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=== New stuff - base game === | === New stuff - base game === | ||
− | * [[Version/1.4.3523|1.4.3523]] - Painting and color customization | + | * [[Version/1.4.3523|1.4.3523]] - |
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− | * | + | * Painting and color customization |
− | * | + | * Added painting system: Paint walls, floors, and some furniture and buildings with dye harvested from the tinctoria crop. |
− | * | + | * Under the “Orders” tab, you can direct colonists to “paint wall”, “paint floor”, and “remove paint.” |
+ | * Choose from a large variety of colors to customize your colony! | ||
+ | * Added many new carpet colors. | ||
==== Turrets, gas, gear, and medicine ==== | ==== Turrets, gas, gear, and medicine ==== | ||
− | * [[Version/1.4.3523|1.4.3523]] - Added new gas health conditions. | + | * [[Version/1.4.3523|1.4.3523]] - |
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− | * | + | * Added new gas health conditions. |
+ | * Rotten corpses and meat now release disgusting rot stink gas. Colonists that are chronically exposed to rot stink may develop the new “lung rot” disease. | ||
+ | * Added recipe for bulk medicine creation. | ||
+ | * Added an explicit “tend (without medicine)” option to drafted pawns which appears after the tend with medicine order. | ||
==== UI ==== | ==== UI ==== | ||
− | * [[Version/1.4.3523|1.4.3523]] - Completely overhauled the options menu. Options are grouped into different tabs, including a new mod tab. Screenshake was added as a new option. | + | * [[Version/1.4.3523|1.4.3523]] - |
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− | * | + | * Completely overhauled the options menu. Options are grouped into different tabs, including a new mod tab. Screenshake was added as a new option. |
− | * | + | * Completely reworked mods manager and mods mismatch UI. |
− | * | + | * Added tile inspector. View info about a specific tile by holding the “alt” key. |
− | * | + | * Added pawn icons to many menus. |
+ | * Created a square grid float menu for paint and carpets. | ||
+ | * Weapons are displayed below drafted colonist portraits. | ||
==== Miscellaneous ==== | ==== Miscellaneous ==== | ||
− | * [[Version/1.4.3523|1.4.3523]] - In addition to all the prisoners you got before, now you’ll get a new class of prisoner who is unwaveringly loyal to their home. They can’t be recruited, but they can be sold, sent home for diplomatic benefits, used for gene extraction or blood farming in Biotech, or used in rituals and enslaved in Ideology. (We did it this way because we wanted to make all the uses for prisoners besides recruitment more viable. Adding a new stream of unwaveringly loyal prisoners does that without destroying the population progression balance.) They can be disabled in the storyteller settings. | + | * [[Version/1.4.3523|1.4.3523]] - |
− | * | + | |
− | * | + | * In addition to all the prisoners you got before, now you’ll get a new class of prisoner who is unwaveringly loyal to their home. They can’t be recruited, but they can be sold, sent home for diplomatic benefits, used for gene extraction or blood farming in Biotech, or used in rituals and enslaved in Ideology. (We did it this way because we wanted to make all the uses for prisoners besides recruitment more viable. Adding a new stream of unwaveringly loyal prisoners does that without destroying the population progression balance.) They can be disabled in the storyteller settings. |
− | * | + | * Starting colonists can begin with certain possessions. These can come from backstories, health conditions, and rarely from a pool of items. |
− | * | + | * Added a toggleable heat overlay that shows the air temperature indoors and outdoors. |
− | * | + | * Added a search bar to the quests list. |
− | * | + | * Added "bald" hair style. |
− | * | + | * Added an option to randomize the menu background every game launch. |
− | * | + | * Added stats for crop growth rate, age, and lifespan and the length of time to clean filth on surfaces |
− | * | + | * Added prisoner recruitment last resistance reduction info in prisoner tab. |
− | * | + | * Added “research bench required” alert. |
+ | * Added build hopper command to nutrient paste dispenser. | ||
+ | * Drafted colonists can pick up downed people and carry them around. | ||
=== Improvements and adjustments - base game === | === Improvements and adjustments - base game === | ||
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==== UI ==== | ==== UI ==== | ||
− | * [[Version/1.4.3523|1.4.3523]] - Screenshot mode no longer draws inspect pane, gizmos, and paths for selected objects. | + | * [[Version/1.4.3523|1.4.3523]] - |
− | * | + | |
− | * | + | * Screenshot mode no longer draws inspect pane, gizmos, and paths for selected objects. |
− | * | + | * Adjustments to world creation faction config. Instead of +/- buttons, there is a simple list of factions with an "add" button. |
− | * | + | * Improved pawn name rendering with "disable tiny fonts" active. |
− | * | + | * Adjust default medicine settings window. Added a title, increased the size of text and unified the space between elements. |
− | * | + | * Added small circular dots around the radius of a downed projectile interceptor. |
− | * | + | * Display recipe ingredients/products tooltip when hovering over recipe float menu options. |
+ | * When multiple identical messages are sent, the original message is highlighted instead of adding a new message. | ||
+ | * Letters are bundled together if they can’t all fit on the screen. | ||
==== Miscellaneous ==== | ==== Miscellaneous ==== | ||
− | * [[Version/1.4.3523|1.4.3523]] - Carried things can now be added to caravans. | + | * [[Version/1.4.3523|1.4.3523]] - |
− | * | + | |
− | * | + | * Carried things can now be added to caravans. |
− | * | + | * Trade menu always shows player currency, even when it is at 0. |
− | * | + | * Updated SFX for a number of designators in the architect menu. |
− | * | + | * Predators limit their hunting range to the same as their scavenging range. |
− | * | + | * Items deteriorate at 3x the regular rate when in an unroofed area during toxic fallout. |
− | * | + | * Reduced the rate of toxic buildup from game conditions by 20%. |
− | * | + | * Hide pawn headgear when in bed. |
− | * | + | * Rename the rest need to sleep (this avoids confusion with pawns that are "resting" but not recovering the rest need) |
− | * | + | * Added stat entries to meals displaying ingredients and dietary type. |
− | * | + | * Combined hunger rate and food consumption stats. |
− | * | + | * Prevent trees marked for extraction to be cut for construction. |
− | * | + | * Growing zone description now has information on the average and maximum age and maturity of the plants in the zone, if there are any. |
− | * | + | * Growing zones and stockpiles now have a description for how many cells are in the zone. |
− | * | + | * Allow players to select Things pawns are holding by either slow clicking, using the widget when the carrying pawn is selected, or using the "next thing in cell" button. |
− | * | + | * Add command to pawns and buildings for selecting their held things. |
− | * | + | * Locked many dev gizmos behind god mode toggle. |
− | * | + | * Backstory mod source is shown if it's not from an official expansion. |
− | * | + | * When selecting a steam geyser, the geothermal generator build gizmo is shown (if unlocked). |
− | * | + | * Moved ranged weapon, melee weapon, armor, clothing and art stock gen to a tagged based system and adjusted market value selection weight for all items. |
+ | * Keep selection on things which become despawned in some circumstances. | ||
+ | * Selection is preserved as a blueprint becomes a frame and finally a finished building. | ||
=== Improvements and adjustments - Royalty === | === Improvements and adjustments - Royalty === | ||
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=== Improvements and adjustments - Ideology === | === Improvements and adjustments - Ideology === | ||
− | * [[Version/1.4.3523|1.4.3523]] - | + | * [[Version/1.4.3523|1.4.3523]] - |
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+ | * “Ideology system inactive” games can set and use all styles of buildings, items and floors. | ||
+ | * Moved ideology buildings to new Ideology architect tab. | ||
+ | * Downed pawns can perform duties in a ritual if their ritual role allows them to be downed. | ||
+ | * Allow style selection in bill configuration dialog in classic mode. | ||
+ | * Added a gizmo to blueprints in classic ideology mode that allows changing the built style. | ||
+ | * Ensure ideoligions are recalculated after an archonexus win. | ||
+ | * Added complex furniture as a prerequisite for reliquary and styling station. | ||
+ | * Negative thoughts related to not having enough scarification scars do not apply at very low expectations or lower. | ||
+ | * "No slaves in colony" thought does not apply at "Very low" expectations or below. | ||
+ | * Rituals are called off if the target is reserved by another pawn during the ritual. | ||
+ | * Ritual opportunity letters are skipped for most rituals for the first 10 days of play. | ||
+ | * Ideoligion building missing alerts now specify what building it is a variant of. It also displays where you can find it in the architect menu or which buildings produce it. | ||
+ | * Added “cannot be assigned” reason to pawn portrait tooltip on the ritual begin window. | ||
+ | * Randomizing precepts no longer brings up a confirmation dialog if the user has not edited precepts. | ||
+ | * | ||
=== Dev tools === | === Dev tools === | ||
− | * [[Version/1.4.3523|1.4.3523]] - Added a debug option "palette" that allows the user to select a set of debug actions/tools to appear on a resizable and draggable window. | + | * [[Version/1.4.3523|1.4.3523]] - |
− | * | + | |
− | * | + | * Added a debug option "palette" that allows the user to select a set of debug actions/tools to appear on a resizable and draggable window. |
− | * | + | * Debug actions use a node tree for navigation. |
− | * | + | * Added pin icons to the debug menu allowing users to pin multiple debug tools to the palette at once. |
− | * | + | * Implemented dev mode camera controls dialog with saveable presets. |
− | * | + | * Added a simple debug tool for framerate/ticks per second performance benchmarking. |
+ | * Added dev add/remove hediff buttons to a pawn’s health card. | ||
+ | * Added gear-related debug options to gear screen. | ||
=== Technical === | === Technical === | ||
− | * [[Version/1.4.3523|1.4.3523]] - Replaced CrownType with headTypeDef | + | * [[Version/1.4.3523|1.4.3523]] - |
− | * | + | |
− | * | + | * Replaced CrownType with headTypeDef |
− | * | + | * Carpet defs are generated from blueprints, creating variants for each color. |
+ | * Pawns can now path to a destination if the destination is a Thing that's being held. | ||
+ | * Check if food need is null in MeditationUtility.CanMeditate. | ||
=== Bugfixes === | === Bugfixes === |