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− | {{ | + | <onlyinclude>{{infobox main|furniture| |
− | | name = Sleeping spot | + | |name = Sleeping spot |
− | | image = Sleeping spot.png | + | |image = Sleeping spot.png|Sleeping spot |
− | | description = Designates a spot on the ground where people should sleep. Not comfortable. | + | |description = Designates a spot on the ground where people should sleep. Not comfortable. |
− | | type = Building | + | |type = Building |
− | | type2 = Furniture | + | |type2 = Furniture |
− | | placeable = true | + | |placeable = true |
− | | passability = standable | + | |passability = standable |
− | | minifiable = false | + | |minifiable = false |
− | | size = 1 ˣ 2 | + | |size = 1 ˣ 2 |
− | | surgery success chance factor = 0.7 | + | |surgery success chance factor = 0.7 |
− | + | |comfort = 0.4 | |
− | | comfort = 0.4 | + | |terrain affordance = light |
− | | terrain affordance = light | + | |work to make = 0 |
− | | work to make = 0 | + | |rest effectiveness = 0.8 |
− | | rest effectiveness = 0.8 | + | }}</onlyinclude>{{Info|'''Sleeping spots''' are used to designate a particular patch of ground for your pawns to sleep on. Although technically [[furniture]], they require no [[materials]] to build, and take no time to construct or destroy.}} |
− | |||
− | }} | ||
− | {{Info|'''Sleeping spots''' are used to designate a particular patch of ground for your pawns to sleep on. Although technically [[furniture]], they require no [[materials]] to build, and take no time to construct or destroy.}} | ||
== Acquisition == | == Acquisition == | ||
Sleeping spots do not require a colonist to construct or [[deconstruct]], nor is there a cost, build time, or [[skill]] requirements for placing them. Instead, they are simply selected from the menu and placed directly by the player. They can be placed even when the game is paused. | Sleeping spots do not require a colonist to construct or [[deconstruct]], nor is there a cost, build time, or [[skill]] requirements for placing them. Instead, they are simply selected from the menu and placed directly by the player. They can be placed even when the game is paused. | ||
− | == Summary == | + | ==Summary== |
− | {{ | + | Sleeping spots provide a little more comfort than simply sleeping on the ground ({{P|Comfort Base}}). However, sleeping spots do not increase [[Rest Effectiveness]]. Spots do not benefit from [[end table]]s or [[dresser]]s. |
− | |||
− | + | Without any designated spot or bed to sleep, colonists will sleep as soon as they finish their last task. Sleeping outside gives a {{--|4}} [[mood]] debuff. A sleeping area is also required to create a [[prison]] and capture prisoners. | |
=== Rest Effectiveness === | === Rest Effectiveness === | ||
− | [[Rest Effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 80% rest effectiveness would regain rest 80% as fast, and thus require 125% time to sleep | + | [[Rest Effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 80% rest effectiveness would regain rest 80% as fast, and thus require 125% time to sleep |
− | + | <div><li style="display: inline-table;"> | |
− | {{Rest Effectiveness | + | {{#vardefine:baseresteffectiveness| {{formatnum:{{Q|{{PAGENAME}}|Rest Effectiveness}}|R}}}} |
+ | {| {{STDT| sortable c_08 text-center}} | ||
+ | |- | ||
+ | ! [[Rest Effectiveness]] | ||
+ | |- | ||
+ | | {{#expr:{{formatnum:{{Q|{{PAGENAME}}|Rest Effectiveness}}|R}}*100 round 0}}% | ||
+ | |} | ||
+ | </li><div> | ||
=== Comfort === | === Comfort === | ||
− | [[Comfort]] is a measure of how | + | [[Comfort]] is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster. |
− | + | <div><li style="display: inline-table;"> | |
− | + | {| {{STDT| sortable c_15 text-center}} | |
− | {{ | + | |- |
− | + | ! [[Comfort]] | |
− | + | |- | |
− | + | | {{#expr:{{formatnum:{{Q|{{PAGENAME}}|Comfort Base}}|R}}*100 round 0}}% | |
− | + | |} | |
− | {{ | + | </li><div> |
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− | |||
− | |||
− | |||
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− | |||
− | + | === Surgery Success Chance Factor=== | |
+ | The [[Surgery Success Chance Factor]] is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends soley on bed type; beds and bedrolls have 100%, [[hospital bed]]s have a superior 110%, and sleeping spot, 70%. Quality or material of the bed does not matter. | ||
− | + | <div><li style="display: inline-table;"> | |
+ | {| {{STDT| sortable c_10 text-center}} | ||
+ | |- | ||
+ | ! Surgery Success Chance Factor | ||
+ | |- | ||
+ | | 70% | ||
+ | |} | ||
+ | </li><div> | ||
− | === | + | ==Analysis== |
− | + | {{Stub|section=1|reason=Comparison with other bed options needed}} | |
− | + | Sleeping spots are pretty viable and especially as temporary option(s) because they don't require any time to build. They are just efficient both time-wise and resource-wise. | |
− | + | Sleeping spots are reliable. [[Prisoner|Prisoner(s)]] in a cramped [[room|room(s)]] can damage Bed(s) and thus waste time and potentially resources. | |
− | + | ==Tips== | |
+ | * Extra spots for bodyguards. Place extra spot(s) and set owner to a [[colonist|colonist(s)]] with high [[Skills#Melee|melee]] or [[Skills#Shooting|shooting]] to bodyguard open or unfinished [[hospital]]s. | ||
+ | <noinclude> | ||
+ | {{nav|furniture|wide}} | ||
+ | </noinclude> | ||
[[Category:Furniture]] | [[Category:Furniture]] | ||
− | [[Category: | + | [[Category:Bed]] |