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=== Caravan improvements === | === Caravan improvements === | ||
− | * [[Version/1.3.3159|1.3.3159]] - Caravan pawns gathering items now haul items in their inventory to pack animals. This drastically speeds up caravan formation. | + | * [[Version/1.3.3159|1.3.3159]] - |
− | * | + | * Caravan pawns gathering items now haul items in their inventory to pack animals. This drastically speeds up caravan formation. |
− | * | + | * Allow caravan pawns to sleep in bed while packing, less dire hunger threshold before eat, and allow pawn to regain excited travel thought after draft. |
− | * | + | * Change caravan hauling behavior to cancel enroute instead of waiting for arrival if ticks after first item pickup timeout exceeded. |
− | * | + | * Added a positive thought when pawns have been preparing a caravan for a long time, to reduce pawns going insane from caravan prep. |
− | * | + | * Joy decreases more slowly when a pawn is preparing a caravan. |
− | * | + | * Colonists will now look for food in pack animal inventory if no better food sources available. |
− | * | + | * Colonists will grab food from pack animal to feed patients if no other food available. |
− | * | + | * Colonists can grab medicine from pack animals. |
− | * | + | * Colonists will take drugs (if assigned or need) from pack animal inventory if no other sources are available. |
+ | * Update pen needed alert to take into account hitching post and handling skill for roping removal. | ||
=== Archonexus improvements === | === Archonexus improvements === | ||
− | * [[Version/1.3.3159|1.3.3159]] - Add animal pregnancy, gender, and bonded information to archonexus settlement dialog. | + | * [[Version/1.3.3159|1.3.3159]] - |
− | * | + | |
− | * | + | * Add animal pregnancy, gender, and bonded information to archonexus settlement dialog. |
− | * | + | * Sort items players take to new archonexus settlement more in line with usefulness. |
− | * | + | * Update new archonexus settlement confirm dialog always show and warn if all items or relics not selected. |
− | * | + | * Tweak count of items players can bring to new archonexus settlement. |
− | * | + | * Change archonexus item selection such that weapons and utility belts are unequipped and must be explicitly chosen. |
− | * | + | * Remove pawn hediffs like hypothermia and malnutrition upon new archonexus settlement. |
+ | * Reset pawn food and rest levels when starting new archonexus colony. | ||
+ | * Add animation after selecting new archonexus settlement to make moment feel more significant. | ||
=== Misc improvements === | === Misc improvements === | ||
− | * [[Version/1.3.3159|1.3.3159]] - Ideoligious buildings are no longer expected to be placed in non-home maps. | + | * [[Version/1.3.3159|1.3.3159]] - |
− | * | + | * Ideoligious buildings are no longer expected to be placed in non-home maps. |
− | * | + | * Display current and required total tend qualities in the tooltip for hediffs with HediffComp_TendDuration comp. (Muscle parasites, athsma, gut worms, etc...) |
− | * | + | * Separated "Weapon" stat category into "Weapon (melee)" and "Weapon (ranged)". |
− | * | + | * New colony optimism thought is now given to all colonists after the player settles a tile and he had no home map elsewhere and when player abandons his last home map. This makes relocating much more feasible, especially in emergencies. |
− | * | + | * Reduced the amount of ancient junk that spawns on newly-generated maps. |
− | * | + | * Blind pawns who venerate trees can now sense nearby trees and enjoy their presence even without sight. |
− | * | + | * Update predators hunting across fences tooltip to match current functionality. |
− | * | + | * Ensure the trigger conditions for scarification/blinding are clear to the player. |
− | * | + | * Right clicking on ancient junk with drafted pawn shows option to attack. |
− | * | + | * Unforbid items in pawn inventory if taken by caravan from temporary map. |
− | * | + | * Animals with paralytic abasia can be tamed or hunted without penalty after a animal hospitatlity quest ends. Hospitality joiners and prisoners can now arrived paralyzed as well. |
− | * | + | * Added range values to darkness combat stats. |
− | * | + | * Added charity events for not helping pilgrims. |
+ | * Added hacking progress stat to hackable things. | ||
+ | * Clarify age reversal precept. | ||
=== Fixes === | === Fixes === |