Editing Subcore ripscanner
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− | {{Biotech}} | + | {{Biotech}}{{stub|reason=General. Attempt parity with other Subcore buildings (most important) and other production buildings (mid important)}}{{infobox main|building| |
− | {{ | ||
| name = Subcore ripscanner | | name = Subcore ripscanner | ||
| image = SubcoreRipscanner north.png | | image = SubcoreRipscanner north.png | ||
− | | description = A pod with thousands of tissue probe injectors and an ultra-high-power vaporizing brain scanner. Once a person is inserted, the device will insert the probes into their body through the skin while the ripscanner chews through the brain, reading the reflected radiation and destroying the brain in the process. Ripscanning the mind generates a neuro-psychic pattern that the scanner can analog-transfer to a new high-tier mechanoid subcore.<br | + | | description = A pod with thousands of tissue probe injectors and an ultra-high-power vaporizing brain scanner. Once a person is inserted, the device will insert the probes into their body through the skin while the ripscanner chews through the brain, reading the reflected radiation and destroying the brain in the process. Ripscanning the mind generates a neuro-psychic pattern that the scanner can analog-transfer to a new high-tier mechanoid subcore.<br>Subcores are mechanoid brains and producing any mechanoid requires one. High-tier subcores produced by this ripscanner can only power high-tier mechanoids. |
| type = Building | | type = Building | ||
− | | type2 = Biotech | + | | type2 = Biotech |
| placeable = | | placeable = | ||
| path cost = | | path cost = | ||
− | | passability = | + | | passability = PassThroughOnly |
| blockswind = false | | blockswind = false | ||
| cover = 0.3 | | cover = 0.3 | ||
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== Summary == | == Summary == | ||
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The subcore ripscanner takes 150 W of [[power]]. Its only purpose is to form a [[high subcore]], an ingredient used for the gestation of the following mechanoids: | The subcore ripscanner takes 150 W of [[power]]. Its only purpose is to form a [[high subcore]], an ingredient used for the gestation of the following mechanoids: | ||
{{Ingredient List|High subcore|noCollapse=1}} | {{Ingredient List|High subcore|noCollapse=1}} | ||
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== Analysis == | == Analysis == | ||
− | The primary way to get participants for the ripscanner are [[prisoner]]s, taken from the constant supply | + | The primary way to get participants for the ripscanner are [[prisoner]]s, taken from the constant supply raiders. It is also possible to use colonist who you would have banished in the first place. |
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===Human resources=== | ===Human resources=== | ||
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A high subcore requires {{Icon Small|silver||{{#expr:50*{{Q|Steel|Market Value Base}} + 4*{{Q|Component|Market Value Base}}}}}} [[silver]] of non-human material and is worth {{icon Small|silver||{{Q|High subcore|Market Value Base}}}} [[silver]], for a Market Value profit of {{Icon Small|silver}} {{#expr:1000 - 223}}. When used on guilty prisoners, there isn't a mood penalty. | A high subcore requires {{Icon Small|silver||{{#expr:50*{{Q|Steel|Market Value Base}} + 4*{{Q|Component|Market Value Base}}}}}} [[silver]] of non-human material and is worth {{icon Small|silver||{{Q|High subcore|Market Value Base}}}} [[silver]], for a Market Value profit of {{Icon Small|silver}} {{#expr:1000 - 223}}. When used on guilty prisoners, there isn't a mood penalty. | ||
Selling prisoners directly to a slaver or [[faction base]] often is more profitable; this only gives a {{--|3}} [[mood]]let per prisoner. However, human market value is dependent on a pawn's quality; sufficiently bad traits like brain damage, a [[peg leg]], or previous organ harvests can make a high subcore more valuable. | Selling prisoners directly to a slaver or [[faction base]] often is more profitable; this only gives a {{--|3}} [[mood]]let per prisoner. However, human market value is dependent on a pawn's quality; sufficiently bad traits like brain damage, a [[peg leg]], or previous organ harvests can make a high subcore more valuable. | ||
− | Organ harvests in general are more profitable: a [[heart]] or [[liver]] is worth {{ | + | Organ harvests in general are more profitable: a [[heart]] or [[liver]] is worth {{icon Small|silver||{{Q|Heart|Market Value Base}}}} and requires 2 [[medicine]] of any type to extract. However, this usually gives {{--|5}} mood for organ harvesting and another {{--|6}} for organ-murder. |
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== Version history == | == Version history == | ||
* [[Biotech DLC]] Release - Added. | * [[Biotech DLC]] Release - Added. | ||
− | + | *[[Version/1.4.3555|1.4.3555]] - Fix: Ripscanning doesn't kill pawns if colonist instant death in difficulty settings is 0%. | |
− | * [[Version/1.4.3555|1.4.3555]] - | ||
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