + | | style="text-align:left;" | Relaxing socially || 4000 || 1 || Social || Social || - || - |
|- | |- | ||
− | | style="text-align:left;" | | + | | style="text-align:left;" | Playing horseshoes || 4000 || 1 || Gaming Dexterity || Building || Shooting || 0.003 |
|- | |- | ||
− | | style="text-align:left;" | | + | | style="text-align:left;" | Playing chess || 4000 || 1 || Gaming Cerebral || Building || Research || 0.002 |
|- | |- | ||
− | | style="text-align:left;" | | + | | style="text-align:left;" | Playing billiards || 4000 || 1.3 || Gaming Dexterity || Building || Shooting || 0.004 |
|- | |- | ||
− | | style="text-align:left;" | | + | | style="text-align:left;" | Using telescope * ** || 4000 || 1 || Study || Building || Research || 0.004 |
− | | | + | |- |
− | + | | style="text-align:left;" | Visiting grave || 4000 || 1 || Meditative || Building || - || - | |
− | = | ||
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|- | |- | ||
− | + | | style="text-align:left;" | Watching television ** || 4000 || 1 || Passive || Building || - || - | |
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|- | |- | ||
− | + | | style="text-align:left;" | Watching flatscreen television * ** || 4000 || 1.2 || Passive || Building || - || - | |
− | | | ||
|- | |- | ||
− | + | | style="text-align:left;" | Watching megascreen television * ** || 4000 || 1.35 || Passive || Building || - || - | |
− | | | + | |} |
+ | * Only acquired from traders.<br> | ||
+ | ** Must be installed before use. | ||
+ | |||
+ | ===Consumables table=== | ||
+ | {| {{STDT| sortable c_05 text-center}} | ||
+ | ! Item !! +Joy (%) !! Kind | ||
+ | |- | ||
+ | | style="text-align:left;" | [[Ambrosia]] || 0.5 || Chemical | ||
+ | |- | ||
+ | | style="text-align:left;" | [[Beer]] || 17 || Chemical | ||
|- | |- | ||
− | + | | style="text-align:left;" | [[Berries]] || 0.4 || Gluttonous | |
− | |||
|- | |- | ||
− | + | | style="text-align:left;" | [[Chocolate]] * || 7 || Gluttonous | |
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|- | |- | ||
− | + | | style="text-align:left;" | [[Fine meal]] || 4.5 || Gluttonous | |
− | | | ||
|- | |- | ||
− | + | | style="text-align:left;" | [[Lavish meal]] || 6.5 || Gluttonous | |
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|- | |- | ||
− | + | | style="text-align:left;" | [[Nutrient paste meal]] || {{--|4|n}} || Gluttonous | |
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|- | |- | ||
− | + | | style="text-align:left;" | [[Packaged survival meal]] || 2 || Gluttonous | |
− | |||
|- | |- | ||
− | + | | style="text-align:left;" | [[Simple meal]] || 2 || Gluttonous | |
− | |||
|} | |} | ||
+ | * Only acquired from traders and cargo pods. | ||
== Activities == | == Activities == | ||
+ | |||
=== Building snowman === | === Building snowman === | ||
− | + | In cold biomes after some snow has accumulated a colonist may build a [[snowman]]. | |
− | In cold biomes after | ||
− | === | + | === Going for a walk === |
− | + | When a colonist goes for a walk, this means that they path around the area they started at for a while with no reason. They take twice as long as most other activities to finish and yet still have the same tolerance gain rate. | |
− | === | + | === [[Joywire]] === |
− | + | Gives permanent +30 to mood, but also causes the implantee to suffer a permanent penalty to Consciousness, which affects virtually all of their jobs and activities. Thus, it is recommended for chronically depressive colonists, but not for your best soldiers. | |
+ | |||
+ | Note that it increases mood, but not joy, meaning that colonists with this implant still need to carry out joy activities from time to time. | ||
=== Meditating === | === Meditating === | ||
Line 220: | Line 257: | ||
=== Playing billiards === | === Playing billiards === | ||
− | One or more colonists will wander around the billiards table, taking shots. Raises the | + | One or more colonists will wander around the billiards table, taking shots. Raises the shooting skill in a similar way to the horseshoes. |
=== Playing chess === | === Playing chess === | ||
− | A chess table requires adjacent chairs to be used. Up to two | + | A chess table requires adjacent chairs to be used. Up to two colonist can use a chess table at once. Slowly raises the Research skill. |
− | |||
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=== Playing horseshoes === | === Playing horseshoes === | ||
− | One to three colonists take turns throwing horseshoes at the post from approximately 5 blocks away. Playing | + | One to three colonists take turns throwing horseshoes at the post from approximately 5 blocks away. Playing Horseshoes raises the shooting skill. |
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=== Praying === | === Praying === | ||
− | Similar to Meditating, but lasts shorter and is only done by certain colonists.<br | + | Similar to Meditating, but lasts shorter and is only done by certain colonists. <br> |
In the game files, each colonist has a value determining whether or not they will pray. | In the game files, each colonist has a value determining whether or not they will pray. | ||
=== Relaxing socially === | === Relaxing socially === | ||
− | + | If a campfire or table is enabled as a Gather Spot, colonists will stand in the vicinity of the campfire, or sit at a chair or stool beside a table. If beer is available, a colonist may carry a bottle while relaxing, without actually consuming the item. This action has been shown to occur among colonists with the Chemical Interest trait, the Teetotaler trait, and no trait in regards to alcohol. | |
− | |||
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− | + | Contradictory to its name, colonists can carry out this activity when alone, while still gaining Joy at the same rate. | |
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− | Contradictory to its name, colonists can carry out this activity when alone, while still gaining | ||
=== Skygazing === | === Skygazing === | ||
− | Skygazing is the act of your colonists simply laying on the ground in an outdoor (area without a | + | Skygazing is the act of your colonists simply laying on the ground in an outdoor (area without a roof) area and facing upwards. The game has a few flavor text names such as "Cloudwatching". This activity is the same length of time that most others are and the same tolerance gain rate. |
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=== Using telescope === | === Using telescope === | ||
− | A colonist will stand behind the telescope's viewfinder for some time. The telescope must be placed outside | + | A colonist will stand behind the telescope's viewfinder for some time. The telescope must be placed outside and will not degrade from weather. |
Oddly, colonists may use it during daytime. | Oddly, colonists may use it during daytime. | ||
=== Visiting grave === | === Visiting grave === | ||
− | |||
− | |||
Colonists will visit a filled [[grave]] or [[sarcophagus]]. | Colonists will visit a filled [[grave]] or [[sarcophagus]]. | ||
− | + | {{nav|joy}} | |
− | + | [[Category:Architect]] | |
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− | {{ | ||
− | [[Category: | ||
[[Category:Status Level]] | [[Category:Status Level]] |