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− | {{ | + | <onlyinclude>{{infobox main|furniture| |
− | | name = Sleeping spot | + | |name = Sleeping spot |
− | | image = Sleeping spot.png | + | |image = Sleeping spot.png|Sleeping spot |
− | | description = Designates a spot on the ground where people should sleep. Not comfortable. | + | |description = Designates a spot on the ground where people should sleep. Not comfortable. |
− | | type = Building | + | |type = Building |
− | | type2 = Furniture | + | |type2 = Furniture |
− | | placeable = true | + | |placeable = true |
− | | passability = standable | + | |passability = standable |
− | | minifiable = false | + | |minifiable = false |
− | | size = 1 ˣ 2 | + | |size = 1 ˣ 2 |
− | | surgery success chance factor = 0.7 | + | |surgery success chance factor = 0.7 |
− | + | |comfort = 0.4 | |
− | | comfort = 0.4 | + | |terrain affordance = light |
− | | terrain affordance = light | + | |work to make = 0 |
− | | work to make = 0 | + | |rest effectiveness = 0.8 |
− | | rest effectiveness = 0.8 | + | }}</onlyinclude>{{Info|'''Sleeping spots''' are used to designate a particular patch of ground for your pawns to sleep on. Although technically [[furniture]], they require no [[materials]] to build, and take no time to construct or destroy.}} |
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− | }} | ||
− | {{Info|'''Sleeping spots''' are used to designate a particular patch of ground for your pawns to sleep on. Although technically [[furniture]], they require no [[materials]] to build, and take no time to construct or destroy.}} | ||
== Acquisition == | == Acquisition == | ||
Line 23: | Line 20: | ||
== Summary == | == Summary == | ||
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Sleeping spots can direct pawns to sleep where you want them to. They provide a little more comfort than simply sleeping on the ground. However, sleeping spots do not increase [[Rest Effectiveness]] and pawns will still gain a {{--|4}} ''Slept on the ground'' [[mood]]let for sleeping on a spot. Spots do not benefit from [[end table]]s or [[dresser]]s. | Sleeping spots can direct pawns to sleep where you want them to. They provide a little more comfort than simply sleeping on the ground. However, sleeping spots do not increase [[Rest Effectiveness]] and pawns will still gain a {{--|4}} ''Slept on the ground'' [[mood]]let for sleeping on a spot. Spots do not benefit from [[end table]]s or [[dresser]]s. | ||
=== Rest Effectiveness === | === Rest Effectiveness === | ||
− | [[Rest Effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 80% rest effectiveness would regain rest 80% as fast, and thus require 125% time to sleep | + | [[Rest Effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 80% rest effectiveness would regain rest 80% as fast, and thus require 125% time to sleep |
− | + | <div><li style="display: inline-table;"> | |
− | {{Rest Effectiveness | + | {{#vardefine:baseresteffectiveness| {{formatnum:{{Q|{{PAGENAME}}|Rest Effectiveness}}|R}}}} |
+ | {| {{STDT| sortable c_08 text-center}} | ||
+ | |- | ||
+ | ! [[Rest Effectiveness]] | ||
+ | |- | ||
+ | | {{#expr:{{formatnum:{{Q|{{PAGENAME}}|Rest Effectiveness}}|R}}*100 round 0}}% | ||
+ | |} | ||
+ | </li><div> | ||
=== Comfort === | === Comfort === | ||
− | [[Comfort]] is a measure of how | + | [[Comfort]] is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster. |
− | + | <div><li style="display: inline-table;"> | |
− | + | {| {{STDT| sortable c_15 text-center}} | |
− | {{ | + | |- |
− | + | ! [[Comfort]] | |
− | + | |- | |
− | + | | {{#expr:{{formatnum:{{Q|{{PAGENAME}}|Comfort Base}}|R}}*100 round 0}}% | |
+ | |} | ||
+ | </li><div> | ||
− | + | === Surgery Success Chance Factor=== | |
+ | The [[Surgery Success Chance Factor]] is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds and bedrolls having a base value of 100%, the sleeping spot a lower value of 70%, and the [[hospital bed]] a higher value of 110%. This base value is them modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from. Sleeping spots have no quality and are always considered to have a ×100% multiplier. | ||
− | = | + | <div><li style="display: inline-table;"> |
− | + | {| {{STDT| sortable c_10 text-center}} | |
+ | |- | ||
+ | ! Surgery Success Chance Factor | ||
+ | |- | ||
+ | | 70% | ||
+ | |} | ||
+ | </li><div> | ||
== Analysis == | == Analysis == | ||
− | Sleeping spots are helpful for [[New Tribe]] scenarios. [[Bedroll]]s require fabric or leather, which | + | Sleeping spots are helpful for [[New Tribe]] scenarios. [[Bedroll]]s require fabric or leather, which isn't feasible to obtain when first creating a colony. [[Bed]]s require [[Research#Complex Furniture|Complex Furniture]], which New Tribes simply not have. Colonists will gain a {{--|4}} ''Slept on the ground'' [[mood]]let for sleeping on a spot, but placing spots inside an enclosed [[room]] will at least prevent the ''Slept outside'' moodlet. |
− | As temporary beds, sleeping spots have many uses. They can instantly make a room into a [[prison]], or increase | + | As temporary beds, sleeping spots have many uses. They can instantly make a room into a [[prison]], or increase capaciy of a prison, allowing you to capture [[raider]]s. They can be used when a colony is out on a [[caravan]]. Sleeping spots can also be used to tend right after battle. Note that a [[draft]]ed colonist can tend to others anywhere, without them needing to lay down. |
− | Sleeping spots also have a niche for prisons | + | Sleeping spots also have a niche for prisons, in general. Prisoners who have gone [[berserk]] will damage and destroy beds, potentially destroying resources. Prisoner mood also matters less; with [[Ideology]] enabled, low mood can even trigger a [[crisis of belief]]{{IdeologyIcon}} that may be beneficial to conversion attempts. |
=== Sleep comparison === | === Sleep comparison === | ||
− | Both [[bed]]s and bedrolls are superior to sleeping spots. A normal [[quality]], non-stone bed will make sleep 25% more effective, which saves 1 hour in a 24 hour schedule. Using a bed or bedroll also increases all of: Immunity Gain Speed, Comfort, and Surgery Success Chance. Even an awful | + | Both [[bed]]s and bedrolls are superior to sleeping spots. A normal [[quality]], non-stone bed will make sleep 25% more effective, which saves 1 hour in a 24 hour schedule. Using a bed or bedroll also increases all of: Immunity Gain Speed, Comfort, and Surgery Success Chance. Even an awful bedroll is superior in every bed stat. |
− | On day 1, placing sleeping spots can let you get other, more important things set up first. As mentioned above, Tribal starts can't make beds and can't make bedrolls easily. Finally, starts with extreme scarcity (such as in [[Biomes#Sea ice|Sea ice]]) can make it too difficult to build | + | On day 1, placing sleeping spots can let you get other, more important things set up first. As mentioned above, Tribal starts can't make beds and can't make bedrolls easily. Finally, starts with extreme scarcity (such as in [[Biomes#Sea ice|Sea ice]]) can make it too difficult to build one at all. |
Otherwise, it's best for your colonists to upgrade quickly. For many players, avoiding the -4 mood penalty for sleeping on the ground is already worth it. | Otherwise, it's best for your colonists to upgrade quickly. For many players, avoiding the -4 mood penalty for sleeping on the ground is already worth it. | ||
− | + | === Tips === | |
+ | *If you have an unfinished bedroom or hospital, place extra sleeping spots on the exits for colonists with high combat skill, who will act as bodyguards. | ||
+ | <noinclude> | ||
+ | {{nav|furniture|wide}} | ||
+ | </noinclude> | ||
[[Category:Furniture]] | [[Category:Furniture]] | ||
− | [[Category: | + | [[Category:Bed]] |