Editing Template:Animal Health Table/Human
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{| {{STDT| sortable c_08 text-center}} | {| {{STDT| sortable c_08 text-center}} | ||
− | !Part Name!! Health!! Quantity!!Coverage<ref>Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.</ref>!! | + | !Part Name!! Health!! Quantity!!Coverage<ref>Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.</ref>!!Hit Chance<ref>Hit Chance is the actual chance for each part to be hit when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be hit).</ref>!!Subpart of||Internal!!Group<ref>What apparel coverage covers this body part.</ref>!!Capacity<ref>Note that [[capacities]] can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.</ref>!!Effect if Destroyed/Removed |
|- id="BPT torso" | |- id="BPT torso" | ||
![[#Torso|Torso]] | ![[#Torso|Torso]] | ||
− | |{{#expr: {{#var:HealthScale|}}*40}}||1||100%|| | + | |{{#expr: {{#var:HealthScale|}}*40}}||1||100%||40.5%||''N/A''<ref>This is the part that everything else connects to to be considered 'connected'.</ref>||{{Cross}}||Torso||-||Death |
|- id="BPT neck" | |- id="BPT neck" | ||
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|- id="BPT head" | |- id="BPT head" | ||
![[#Head|Head]] | ![[#Head|Head]] | ||
− | |{{#expr: {{#var:HealthScale|}}*25}}||1||80%|| | + | |{{#expr: {{#var:HealthScale|}}*25}}||1||80%||2.82%||[[#BPT neck|Neck]]||{{Cross}}||UpperHead<br>FullHead<br>HeadAttackTool|| - ||Death |
|- id="BPT skull" | |- id="BPT skull" | ||
![[#Skull|Skull]] | ![[#Skull|Skull]] | ||
− | |{{#expr: {{#var:HealthScale|}}*25}}||1||18.0%||0. | + | |{{#expr: {{#var:HealthScale|}}*25}}||1||18.0%||0.51%||[[#BPT head|Head]]||{{Check}}||UpperHead<br>Eyes<br>FullHead|| - ||Cannot be destroyed <br> Increasing Pain based on damage. |
|- id="BPT brain" | |- id="BPT brain" | ||
![[#Brain|Brain]] | ![[#Brain|Brain]] | ||
− | |{{#expr: {{#var:HealthScale|}}*10}}||1||80.0%||0. | + | |{{#expr: {{#var:HealthScale|}}*10}}||1||80.0%||0.41%||[[#BPT skull|Skull]]||{{Check}}||UpperHead<br>Eyes<br>FullHead||[[Consciousness]]||Death<br>Damage always results in [[Health#Scarring|scarring]]. |
|- id="BPT eye" | |- id="BPT eye" | ||
Line 48: | Line 47: | ||
|- id="BPT spine" | |- id="BPT spine" | ||
![[#Spine|Spine]] | ![[#Spine|Spine]] | ||
− | |{{#expr: {{#var:HealthScale|}}*25}}||1||2.5%|| | + | |{{#expr: {{#var:HealthScale|}}*25}}||1||2.5%||1.01%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Moving]]||-100% Moving<ref>If Moving drops below 16% a pawn cannot move. A pawn that cannot move cannot work.</ref> |
|- id="BPT ribcage" | |- id="BPT ribcage" | ||
![[#Ribcage|Ribcage]] | ![[#Ribcage|Ribcage]] | ||
− | |{{#expr: {{#var:HealthScale|}}*30}}||1||3.6%|| | + | |{{#expr: {{#var:HealthScale|}}*30}}||1||3.6%||1.46%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Breathing]]|| Cannot be destroyed <br> Up to -48% Breathing<Br> Increasing Pain based on damage. |
|- id="BPT sternum" | |- id="BPT sternum" | ||
![[#Sternum|Sternum]] | ![[#Sternum|Sternum]] | ||
− | |{{#expr: {{#var:HealthScale|}}*20}}||1||1.5%|| | + | |{{#expr: {{#var:HealthScale|}}*20}}||1||1.5%||0.61%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Breathing]]||Cannot be destroyed <br> Up to -48% Breathing <br> Increasing Pain based on damage. |
|- id="BPT heart" | |- id="BPT heart" | ||
![[#Heart|Heart]] | ![[#Heart|Heart]] | ||
− | |{{#expr: {{#var:HealthScale|}}*15}}||1||2%|| | + | |{{#expr: {{#var:HealthScale|}}*15}}||1||2%||0.81%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Blood Pumping]]||Death |
|- id="BPT lung" | |- id="BPT lung" | ||
![[#Lung|Lung]] | ![[#Lung|Lung]] | ||
− | |{{#expr: {{#var:HealthScale|}}*15}}||2||2.5%|| | + | |{{#expr: {{#var:HealthScale|}}*15}}||2||2.5%||1.01%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Breathing]]||-50% Breathing. Death if both lost |
|- id="BPT stomach" | |- id="BPT stomach" | ||
![[#Stomach|Stomach]] | ![[#Stomach|Stomach]] | ||
− | |{{#expr: {{#var:HealthScale|}}*20}}||1||2.5%|| | + | |{{#expr: {{#var:HealthScale|}}*20}}||1||2.5%||1.01%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Metabolism]]||-50% Metabolism |
|- id="BPT liver" | |- id="BPT liver" | ||
![[#Liver|Liver]] | ![[#Liver|Liver]] | ||
− | |{{#expr: {{#var:HealthScale|}}*20}}||1||2.5%|| | + | |{{#expr: {{#var:HealthScale|}}*20}}||1||2.5%||1.01%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Blood Filtration]]<br>[[Metabolism]]||Death |
|- id="BPT kidney" | |- id="BPT kidney" | ||
![[#Kidney|Kidney]] | ![[#Kidney|Kidney]] | ||
− | |{{#expr: {{#var:HealthScale|}}*15}}||2||1.7%|| | + | |{{#expr: {{#var:HealthScale|}}*15}}||2||1.7%||0.69%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Blood Filtration]]||-50% Blood Filtration. Death if both lost |
|- id="BPT shoulder" | |- id="BPT shoulder" | ||
![[#Shoulder|Shoulder]] | ![[#Shoulder|Shoulder]] | ||
− | |{{#expr: {{#var:HealthScale|}}*30}}||2||12.0%|| | + | |{{#expr: {{#var:HealthScale|}}*30}}||2||12.0%||2.76%||[[#BPT torso|Torso]]||{{Cross}}||Shoulders||[[Manipulation]]||-50% Manipulation. -100% if both lost |
|- id="BPT arm" | |- id="BPT arm" | ||
![[#Arm|Arm]] | ![[#Arm|Arm]] | ||
− | |{{#expr: {{#var:HealthScale|}}*30}}||2||77.0%|| | + | |{{#expr: {{#var:HealthScale|}}*30}}||2||77.0%||7.95%||[[#BPT shoulder|Shoulder]]||{{Cross}}||Arms||[[Manipulation]]||-50% Manipulation. -100% if both lost |
|- id="BPT clavicle" | |- id="BPT clavicle" | ||
![[#Clavicle|Clavicle]] | ![[#Clavicle|Clavicle]] | ||
− | |{{#expr: {{#var:HealthScale|}}*25}}||2||9%||1. | + | |{{#expr: {{#var:HealthScale|}}*25}}||2||9%||1.08%||[[#BPT shoulder|Shoulder]]||{{Check}}||Torso||[[Manipulation]]||Cannot be destroyed <br> Up to -48% Manipulation <br> Increasing Pain based on damage taken. |
|- id="BPT humerus" | |- id="BPT humerus" | ||
![[#Humerus|Humerus]] | ![[#Humerus|Humerus]] | ||
− | |{{#expr: {{#var:HealthScale|}}*25}}||2||10.0%||0. | + | |{{#expr: {{#var:HealthScale|}}*25}}||2||10.0%||0.79%||[[#BPT arm|Arm]]||{{Check}}||Arms||[[Manipulation]]||-50% Manipulation. -100% if both lost |
|- id="BPT radius" | |- id="BPT radius" | ||
![[#Radius|Radius]] | ![[#Radius|Radius]] | ||
− | |{{#expr: {{#var:HealthScale|}}*20}}||2||10.0%||0. | + | |{{#expr: {{#var:HealthScale|}}*20}}||2||10.0%||0.79%||[[#BPT arm|Arm]]||{{Check}}||Arms||[[Manipulation]]||-50% Manipulation. -100% if both lost |
|- id="BPT hand" | |- id="BPT hand" | ||
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|- id="BPT pelvis" | |- id="BPT pelvis" | ||
![[#Pelvis|Pelvis]] | ![[#Pelvis|Pelvis]] | ||
− | |{{#expr: {{#var:HealthScale|}}*25}}||1||2.5%|| | + | |{{#expr: {{#var:HealthScale|}}*25}}||1||2.5%||1.01%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Moving]]||Cannot be destroyed <br> Up to -96% Moving. |
|- id="BPT leg" | |- id="BPT leg" | ||
![[#Leg|Leg]] | ![[#Leg|Leg]] | ||
− | |{{#expr: {{#var:HealthScale|}}*30}}||2||14.0%|| | + | |{{#expr: {{#var:HealthScale|}}*30}}||2||14.0%||12.6%||[[#BPT torso|Torso]]||{{Cross}}||Legs||[[Moving]]||-50% Moving. -100% if both lost |
|- id="BPT femur" | |- id="BPT femur" | ||
![[#Femur|Femur]] | ![[#Femur|Femur]] | ||
− | |{{#expr: {{#var:HealthScale|}}*25}}||2||10.0%||1. | + | |{{#expr: {{#var:HealthScale|}}*25}}||2||10.0%||1.26%||[[#BPT leg|Leg]]||{{Check}}||Legs||[[Moving]]||-50% Moving. -100% if both lost |
|- id="BPT tibia" | |- id="BPT tibia" | ||
![[#Tibia|Tibia]] | ![[#Tibia|Tibia]] | ||
− | |{{#expr: {{#var:HealthScale|}}*25}}||2||10.0%||1. | + | |{{#expr: {{#var:HealthScale|}}*25}}||2||10.0%||1.26%||[[#BPT leg|Leg]]||{{Check}}||Legs||[[Moving]]||-50% Moving. -100% if both lost |
|- id="BPT foot" | |- id="BPT foot" | ||
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− | |} | + | |}<noinclude>[[Category:Customized table templates]]</noinclude> |