Editing Resurrector mech serum
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− | {{ | + | {{rewrite|reason=Format standardization}}{{Define|Exotic Item |
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| always haulable = true | | always haulable = true | ||
+ | | def name = MechSerumResurrector | ||
+ | | description = A one-use super-dose of mechanites tuned to resurrect the dead. Administered to a corpse soon after death, mechanites repair broken-down tissues and kickstart the body back to life. Unfortunately, the resurrected sometimes come back with brain damage, blindness, or progressive psychosis. Outcomes are better when the mechanites are administered to a fresher body. Well-preserved bodies can be resurrected, even long after death. | ||
| label = resurrector mech serum | | label = resurrector mech serum | ||
+ | | path cost = 15 | ||
+ | | stack limit = 10 | ||
+ | | tech level = spacer | ||
| use hit points = true | | use hit points = true | ||
+ | | flammability base = 0 | ||
+ | | deterioration rate base = 2 | ||
+ | | market value base = 1500 | ||
+ | | max hit points base = 80 | ||
+ | | mass = 0.2 | ||
| quest item = true | | quest item = true | ||
}} | }} | ||
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== Acquisition == | == Acquisition == | ||
− | Resurrector mech serums cannot be crafted nor bought from [[trader]]s. Instead | + | Resurrector mech serums cannot be crafted nor bought from [[trader]]s. Instead they can only be acquired as a reward for performing [[quests]]. Note that quest rewards are selected with a weighted random generator, so there is no way to guarantee access to a serum in a given play-through. Anecdotally, it is often reported that the increased number of reward options added by the [[DLC]] dilute the reward pool with more options. |
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− | Anecdotally, it is often reported that the increased number of reward options added by the [[DLC]] dilute the reward pool with more options | ||
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− | + | == Usage == | |
+ | A resurrector mech serum can be used on any non-desiccated corpse, even rotting ones. To activate it, select a pawn and right-click the serum, then click a valid target. The colonist will use the serum on the corpse, returning it to life as well as restoring missing organs and eliminating all health problems except brain injury and Luciferium addiction. Replacement body parts are not affected. | ||
− | + | Using it on an enemy corpse will not convert them towards your side. They will remain hostile. However, since they return to life incapacitated you can easily arrest and capture them. | |
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− | + | == Resurrection ailments == | |
+ | Using the resurrector is not always without cost. Once revived, pawns will initially be incapacitated due to [[resurrection sickness]]. Besides this, they may suffer from additional side effects, though the chances are less when the serum is used on a corpse that is fresh or better preserved. | ||
− | + | Possible side effects are: | |
+ | *[[Dementia]] | ||
+ | *[[Blindness]] | ||
+ | *[[Resurrection psychosis]], visible 10 days after usage | ||
+ | For all of the above, the initial chance is 2%, linearly increasing to 80% after 5 days of '''decay'''. Each are applied separately. | ||
− | == | + | == Notes == |
− | * | + | *Colony pets may feed from the corpse of the intended body if within reach. |
− | * | + | *Using the serum also removes the "Tainted" tag from any clothing worn on the dead. |
− | * | + | *Storing dead colonists in a freezer or other cold room will allow for resurrecting them long after death without higher risks of side effects. It may be worth constructing a room with [[sarcophagus|sarcophagi]] in it if you wish to preserve them. |
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+ | ==Version History== | ||
+ | * [[Version/0.18.1722|0.18.1722]] - added as '''Resurrector mechanite superdose''' | ||
+ | * [[Version/1.1.2563|1.1.2563]] - now removes royal [[title]]s, to prevent duplicating them. | ||
{{nav/questitems}} | {{nav/questitems}} | ||
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