Editing Resurrector mech serum
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| hp = 80 | | hp = 80 | ||
| deterioration = 2 | | deterioration = 2 | ||
− | | marketvalue = | + | | marketvalue = 1500 |
| mass base = 0.2 | | mass base = 0.2 | ||
| flammability = 0 | | flammability = 0 | ||
| stack limit = 10 | | stack limit = 10 | ||
− | | path cost = | + | | path cost = 15 |
<!-- Technical --> | <!-- Technical --> | ||
| defName = MechSerumResurrector | | defName = MechSerumResurrector | ||
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== Summary == | == Summary == | ||
− | A resurrector mech serum can be used on any non-desiccated | + | A resurrector mech serum can be used on any non-desiccated [[corpse]], even rotting ones. Select a colonist and right-click the serum, then click a valid target. They will use the serum on the corpse, returning it to life. This will restore missing organs and eliminate all health problems, except for brain injury and Luciferium addiction. [[Artificial body parts]] are not affected. |
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− | Using the serum removes the "Tainted" tag from any clothing worn on the dead. Any eligible [[title]]{{RoyaltyIcon}} is immediately passed on to the heir, and won't be | + | Using the serum removes the "Tainted" tag from any clothing worn on the dead. Any eligible [[title]]{{RoyaltyIcon}} is immediately passed on to the heir, and won't be recieved even when revived. |
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=== Resurrection ailments === | === Resurrection ailments === | ||
− | + | Once revived, pawns will initially be [[downed|incapacitated]] due to [[resurrection sickness]]. Besides this, they may suffer from permanent side effects. The chances are reduced when used on a corpse that has had less time to rot, by quickly reviving/freezing them. Possible side effects are: | |
− | Once revived, pawns will initially be [[downed|incapacitated]] due to [[resurrection sickness]]. Besides this, they may suffer from permanent side effects. Possible side effects are: | + | *[[Dementia]] |
− | * [[Dementia]] | + | *[[Blindness]] |
− | * [[Blindness]] | + | *[[Resurrection psychosis]], visible 10 days after usage |
− | * [[Resurrection psychosis]], visible 10 days after usage | + | For all of the above, the initial chance is 2%, linearly increasing to 80% after 5 days of '''decay'''. Each are applied separately. |
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== Analysis == | == Analysis == | ||
− | By destroying the head, the resurrector mech serum can be used to heal brain injuries. Extracting the [[skull]]{{IdeologyIcon}} will destroy the head safely and consistently. Without the [[Ideology DLC]], you can eat the corpse. However, this is inconsistent and risks them consuming the corpse entirely. By intentionally killing a pawn, this can be used as a | + | By destroying the head, the resurrector mech serum can be used to heal brain injuries. Extracting the [[skull]]{{IdeologyIcon}} will destroy the head safely and consistently. Without the [[Ideology DLC]], you can eat the corpse. However, this is inconsistent and risks them consuming the corpse entirely. By intentionally killing a pawn, this can be used as a substitude for a [[healer mech serum]], but always comes with the risk of [[resurrection psychosis]], which is inevitably fatal unless a healer mech serum is used. |
− | Using it on an enemy corpse will not convert them towards your side. They will remain hostile. However, since they return to life [[Downed|incapacitated]], you can easily arrest and capture them | + | Using it on an enemy corpse will not convert them towards your side. They will remain hostile. However, since they return to life [[Downed|incapacitated]], you can easily arrest and capture them. |
=== Corpse preservation === | === Corpse preservation === | ||
− | Storing dead colonists in a freezer or other cold room will allow for resurrecting them long after [[death]] without higher risks of side effects | + | *Colony pets may feed from the corpse of the intended body if within reach. |
− | + | *Storing dead colonists in a freezer or other cold room will allow for resurrecting them long after [[Death|death]] without higher risks of side effects. It may be worth constructing a room with [[sarcophagus|sarcophagi]] in it if you wish to preserve them. | |
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== Version history == | == Version history == | ||
− | * [[Version/0.18.1722|0.18.1722]] - | + | * [[Version/0.18.1722|0.18.1722]] - added as '''Resurrector mechanite superdose''' |
− | * [[Version/1.1.2563|1.1.2563]] - | + | * [[Version/1.1.2563|1.1.2563]] - now removes royal [[title]]s, to prevent duplicating them. |
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{{nav/questitems}} | {{nav/questitems}} | ||
[[Category:Medical Item]] [[Category:Exotic Item]] | [[Category:Medical Item]] [[Category:Exotic Item]] |