Editing Sight
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− | {{ | + | {{Stat |
| default base value = 1 | | default base value = 1 | ||
| to string style = PercentZero | | to string style = PercentZero | ||
| description = How well a character can see. | | description = How well a character can see. | ||
− | }} | + | }} |
− | + | '''Sight''' affects most colonist stats (with varying impact). Sight is capped at 100% for many skills, but some combat and medical skills are uncapped. For example, replacing a standard human pawn's eyes with a pair of archotech eyes boosts: | |
+ | * Shooting accuracy: 12x impact, 200% max => pawn gains the equivalent of +6 levels in shooting | ||
+ | * Melee dodge change: 8x impact, 140% max => pawn gains the equivalent of +3.2 levels in melee | ||
+ | * Cooking speed: 4x impact, 150% max => pawn gains the equivalent of +2 levels in cooking | ||
+ | * Medical tend quality: 70% impact, 140% max => pawn gains ??? | ||
+ | * Medical tend speed: 80% impact, 130% max => pawn gains ??? | ||
+ | * Research speed: 50% impact, 110% max => pawn gains ??? | ||
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{{#ask: [[Sight Importance::+]] | {{#ask: [[Sight Importance::+]] | ||
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| ?Sight Importance# = Weight | | ?Sight Importance# = Weight | ||
− | | ? | + | | ?SightLimit# = Max |
| ?description | | ?description | ||
| format = broadtable | | format = broadtable | ||
| limit = 100 | | limit = 100 | ||
− | | mainlabel = | + | | mainlabel = Stat |
− | | | + | | sort = Sight Importance |
− | | | + | | order = desc |
}} | }} | ||
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<noinclude>[[Category:Capacity]]</noinclude> | <noinclude>[[Category:Capacity]]</noinclude> | ||
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