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Hypothermia and Heatstroke are both fatal at 100% severity. Though, both Heatstroke and Hypothermia have significant health consequences and can lead to death before the 100% severity level is reached. | Hypothermia and Heatstroke are both fatal at 100% severity. Though, both Heatstroke and Hypothermia have significant health consequences and can lead to death before the 100% severity level is reached. | ||
− | For humans, [[apparel]] will increase both comfortable thresholds, [[Apparel#Insulation|depending on the | + | For humans, [[apparel]] will increase both comfortable thresholds, [[Apparel#Insulation|depending on the clothing type and material]] (e.g. [[wool]] [[parka]]s insulate well against cold). Colonists will try and wear items suitable for the temperature, unless they are forced otherwise. Colonists' moods ''ignore'' clothing when considering sleeping moodlets. So piling on the warmest clothing doesn't avoid a "Slept in the cold" bad thought if a bedroom is not adequately heated. |
Animals tend to have much higher comfortable thresholds. However, in extreme [[biome]]s, it may be necessary to build a "barn" of some sort with temperature control and designate indoor [[animal sleeping spot]]s to keep your herd warm/cool. | Animals tend to have much higher comfortable thresholds. However, in extreme [[biome]]s, it may be necessary to build a "barn" of some sort with temperature control and designate indoor [[animal sleeping spot]]s to keep your herd warm/cool. |