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− | {{See also|Materials | + | {{See also|Materials}} |
'''Stone''' is a material used for construction and crafting. It is typically acquired by cutting it from [[stone chunk|chunks]], either from the ones naturally spawned on maps or from mining stone. | '''Stone''' is a material used for construction and crafting. It is typically acquired by cutting it from [[stone chunk|chunks]], either from the ones naturally spawned on maps or from mining stone. | ||
== Comparison table == | == Comparison table == | ||
− | Below is a list of material effects for stone types. When a [[stuff]]able item is created from a stone type, each of its base stats is multiplied by a factor for that stat belonging to the material used. Take "Hit Points" for example. For this stat, [[granite blocks]] have a ''factor'' of {{Q|granite blocks|Max Hit Points Factor}} and [[wall]]s have a base stat of {{Q|Wall|Max Hit Points Base}}. Thus, the final "Hit Points" of a granite wall is: | + | Below is a list of material effects for stone types. When a [[stuff]]able item is created from a stone type, each of its base stats is multiplied by a factor for that stat belonging to the material used. Take "Hit Points" for example. For this stat, [[granite blocks]] have a ''factor'' of {{Q|granite blocks|Max Hit Points Factor}} and [[wall]]s have a base stat of {{Q|Wall|Max Hit Points Base}}. Thus, the final "Hit Points" of a granite wall is: {{Q|granite blocks|Max Hit Points Factor}} * {{Q|Wall|Max Hit Points Base}} or {{#expr: {{Q|granite blocks|Max Hit Points Factor}}*{{Q|Wall|Max Hit Points Base}}}} |
This process is then repeated for each stat. The material's sharp damage factor is applied to the items base sharp damage, flammability factor to flammability etc. | This process is then repeated for each stat. The material's sharp damage factor is applied to the items base sharp damage, flammability factor to flammability etc. | ||
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Market value is the notable exception to this direct multiplicative relationship, but the value of a material does have a direct effect on that of the final product. See [[Market Value]] for details. | Market value is the notable exception to this direct multiplicative relationship, but the value of a material does have a direct effect on that of the final product. See [[Market Value]] for details. | ||
− | {{#ask: [[ | + | {{#ask: [[Category:Stone]] |
| ?Beauty Factor | | ?Beauty Factor | ||
| ?Beauty Offset | | ?Beauty Offset |