Editing Template:Define
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− | + | {{#set: | |
− | + | image = [[File:{{BASEPAGENAME}}.png]] | |
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}}{{#set: | }}{{#set: | ||
− | + | always haulable = {{{always haulable|}}} | |
− | + | | appearance = {{{appearance|}}} | |
− | + | | beauty factor = {{{beauty factor|}}} | |
− | + | | beauty offset = {{{beauty offset|}}} | |
− | + | | category = {{{category|}}} | |
− | + | | color = rgb{{{color|(255,255,255)}}} | |
− | + | | construct effect = {{{construct effect|}}} | |
− | + | | def name = {{{def name|}}} | |
− | + | | default color = {{{default color|}}} | |
− | | | + | | description = {{{description|}}} |
− | | | + | | deterioration rate base = {{{deterioration rate base|}}} |
− | + | | door opening speed factor = {{{door opening speed factor|}}} | |
− | + | | draw gui overlay = {{{draw gui overlay|}}} | |
− | + | | e type = {{{e type|}}} | |
− | + | | equipment type = {{{equipment type|}}} | |
− | + | | equipped angle offset = {{{equipped angle offset|}}} | |
− | + | | equipped texture path = {{{equipped texture path|}}} | |
− | + | | flammability base = {{{flammability base|}}} | |
− | + | | flammability factor = {{{flammability factor|}}} | |
− | + | | graphic class = {{{graphic class|}}} | |
− | + | | graphic path = {{{graphic path|}}} | |
− | + | | is body part = {{{is body part|}}} | |
− | | | + | | label = {{{label|}}} |
− | + | | market value base = {{{market value base|}}} | |
− | + | | market value factor = {{{market value factor|}}} | |
− | + | | max health base = {{{max health base|}}} | |
− | + | | max health factor = {{{max health factor|}}} | |
− | + | | melee blunt damage base = {{{melee blunt damage base|}}} | |
− | | | + | | melee cooldown base = {{{melee cooldown base|}}} |
− | + | | melee cooldown factor = {{{melee cooldown factor|}}} | |
− | + | | melee damage base = {{{melee damage base|}}} | |
− | + | | melee sharp damage base = {{{melee sharp damage base|}}} | |
− | + | | note = {{{note|}}} | |
− | + | | parent name = {{{parent name|}}} | |
− | + | | path cost = {{{path cost|}}} | |
− | | | + | | resource readout always show = {{{resource readout always show|}}} |
− | | | + | | resource readout priority = {{{resource readout priority|}}} |
− | + | | rest effectiveness factor = {{{rest effectiveness factor|}}} | |
− | + | | rotatable = {{{rotatable|}}} | |
− | | | + | | selectable = {{{selectable|}}} |
− | + | | slag def = {{{slag def|}}} | |
− | | | + | | small volume = {{{small volume|}}} |
− | + | | sound drop = {{{sound drop|}}} | |
− | | | + | | sound impact stuff = {{{sound impact stuff|}}} |
− | | | + | | sound interact = {{{sound interact|}}} |
− | + | | stack limit = {{{stack limit|}}} | |
− | | | + | | stuff adjective = {{{stuff adjective|}}} |
− | + | | tech level = {{{tech level|}}} | |
− | | | + | | thing class = {{{thing class|}}} |
− | + | | use standard health = {{{use standard health|}}} | |
− | | | + | | work to make factor = {{{work to make factor|}}} |
− | + | | work to make offset = {{{work to make offset|}}} | |
− | + | }}{{ {{{1}}} }} | |
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− | }}{{ {{{1}}} }} | ||
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