Editing Sell Price Multiplier
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− | + | Sell price item is solely determined on the type of object: | |
− | + | {| class="wikitable" | |
− | {| class="wikitable | + | |- |
! Type !! Factor | ! Type !! Factor | ||
|- | |- | ||
− | | [[Furniture]] || | + | | [[Furniture]] || x0.7 |
|- | |- | ||
− | | [[Sculptures]] || | + | | [[Sculptures]] || x1.1 |
|- | |- | ||
− | | [[Weapons]] || | + | | [[Weapons]] || x0.2 |
− | + | |} | |
− | + | The default value for all other items - including materials, food, apparel, etc. - is 1 (100% market value). | |
− | |} | ||
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− | The default value for all other items - including materials, food, apparel, etc. - is 1 (100% market value) | ||
The multipliers make it more difficult to farm raids for profit, because weapons dropped by [[Death|dead]] enemies are not valuable in trade. It also means that crafting weapons in your colony only makes sense for personal use, and not for selling. The game encourages creating art for sale, as it is about 57% more profitable than regular constructed items. | The multipliers make it more difficult to farm raids for profit, because weapons dropped by [[Death|dead]] enemies are not valuable in trade. It also means that crafting weapons in your colony only makes sense for personal use, and not for selling. The game encourages creating art for sale, as it is about 57% more profitable than regular constructed items. | ||
Trading comes with additional modifiers, a base of 60% when selling and 140% when buying, documented in [[Trade Price Improvement]]. These modifiers are unrelated to the Sell Price Multiplier, and applied independently. | Trading comes with additional modifiers, a base of 60% when selling and 140% when buying, documented in [[Trade Price Improvement]]. These modifiers are unrelated to the Sell Price Multiplier, and applied independently. | ||
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