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− | + | {{Stub}} | |
− | + | '''Stuff''' is a concept in RimWorld's code by which a material can be chosen before creation of an item or building, used in the item's construction and the stats of the chosen material affect the stats of the end product. | |
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An item that can do this is called "stuffable". | An item that can do this is called "stuffable". | ||
− | Examples of stuffable things include | + | Examples of stuffable things include [[walls]], [[table]]s, [[longsword]]s and [[plate armor]]. |
− | + | Stuff is usually categorized. For example, an item can be made of "Leathery" stuff i.e. that part of the recipe can be fill by the correct amount of any given [[Leather]]. Categories include: | |
− | + | *[[Leather]]y | |
− | Stuff is categorized. For example, an item can be made of "Leathery" stuff | + | *[[Wood]]y |
− | + | *[[Metals|Metallic]] | |
− | + | *[[Stone|Stony]] | |
− | + | ==See also== | |
− | + | [[Materials]] | |
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− | == See also == | ||
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