Editing Template:Building Stats Table Row
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− | <includeonly>< | + | <includeonly><!-- |
− | + | -->{{#vardefine: beautyFactor | {{#switch: {{#var:quality}} | |
− | + | | Awful = -0.1 | |
− | -->{{# | + | | Poor = 0.5 |
− | + | | Normal = 1 | |
− | + | | Good = 2 | |
− | + | | Excellent = 3 | |
− | + | | Masterwork = 5 | |
− | + | | Legendary = 8 | |
− | + | | #default = 1 | |
− | + | }} }}<!-- | |
− | }}<!-- | + | -->{{#vardefine: comfortFactor | {{#switch: {{#var:quality}} |
− | + | | Awful = 0.76 | |
− | + | | Poor = 0.88 | |
− | -->{{#vardefine: | + | | Normal = 1 |
− | + | | Good = 1.12 | |
− | + | | Excellent = 1.24 | |
+ | | Masterwork = 1.45 | ||
+ | | Legendary = 1.7 | ||
+ | | #default = 1 | ||
+ | }} }}<!-- | ||
+ | -->{{#vardefine: restFactor | {{#switch: {{#var:quality}} | ||
+ | | Awful = 0.86 | ||
+ | | Poor = 0.92 | ||
+ | | Normal = 1 | ||
+ | | Good = 1.08 | ||
+ | | Excellent = 1.14 | ||
+ | | Masterwork = 1.25 | ||
+ | | Legendary = 1.6 | ||
+ | | #default = 1 | ||
+ | }} }}<!-- | ||
+ | -->{{#vardefine: surgeryFactor | {{#switch: {{#var:quality}} | ||
+ | | Awful = 0.9 | ||
+ | | Poor = 0.95 | ||
+ | | Normal = 1 | ||
+ | | Good = 1.05 | ||
+ | | Excellent = 1.1 | ||
+ | | Masterwork = 1.15 | ||
+ | | Legendary = 1.3 | ||
+ | | #default = 1 | ||
}} }}<!-- | }} }}<!-- | ||
− | -->{{#vardefine: | + | -->{{#vardefine: recreationFactor | {{#switch: {{#var:quality}} |
− | + | | Awful = 0.76 | |
− | + | | Poor = 0.88 | |
− | + | | Normal = 1 | |
− | + | | Good = 1.12 | |
− | }} | + | | Excellent = 1.24 |
− | < | + | | Masterwork = 1.4 |
− | + | | Legendary = 1.8 | |
− | }} </ | + | | #default = 1 |
− | + | }} }} | |
− | + | <tr> | |
− | + | {{#if: {{#var:multipleBuildings}} |<th style="text-align:left;"> {{#var:name}} </th>}} | |
− | + | {{#if: {{#var:hasQuality}} |<th style="text-align:left;" data-sort-value="{{#var:qualitySort}};"> {{#var:quality}} </th>}} | |
− | }} | + | {{#if: {{#var:stufftags}} |<th style="text-align:left;" data-sort-value="{{{1|}}}"> {{Icon Small|{{{1|}}} }} [[{{{1|}}}]] </th> }} |
− | + | <td> {{#vardefineecho:tempBeauty|{{#expr: {{#ifexpr: {{#vardefineecho:preBeauty | {{Q|{{{1|Cloth}}}|Beauty Offset|0}} + {{#ifexpr: {{#var:beauty|}} < 0 | 1 | {{Q|{{{1|Cloth}}}|Beauty Factor}} }}*{{#var:beauty|}} {{#ifexpr: {{Q|{{{1|Cloth}}}|Beauty Factor}}*{{#var:beauty|}} > 0 | - 0.000000001}} }} > 0 | {{#var:preBeauty}} * {{#var:beautyFactor}} | {{#var:preBeauty}} }} round 0}} }} </td><!-- | |
− | + | -->{{#if: {{#var:comfort}} | <td> {{#expr: {{#var:comfort}} * {{#var:comfortFactor}} }} }} </td> | |
− | + | <td style="text-align:left" > {{Align Ticks| {{#vardefineecho:tempWorkTicks|{{#if:{{#var:useWorkToMake}} | {{#expr: {{Q|{{{1|Cloth}}}|Work To Make Factor}} * {{#var:work|}} + {{Q|{{{1|Cloth}}}|Work To Make Offset|0}} round 0}}| {{#expr: {{Q|{{{1|Cloth}}}|Work To Build Factor}} * {{#var:work|}} + {{Q|{{{1|Cloth}}}|Work To Build Offset|0}} round 0}} }}}} }} </td> | |
− | + | <td> {{#expr: {{Q|{{{1|Cloth}}}|Max Hit Points Factor}}*{{#var:HP|}} round 0}} </td> | |
− | }} | + | <td> {{#ifexpr: {{#vardefineecho:finalFlammability| {{Q|{{{1|Cloth}}}|Flammability Factor}}*{{#var:flammability|1}} }} > 1 | 100% | {{%|{{#var:finalFlammability}} }} }} </td><!-- |
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− | -->{{#if: {{#var: | ||
− | |||
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-->{{#switch: {{#var:name}} | -->{{#switch: {{#var:name}} | ||
− | + | | Door | Autodoor | Fence gate | Animal flap = <td> {{%|{{Q|{{{1|Cloth}}}|Door Opening Speed Factor|1}} }} </td> | |
− | + | | Spike trap = <td> {{#vardefineecho:damage|{{#expr: {{Q|{{{1|Cloth}}}|Melee Sharp Damage Factor}}*100}} }} </td> <td> {{#expr: {{#var:damage}}/5}} </td> <td> {{%|{{#var:damage}}/5*0.015}} </td> | |
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− | | Spike trap = | ||
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}}<!-- | }}<!-- | ||
− | + | -->{{#if: {{#var:useTerrainAffordance}} | |
− | + | | <td style="text-align:center" {{#switch: {{lc:{{Q|{{{1|Cloth}}}|Terrain Affordance}} }} | |
− | -->{{#if: {{#var:useTerrainAffordance}} | {{# | + | | heavy = data-sort-value="3" |
− | + | | medium = data-sort-value="2" | |
− | + | | #default = data-sort-value="1" | |
− | + | }} > {{Q|{{{1|Cloth}}}|Terrain Affordance|Light}} }} </td> | |
− | + | <td style="text-align:left" > {{Align Silver|{{#vardefineecho:tempMarketValue|{{Market Value Calculator|{{#var:name}}|{{{1|Cloth}}}|{{#var:quality}} }}}} }} {{Icon Small|silver}} </td><!-- | |
− | + | -->{{#if: {{#var:workValueRatios}}| <td> {{#expr: {{#var:tempBeauty}}/{{#var:tempWorkTicks}} round 3}} </td> | |
− | + | <td> {{#expr: {{#var:tempBeauty}}/{{#var:tempMarketValue}} round 3}} </td> | |
− | -->{{#if: {{#var:workValueRatios}} | | ||
− | |||
− | <td> {{#expr: {{#var: | ||
<td> {{#expr: {{#var:tempMarketValue}}/{{#var:tempWorkTicks}} round 3}} </td> | <td> {{#expr: {{#var:tempMarketValue}}/{{#var:tempWorkTicks}} round 3}} </td> | ||
− | <td> {{#expr: {{#var:tempMarketValue}}/({{#var:stuffAmount}}{{#if: {{Q|{{{1}}}|Small Volume}}|*10}}) round 3}} }} </td> | + | <td> {{#expr: {{#var:tempMarketValue}}/({{#var:stuffAmount}}{{#if: {{Q|{{{1|Cloth}}}|Small Volume}}|*10}}) round 3}} }} </td> |
− | </tr></includeonly><noinclude> | + | </tr></includeonly><noinclude>{{Move|destination=Template:Building Stats Table Row|reason=Standardization with [[Template: Weapon Stats Table]]}} |
{{Documentation}} | {{Documentation}} | ||
</noinclude> | </noinclude> |