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− | {| align=center | {{ | + | <noinclude> |
+ | <!--Top Nav Box--> | ||
+ | {| align=center | ||
+ | | {{Architect_Nav}} | ||
+ | |} | ||
---- | ---- | ||
− | {{Rewrite|reason=Severely outdated, desperately in need of cleanup, need overview/comparative analysis of recreation items and strats. | + | <!-- End of Nav --> |
+ | {{Rewrite|reason=Severely outdated, desperately in need of cleanup, need overview/comparative analysis of recreation items and strats.}} | ||
+ | </noinclude> | ||
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| description = Recreation is the need to have fun. Repeating the same kind of activity makes it less fun, so variety is necessary. | | description = Recreation is the need to have fun. Repeating the same kind of activity makes it less fun, so variety is necessary. | ||
}} | }} | ||
− | '''Recreation''' is one of a colonist's [[needs]]. | + | '''Recreation''' is one of a colonist's [[needs]]. Prisoners, visitors, enemy pawns, and animals do not have the recreation need. |
Colonists gain recreation in two ways: | Colonists gain recreation in two ways: | ||
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* Doing an activity, such as playing [[horseshoes pin|horseshoes]] or watching [[tube television|television]] | * Doing an activity, such as playing [[horseshoes pin|horseshoes]] or watching [[tube television|television]] | ||
− | Colonists may do recreation activities when their [[Menus#Restrict|timetable]] allows. Some activities require nothing more than an allotted time while certain activities require the relevant building or item. Certain items can only be purchased from traders. Some activities have an added benefit of improving skill experience points. Colonists develop an increasing tolerance, or resistance, to a kind of activity the more it is done. Tolerances are shown in the Recreation tooltip (hover the mouse over the recreation meter) and are listed by kind and percentage. A variety of kinds of activities should be made available to avoid tolerance buildup. Currently there are 9 types of recreation - solitary relaxation, social interaction, television watching, cerebral play, dexterity play, music, telescope study, chemical | + | Colonists may do recreation activities when their [[Menus#Restrict|timetable]] allows. Some activities require nothing more than an allotted time while certain activities require the relevant building or item. Certain items can only be purchased from traders. Some activities have an added benefit of improving skill experience points. Colonists develop an increasing tolerance, or resistance, to a kind of activity the more it is done. Tolerances are shown in the Recreation tooltip (hover the mouse over the recreation meter) and are listed by kind and percentage. A variety of kinds of activities should be made available to avoid tolerance buildup. Currently there are 9 types of recreation - solitary relaxation, social interaction, television watching, cerebral play, dexterity play, music, telescope study, chemical and food consumption. |
− | + | ==Recreation Needs== | |
− | + | ===Recreation thresholds=== | |
− | |||
− | |||
− | == Recreation | ||
− | |||
− | |||
− | === Recreation thresholds === | ||
The recreation meter has thresholds that trigger [[mood]]-altering thoughts. No thoughts are triggered from 30% to 69%. | The recreation meter has thresholds that trigger [[mood]]-altering thoughts. No thoughts are triggered from 30% to 69%. | ||
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! Threshold !! Label !! Mood Effect !! Thought | ! Threshold !! Label !! Mood Effect !! Thought | ||
|- | |- | ||
− | | style="text-align:center;" | 85 - 100 || Recreation fully satisfied || style="text-align:center;" | {{+|10}} || I've been enjoying myself so much, I love it! | + | | style="text-align:center;" | 85 - 100 || Recreation fully satisfied || style="text-align:center;" | {{+|10}} || I've been enjoying myself so much, I love it! |
|- | |- | ||
− | | style="text-align:center;" | 70 - 85 || Recreation satisfied || style="text-align:center;" | {{+|5}} || I've been having a great time doing various things I like to do. | + | | style="text-align:center;" | 70 - 85 || Recreation satisfied || style="text-align:center;" | {{+|5}} || I've been having a great time doing various things I like to do. |
|- | |- | ||
− | | style="text-align:center;" | 15 - 30 || Recreation unfulfilled || style="text-align:center;" | {{--|5}} || I could really use a break for something enjoyable. | + | | style="text-align:center;" | 15 - 30 || Recreation unfulfilled || style="text-align:center;" | {{--|5}} || I could really use a break for something enjoyable. |
|- | |- | ||
− | | style="text-align:center;" | 0 - 15 || Recreation deprived || style="text-align:center;" | {{--|10}} || We need more variation in recreation activities, and i need time to enjoy them. This place is really dull. | + | | style="text-align:center;" | 0 - 15 || Recreation deprived || style="text-align:center;" | {{--|10}} || We need more variation in recreation activities, and i need time to enjoy them. This place is really dull. |
|- | |- | ||
− | | style="text-align:center;" | 0 || Recreation-starved || style="text-align:center;" | {{--|20}} || It's been so long since I did anything for fun on my own time. | + | | style="text-align:center;" | 0 || Recreation-starved || style="text-align:center;" | {{--|20}} || It's been so long since I did anything for fun on my own time. |
|} | |} | ||
− | === Recreation tolerance === | + | ===Recreation tolerance=== |
Colonists develop an increasing tolerance, or resistance, to specific types of recreation the more it is performed. Tolerances are shown in the Recreation tooltip (hover the mouse over the recreation meter) and are listed by kind and percentage. A variety of kinds of activities should be made available to avoid tolerance buildup. | Colonists develop an increasing tolerance, or resistance, to specific types of recreation the more it is performed. Tolerances are shown in the Recreation tooltip (hover the mouse over the recreation meter) and are listed by kind and percentage. A variety of kinds of activities should be made available to avoid tolerance buildup. | ||
− | Recreation tolerance reduces | + | Recreation tolerance reduces joy gained proportionally. Recreation tolerance gained is 2/3 of the recreation value increase from the activity. For instance, A colonist consuming 4 units of chocolate at 0% gluttonous tolerance would gain 40% joy and 26.7% gluttonous tolerance. Eating another 4 immediately would only provide 73.3% of 40% or 29.3% joy gain and 2/3 of 29.3% or 19.6% gluttonous tolerance. Recreation tolerance only increases when an action increases joy. |
Recreation tolerance decreases while awake at a rate dependent on the wealth of the colony, with higher wealth colonies needing more recreation variety to combat the lower rate of tolerance decrease. It has 6 stages at different wealth values. | Recreation tolerance decreases while awake at a rate dependent on the wealth of the colony, with higher wealth colonies needing more recreation variety to combat the lower rate of tolerance decrease. It has 6 stages at different wealth values. | ||
− | Additionally, [[conceited | + | Additionally, [[Titles#Conceited vs Non Conceited|conceited nobles]] {{RoyaltyIcon}} have Noble and Royal Expectations at the ranks of Baron and Count respectively. These expectations replace the effects of regular expectations. Note that despite only being seen in-game with the [[Royalty DLC]] activated, these expectations are defined in the Core game. |
Finally, [[Ideoligion#Roles|Ideoligious Roles]] can increase the expectations of the pawn by two levels, so a pawn that would normally have Low Expectations would then have High Expectations. To prevent these "going off the scale", at High and Sky-High, Elite and Supreme are used instead. Note that despite only being seen in-game with the [[Ideology DLC]] activated, these expectations are defined in the Core game. | Finally, [[Ideoligion#Roles|Ideoligious Roles]] can increase the expectations of the pawn by two levels, so a pawn that would normally have Low Expectations would then have High Expectations. To prevent these "going off the scale", at High and Sky-High, Elite and Supreme are used instead. Note that despite only being seen in-game with the [[Ideology DLC]] activated, these expectations are defined in the Core game. | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! Name !! Wealth Limits !! Recreation Tolerance<br | + | ! Name !! Wealth Limits !! Recreation Tolerance<br>Loss/Day !! Num. of Recommended<br>Recreation Types |
|- | |- | ||
− | | Extremely low expectations | + | | Extremely low expectations || 0 - 15,000 || 18% || 2 |
|- | |- | ||
− | | Very low expectations | + | | Very low expectations || 15,000 - 31,000 || 13% || 3 |
|- | |- | ||
− | | Low expectations | + | | Low expectations || 31,000 - 81,000 || 11% || 3 |
|- | |- | ||
− | | Moderate expectations | + | | Moderate expectations || 81,000 - 182,000 || 10% || 4 |
|- | |- | ||
− | | High expectations | + | | High expectations || 182,000 - 308,000 || 8% || 5 |
|- | |- | ||
− | | Sky-high expectations | + | | Sky-high expectations || 308,000 - 1,000,000,000 || 7% || 6 |
|- | |- | ||
− | | Noble expectations {{RoyaltyIcon}} | + | | Noble expectations {{RoyaltyIcon}} || N/A || 7% || 6 |
|- | |- | ||
− | | Royal expectations {{RoyaltyIcon}} | + | | Royal expectations {{RoyaltyIcon}} || N/A || 7% || 6 |
|- | |- | ||
− | | Elite expectations {{IdeologyIcon}} | + | | Elite expectations{{IdeologyIcon}} || See above || 7% || 6 |
|- | |- | ||
− | | Supreme expectations {{IdeologyIcon}} || See above || 7% || 6 | + | | Supreme expectations{{IdeologyIcon}}|| See above || 7% || 6 |
|} | |} | ||
− | == Activities table == | + | ==Activities table== |
− | |||
− | {| {{STDT| sortable | + | {| {{STDT| sortable c_05 text-center}} |
− | ! Activity !! Duration !! Gain Rate !! Recreation kind !! Interaction !! Improves Skill !! +XP Per Tick | + | ! Activity !! Duration !! Gain Rate !! Recreation kind !! Interaction !! Improves Skill !! +XP Per Tick |
|- | |- | ||
− | | style="text-align:left;" | Skygazing || {{ | + | | style="text-align:left;" | Skygazing || {{ticks|4000}} || 1 || Solitary relaxation || Solitary || - || - |
|- | |- | ||
− | | style="text-align:left;" | Meditating || {{ | + | | style="text-align:left;" | Meditating || {{ticks|4000}} || 1 || Solitary relaxation || Solitary || - || - |
|- | |- | ||
− | | style="text-align:left;" | Praying || {{ | + | | style="text-align:left;" | Praying || {{ticks|3000}} || 1 || Solitary relaxation || Solitary || - || - |
|- | |- | ||
− | | style="text-align:left;" | Going for a walk || {{ | + | | style="text-align:left;" | Going for a walk || {{ticks|8000}} || 1 || Solitary relaxation || Solitary || - || - |
|- | |- | ||
− | | style="text-align:left;" | + | | style="text-align:left;" | Building snowman || {{ticks|8000}} || 1 || Solitary relaxation || Solitary || - || - |
|- | |- | ||
− | | style="text-align:left;" | Visiting grave || {{ | + | | style="text-align:left;" | Visiting grave || {{ticks|4000}} || 1 || Solitary relaxation || Building || - || - |
|- | |- | ||
− | | style="text-align:left;" | Viewing art || {{ | + | | style="text-align:left;" | Viewing art || {{ticks|4000}} || 1 || Solitary relaxation || Building || - || - |
|- | |- | ||
− | | style="text-align:left;" | Relaxing socially || {{ | + | | style="text-align:left;" | Relaxing socially || {{ticks|4000}} || 1 || Social interaction || Social || - || - |
|- | |- | ||
− | | style="text-align:left;" | Cheering up patient <NAME> || {{ | + | | style="text-align:left;" | Cheering up patient <NAME> || {{ticks|1500}} || 1 || Social interaction || Social || - || - |
|- | |- | ||
− | | style="text-align:left;" | + | | style="text-align:left;" | Playing horseshoes<ref name="NewArrivalsOnly">Only craftable when playing as New Arrivals. Can still be acquired from traders otherwise.</ref> || {{ticks|4000}} || 1 || Dexterity play || Building || Shooting || 0.003 |
|- | |- | ||
− | | style="text-align:left;" | + | | style="text-align:left;" | Playing hoopstone ring<ref name="TribeOnly">Only craftable when playing as New Tribe. Can still be acquired from traders otherwise.</ref> || {{ticks|4000}} || 1 || Dexterity play || Building || Shooting || 0.003 |
|- | |- | ||
− | | style="text-align:left;" | + | | style="text-align:left;" | Playing chess<ref name="NewArrivalsOnly" /> || {{ticks|4000}} || 1 || Cerebral play || Building || Intellectual || 0.002 |
|- | |- | ||
− | | style="text-align:left;" | + | | style="text-align:left;" | Playing the game of Ur<ref name="TribeOnly" /> || {{ticks|4000}} || 0.8 || Cerebral play || Building || Intellectual || 0.002 |
|- | |- | ||
− | | style="text-align:left;" | + | | style="text-align:left;" | Playing billiards || {{ticks|4000}} || 1.3 || Dexterity play || Building || Shooting || 0.004 |
|- | |- | ||
− | | style="text-align:left;" | + | | style="text-align:left;" | Playing poker || {{ticks|4000}} || 1.3 || Cerebral play || Building || Intellectual || 0.004 |
|- | |- | ||
− | | style="text-align:left;" | + | | style="text-align:left;" | Using telescope<ref name="TradersOnly">Only acquired from traders.</ref><ref name="Installed">Must be installed before use.</ref> || {{ticks|4000}} || 1.2 || Telescope study|| Building || Intellectual || 0.004 |
|- | |- | ||
− | | style="text-align:left;" | + | | style="text-align:left;" | Watching television<ref name="Installed" /> || {{ticks|4000}} || 1.2 || Television watching || Building || - || - |
|- | |- | ||
− | | style="text-align:left;" | + | | style="text-align:left;" | Watching flatscreen television<ref name="Installed" /> || {{ticks|4000}} || 1.4 || Television watching || Building || - || - |
|- | |- | ||
− | | style="text-align:left;" | + | | style="text-align:left;" | Watching megascreen television<ref name="TradersOnly" /><ref name="Installed" /> || {{ticks|4000}} || 1.6 || Television watching || Building || - || - |
|- | |- | ||
− | | style="text-align:left;" | | + | | style="text-align:left;" | {{RoyaltyIcon}} Playing harp || {{ticks|4000}} || 1 || Music || Building || Artistic || 0.0015 |
|- | |- | ||
− | | style="text-align:left;" | | + | | style="text-align:left;" | {{RoyaltyIcon}} Playing harpsichord || {{ticks|4000}} || 1 || Music || Building || Artistic || 0.0015 |
|- | |- | ||
− | | style="text-align:left;" | | + | | style="text-align:left;" | {{RoyaltyIcon}} Playing piano || {{ticks|4000}} || 1 || Music || Building || Artistic || 0.0015 |
− | |||
− | |||
|- | |- | ||
− | | style="text-align:left;" | | + | | style="text-align:left;" | {{RoyaltyIcon}} Meditating royally at || {{ticks|6250}} || 1 || Solitary relaxation || Building || - || - |
|} | |} | ||
Note: the above Recreation gain rates are based on normal quality buildings when applicable. | Note: the above Recreation gain rates are based on normal quality buildings when applicable. | ||
<references /> | <references /> | ||
− | == Consumables table == | + | ==Consumables table== |
− | {| {{STDT| sortable | + | |
+ | {| {{STDT| sortable c_05 text-center}} | ||
! Item !! +Recreation (%) !! Kind | ! Item !! +Recreation (%) !! Kind | ||
|- | |- | ||
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|- | |- | ||
| style="text-align:left;" | [[Flake]] || 70 || Chemical | | style="text-align:left;" | [[Flake]] || 70 || Chemical | ||
+ | |- | ||
|} | |} | ||
− | == Buildings == | + | ==Buildings== |
+ | |||
The following can be built from the '''Architect - Recreation''' menu. | The following can be built from the '''Architect - Recreation''' menu. | ||
− | + | ===Horseshoes pin=== | |
− | + | {{Main|Horseshoes pin}} | |
− | |- | + | [[File:Horseshoe and Horseshoes Pin.png|100px|left]] ''In-game description:'' {{Q|Horseshoes pin|Description}} |
− | + | ||
− | | 12 | + | Colonists will play Horseshoes by themselves or with other. Horseshoes improves the player's [[Skills#Shooting|Shooting skill]] at a meager rate. |
− | |- | + | |
− | + | It is low cost and low work making it ideal for the early game. | |
− | + | ||
− | + | Size: {{Q|Horseshoes pin|Size}} ~ <br> | |
− | + | User Interation Spots: 12 spaced in 3x1 rows spaced 5 tiles in cardinal directions <br> | |
− | | 2 | + | Market value: Material dependent <br> |
− | |- | + | Recreation Power: {{#expr: {{Q|Horseshoes pin|Recreation Power}}*100}}% <br> |
− | + | Recreation Type: {{Q|Horseshoes pin|Recreation Type}} | |
− | + | {{clear}} | |
− | + | ---- | |
− | + | ||
− | | | + | ===Hoopstone ring=== |
− | + | {{Main|Hoopstone ring}} | |
− | + | [[File:Hoopstone ring.png|100px|left]]''In-game description:'' {{Q|Hoopstone ring|Description}} | |
− | | 8 ( | + | |
− | + | Colonists will play Hoopstone by themselves or with other. Hoopstone improves the player's [[Skills#Shooting|Shooting skill]] at a meager rate. | |
− | + | ||
− | | 1 || {{ | + | The hoopstone ring is the [[Scenario system|tribal-start]] equivalent of a Horseshoes pin. It is low cost and low work making it ideal for the early game. |
− | + | ||
− | + | Size: {{Q|Hoopstone ring|Size}} ~ <br> | |
− | | | + | User Interation Spots: 12 spaced in 3x1 rows spaced 5 tiles in cardinal directions <br> |
− | + | Market value: Material dependent <br> | |
− | + | Recreation Power: {{#expr: {{Q|Hoopstone ring|Recreation Power}}*100}}% <br> | |
− | | | + | Recreation Type: {{Q|Hoopstone ring|Recreation Type}} |
− | + | {{clear}} | |
− | + | ---- | |
− | | | + | |
− | + | ===Chess table=== | |
+ | {{Main|Chess table}} | ||
+ | [[File:ChessTable.png|100px|left]]''In-game description:'' {{Q|Chess table|Description}} | ||
+ | |||
+ | Colonists will play chess with another colonist, or alone to 'practice'. Chess improves the player's [[Skills#Intellectual|Intellectual skill]] at a meager rate. | ||
+ | |||
+ | For a colonist to use a chess table, there must be at least one seat facing it. | ||
+ | |||
+ | Size: {{Q|Chess table|Size}} ~ <br> | ||
+ | User Interation Spots: 2 <br> | ||
+ | Market value: Material dependent <br> | ||
+ | Recreation Power: {{#expr: {{Q|Chess table|Recreation Power}}*100}}% <br> | ||
+ | Recreation Type: {{Q|Chess table|Recreation Type}} | ||
+ | {{clear}} | ||
+ | ---- | ||
+ | ===Game-of-Ur board=== | ||
+ | {{Main|Game-of-Ur board}} | ||
+ | [[File:Game of Ur board.png|100px|left]]''In-game description:'' {{Q|Game-of-Ur board|Description}} | ||
+ | |||
+ | A Game-of-Ur board is the [[Scenario system|tribal-start]] equivalent of a [[chess table]]. For other players, it may be purchased from a tribal merchant. | ||
+ | |||
+ | Size: {{Q|Game-of-Ur board|Size}} ~ <br> | ||
+ | User Interation Spots: 2 <br> | ||
+ | Market value: Material dependent <br> | ||
+ | Recreation Power: {{#expr: {{Q|Game-of-Ur board|Recreation Power}}*100}}% <br> | ||
+ | Recreation Type: {{Q|Game-of-Ur board|Recreation Type}} | ||
+ | {{clear}} | ||
+ | ---- | ||
+ | |||
+ | ===Billiards table=== | ||
+ | {{Main|Billiards table}} | ||
+ | [[File:Billiards table.png|100px|left]]''In-game description:'' {{Q|Billiards table|Description}} | ||
+ | |||
+ | Playing billiards increases the player's [[Skills#Shooting|shooting skill]] at a meager rate. | ||
+ | |||
+ | Size: {{Q|Billiards table|Size}} ~ Needs a space of 4 x 5 to accommodate the playing area. <br> | ||
+ | User Interation Spots: 2 <br> | ||
+ | Market value: Material dependent <br> | ||
+ | Recreation Power: {{#expr: {{Q|Billiards table|Recreation Power}}*100}}% <br> | ||
+ | Recreation Type: {{Q|Billiards table|Recreation Type}} | ||
+ | {{clear}} | ||
+ | ---- | ||
+ | |||
+ | ===Poker table=== | ||
+ | {{Main|Poker table}} | ||
+ | [[File:Poker table.png|100px|left]]''In-game description:'' {{Q|Poker table|Description}} | ||
+ | |||
+ | A '''poker table''' is used for recreation by up to four colonists at once. It needs to have [[chair]]s surrounding it so colonists can use it. | ||
+ | |||
+ | Size: {{Q|Poker table|Size}} <br> | ||
+ | User Interation Spots: 8 (up to 4 simultaneous) <br> | ||
+ | Market value: Material dependent <br> | ||
+ | Recreation Power: {{#expr: {{Q|Poker table|Recreation Power}}*100}}% <br> | ||
+ | Recreation Type: {{Q|Poker table|Recreation Type}} | ||
+ | {{clear}} | ||
+ | ---- | ||
+ | |||
+ | ===Telescope=== | ||
+ | {{Main|Telescope}} | ||
+ | [[File:Telescope.png|100px|left]]''In-game description:'' {{Q|Telescope|Description}} | ||
+ | |||
+ | The telescope must be bought from traders and only have a decent recreation power, however they have an entirely unique recreation type which in some circumstances more than make up for the lesser power. | ||
+ | |||
+ | Size: {{Q|Telescope|Size}} <br> | ||
+ | User Interation Spots: 1 <br> | ||
+ | Market value: {{Q|Telescope|Market Value}} {{Icon Small|Silver}} [[silver]] <br> | ||
+ | Recreation Power: {{#expr: {{Q|Telescope|Recreation Power}}*100}}% <br> | ||
+ | Recreation Type: {{Q|Telescope|Recreation Type}} | ||
+ | {{clear}} | ||
+ | ---- | ||
+ | |||
+ | ===Tube television=== | ||
+ | {{Main|Tube television}} | ||
+ | [[File:Tube television.png|100px|left]]''In-game description:'' A cathode ray tube display for showing moving pictures with sound. Even on the rimworlds, there is often an old transmitter running something at least marginally interesting. | ||
+ | |||
+ | A tube television (TV) must be either bought from an exotic trader or researched and built. They are placed like sculptures, and require a place to sit. Unlike a chessboard, the seats must be placed between with a 1-tile gap from the TV, however seat orientation does not matter. | ||
+ | |||
+ | Televisions can also be viewed for enjoyment by people residing in medical-designated beds of all types. | ||
+ | |||
+ | Size: {{Q|Tube television|Size}} <br> | ||
+ | Viewing area: 3 x 5 <br> | ||
+ | Offset: 1 tile away <br> | ||
+ | Market value: {{Q|Tube television|Market Value}} {{Icon Small|Silver}} [[silver]] <br> | ||
+ | Recreation Power: {{#expr: {{Q|tube television|Recreation Power}}*100}}% <br> | ||
+ | Recreation Type: {{Q|tube television|Recreation Type}} | ||
+ | {{clear}} | ||
+ | ---- | ||
+ | |||
+ | ===Flatscreen television=== | ||
+ | {{Main|Flatscreen television}} | ||
+ | [[File:Flatscreen television.png|100px|left]]''In-game description:'' A high-tech flat-screen television with crystal-clear image and rich color. More entertaining than a grainy tube TV. | ||
+ | |||
+ | Before version 0.19 Flatscreen Television could only be bought from traders, but they are now able to be crafted by [[colonist]]s with construction 8 or higher. They are placed like sculptures, and require a place to sit. Seating must be placed with a 1-tile gap from the TV, however seat orientation does not matter.. | ||
+ | |||
+ | Size: {{Q|Flatscreen television|Size}} <br> | ||
+ | Viewing area: 6 x 5 <br> | ||
+ | Offset: 1 tile away <br> | ||
+ | Market value: {{Q|Flatscreen television|Market Value}} {{Icon Small|Silver}} [[silver]] <br> | ||
+ | Recreation Power: {{#expr: {{Q|flatscreen television|Recreation Power}}*100}}% <br> | ||
+ | Recreation Type: {{Q|flatscreen television|Recreation Type}} | ||
+ | {{clear}} | ||
+ | ---- | ||
+ | |||
+ | ===Megascreen television=== | ||
+ | {{Main|Megascreen television}} | ||
+ | [[File:Megascreen television.png|100px|left]]''In-game description:'' {{Q|Megascreen television|Description}} | ||
+ | |||
+ | The Megascreen Television was added in Alpha 13 and must be bought from an exotic trader. They are placed like sculptures, and require a place to sit. Seating must be placed with a 1-tile gap from the TV, however seat orientation does not matter.. | ||
+ | |||
+ | Size: {{Q|megascreen television|Size}} <br> | ||
+ | Viewing area: 7 x 6 <br> | ||
+ | Offset: 1 tile away <br> | ||
+ | Market value: {{Q|Megascreen television|Market Value}} {{Icon Small|Silver}} [[silver]] <br> | ||
+ | Recreation Power: {{#expr: {{Q|megascreen television|Recreation Power}}*100}}% <br> | ||
+ | Recreation Type: {{Q|megascreen television|Recreation Type}} | ||
+ | {{clear}} | ||
+ | ---- | ||
== Activities == | == Activities == | ||
+ | |||
=== Building snowman === | === Building snowman === | ||
− | + | In cold biomes after some snow has accumulated a colonist may build a [[snowman]]. | |
− | In cold biomes after | ||
− | |||
− | |||
− | |||
=== Going for a walk === | === Going for a walk === | ||
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=== Playing the game of Ur === | === Playing the game of Ur === | ||
− | A Game-of-Ur board | + | A Game-of-Ur board requires adjacent chairs to be used. Up to two colonists can use a Game-of-Ur board at once. Slowly raises the Intellectual skill. |
=== Praying === | === Praying === | ||
− | Similar to Meditating, but lasts shorter and is only done by certain colonists.<br | + | Similar to Meditating, but lasts shorter and is only done by certain colonists. <br> |
In the game files, each colonist has a value determining whether or not they will pray. | In the game files, each colonist has a value determining whether or not they will pray. | ||
=== Relaxing socially === | === Relaxing socially === | ||
− | + | If you have a "gather spot" enabled (see below), colonists will gather here to socialize for recreation, especially when idle. Colonists will stand in the vicinity of the campfire, or sit at a chair or stool beside a table. If beer is available, a colonist may carry a bottle while relaxing, without actually consuming the item. This action has been shown to occur among colonists with the Chemical Interest trait, the Teetotaler trait, and no trait in regards to alcohol. | |
− | + | Contradictory to its name, colonists can carry out this activity when alone, while still gaining Recreation at the same rate. | |
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− | + | : A '''gather spot''' (or '''gathering spot''') works like a loosely defined social "zone", allowing your pawns who are idle or seeking Social recreation to gather together in a specifically centered area. It also keeps them from wandering off into dangerous areas. | |
− | + | : [[Table]]s and [[campfire]]s (only) can be designated as gather spots, and are so designated by default when constructed. You can have more than one gather spot, in which case an idle/social pawn appears(?) to choose the closest one when the mood to gather hits them. This should be toggled '''off''' on all tables except for the one in your preferred rec/dining room. Not toggling can cause people to gather and have parties at any table (or campfire), perhaps in the middle of an ugly, dirty, dangerous abandoned mining site, making everybody unhappy. Gather spots can be turned off by toggling a command while that object is selected (bottom of the screen). | |
=== Skygazing === | === Skygazing === | ||
− | Skygazing is the act of your colonists simply laying on the ground in an outdoor (area without a | + | Skygazing is the act of your colonists simply laying on the ground in an outdoor (area without a roof) area and facing upwards. The game has a few flavor text names such as "Cloudwatching". This activity is the same length of time that most others are and the same tolerance gain rate. |
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=== Using telescope === | === Using telescope === | ||
− | A colonist will stand behind the telescope's viewfinder for some time. The telescope must be placed outside | + | A colonist will stand behind the telescope's viewfinder for some time. The telescope must be placed outside and will not degrade from weather. |
Oddly, colonists may use it during daytime. | Oddly, colonists may use it during daytime. | ||
=== Visiting grave === | === Visiting grave === | ||
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Colonists will visit a filled [[grave]] or [[sarcophagus]]. | Colonists will visit a filled [[grave]] or [[sarcophagus]]. | ||
− | + | == Version History == | |
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− | == Version | ||
* [[Version/0.10.785|0.10.785]] - Added as '''Joy''' with Skygazing, Meditating/praying, Social relaxation, Horseshoes game, Chess, Billiards, Television, and Telescope as the initial sources. | * [[Version/0.10.785|0.10.785]] - Added as '''Joy''' with Skygazing, Meditating/praying, Social relaxation, Horseshoes game, Chess, Billiards, Television, and Telescope as the initial sources. | ||
* [[Version/0.11.877|0.11.877]] - Added new joy activity: build snowman. | * [[Version/0.11.877|0.11.877]] - Added new joy activity: build snowman. | ||
* [[Version/0.12.906|0.12.906]] - Added grave and sarcophagus visiting as joy activity. | * [[Version/0.12.906|0.12.906]] - Added grave and sarcophagus visiting as joy activity. | ||
− | + | {{nav|joy}} | |
− | + | [[Category:Architect]] | |
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− | [[Category: | ||
[[Category:Status Level]] | [[Category:Status Level]] |