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=== Creatures === | === Creatures === | ||
− | + | Pawns have a [[Maximum Comfortable Temperature]] and [[Minimum Comfortable Temperature]]. Going over {{Temperature|10||delta}} beyond these limits will start giving them [[heatstroke]] or [[hypothermia]]. Too hot or cold will cause [[burn]]s or [[frostbite]] over time. [[Insectoid]]s will experience [[hypothermic slowdown]] instead of hypothermia. Pawns will also receive negative [[mood]]lets based on how extreme the temperature is. The Gear tab shows aggregate stats about comfy temperatures. | |
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− | Pawns have a [[Maximum Comfortable Temperature]] and [[Minimum Comfortable Temperature]]. Going over {{Temperature|10||delta}} beyond these limits will start giving them [[heatstroke]] or [[hypothermia]]. | ||
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For humans, [[apparel]] will increase both comfortable thresholds, [[Apparel#Insulation|depending on the apparel type and material]] (e.g. [[wool]] [[parka]]s insulate well against cold). Colonists will try and wear items suitable for the temperature, unless they are forced otherwise. Colonists' moods ''ignore'' apparel when considering sleeping moodlets. So piling on the warmest apparel doesn't avoid a "Slept in the cold" bad thought if a bedroom is not adequately heated. | For humans, [[apparel]] will increase both comfortable thresholds, [[Apparel#Insulation|depending on the apparel type and material]] (e.g. [[wool]] [[parka]]s insulate well against cold). Colonists will try and wear items suitable for the temperature, unless they are forced otherwise. Colonists' moods ''ignore'' apparel when considering sleeping moodlets. So piling on the warmest apparel doesn't avoid a "Slept in the cold" bad thought if a bedroom is not adequately heated. | ||
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* Thick Rock | * Thick Rock | ||
− | + | * Thin Roof at a difference of -9555.208C it is -57.331°C. | |
− | + | * unroofed tiles are looked at in relation to the total count of roofed tiles. With at least 1/4 unroofed the room will simply equalize to outdoor temperature on the next tick. | |
− | + | * thick roof isolate the same as thin roof. However, they also add a cooling effect if indoor temperature is above about {{Temperature|15}}; this effect is extremely small compared to other sources, however | |
=== Active equalization === | === Active equalization === | ||
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== Version history == | == Version history == | ||
* [[Beta 19]]/[[Version/1.0.0|1.0.0]] - Equalized [[mood]] penalties for being too hot and too cold. | * [[Beta 19]]/[[Version/1.0.0|1.0.0]] - Equalized [[mood]] penalties for being too hot and too cold. | ||
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{{Nav|temperature}} | {{Nav|temperature}} | ||
[[Category:Game mechanics]] [[Category:Buildings]] | [[Category:Game mechanics]] [[Category:Buildings]] |