Editing Sight
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| to string style = PercentZero | | to string style = PercentZero | ||
| description = How well a character can see. | | description = How well a character can see. | ||
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− | + | '''Sight''' affects most colonist stats (with varying impact). Sight is capped at 100% for many skills, but some combat and medical skills are uncapped. | |
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− | Sight | ||
− | At Sight | + | {{Hover title|Version/1.3.3242|At the time of writing}}, the maximum possible Sight capacity is 250% with a healthy pawn high on [[go-juice]] and [[luciferium]] with two [[archotech eye]]s installed, while also being infected with [[sensory mechanites]]. |
+ | Additionally, with the [[Royalty DLC]]{{RoyaltyIcon}} installed, it is possible to reach a Sight capacity of up to a maximum of 325% by casting a level 4 [[psycast]]{{RoyaltyIcon}}, named Focus, onto a pawn. It temporarily adds a 1.3x multiplier to the already existing Sight capacity. | ||
− | + | Therefore the equation for the maximum Sight capacity is :<code>(100% Base Sight + 37.5% 1st archotech eye + 12.5% 2nd archotech eye + 15% luciferium + 35% go-juice + 50% sensory mechanites) * 1.3 psycast Focus effect = 325%</code> | |
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+ | It should also be noted that having the [[trait]] [[psychically sensitive]] or [[psychically hypersensitive]] does not increase the effect of the [[psycast]] Focus{{RoyaltyIcon}}, and such will not increase the pawns Sight capacity (it will however increase the effects duration). | ||
== Affected stats == | == Affected stats == | ||
{{#ask: [[Sight Importance::+]] | {{#ask: [[Sight Importance::+]] | ||
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}} | }} | ||
− | == | + | == Factors == |
− | The | + | The following factors affect Sight. |
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* Eye efficiency. 100% importance, no allowed defect, no max. | * Eye efficiency. 100% importance, no allowed defect, no max. | ||
** The game assigns 75% weight to the stronger eye and 25% weight to the weaker, so entirely losing a single eye reduces sight by 25% rather than 50%. | ** The game assigns 75% weight to the stronger eye and 25% weight to the weaker, so entirely losing a single eye reduces sight by 25% rather than 50%. | ||
− | + | ** [[Bionic eye]]. 125% part efficiency. Results in +18.75% sight for the first one installed, +6.25% for the second one (due to the above 75%/25% weighting) | |
− | + | ** [[Archotech eye]]. 150% part efficiency. Results in +37.5% sight for the first one installed, +12.5% for the second one. | |
− | ** [[Bionic eye]] | + | * [[Blindfold]]{{IdeologyIcon}}: Sets maximum to 20% |
− | ** [[Archotech eye]] | + | * [[Psycast]] Focus{{RoyaltyIcon}}: '''x130%''' |
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− | + | == Offsets == | |
The following offsets affect Sight. | The following offsets affect Sight. | ||
* [[Sensory mechanites]]: {{+|50%}} | * [[Sensory mechanites]]: {{+|50%}} | ||
* [[Go-juice]]: {{+|35%}} | * [[Go-juice]]: {{+|35%}} | ||
* [[Luciferium]]: {{+|15%}} | * [[Luciferium]]: {{+|15%}} | ||
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<noinclude>[[Category:Capacity]]</noinclude> | <noinclude>[[Category:Capacity]]</noinclude> | ||
{{nav|stats|wide}} | {{nav|stats|wide}} |