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<includeonly>{{#set:
+
{{#set:
   Kind ={{{category|Unknown}}}
+
   image = [[File:{{BASEPAGENAME}}.png]]
| Color =rgb{{{color|}}}
 
| Image =[[File:{{{image|{{BASEPAGENAME}}}}}.png]]
 
 
}}{{#set:
 
}}{{#set:
| Name ={{BASEPAGENAME}}
+
  always haulable = {{{always haulable|}}}
| Accuracy (Long) Base ={{{accuracy (long) base|}}}
+
| appearance = {{{appearance|}}}
| Accuracy (Medium) Base ={{{accuracy (medium) base|}}}
+
| beauty factor = {{{beauty factor|}}}
| Accuracy (Short) Base ={{{accuracy (short) base|}}}
+
| beauty offset = {{{beauty offset|}}}
| Accuracy (Touch) Base ={{{accuracy (touch) base|}}}
+
| category = {{{category|}}}
| Addictiveness ={{{addictiveness|}}}
+
| color = rgb{{{color|(255,255,255)}}}
| Allow Color Generators ={{{allow color generators|}}}
+
| construct effect = {{{construct effect|}}}
| Altitude Layer ={{{altitude layer|}}}
+
| def name = {{{def name|}}}
| Always Haulable ={{{always haulable|}}}
+
| default color = {{{default color|}}}
| Appearance ={{{appearance|}}}
+
| description = {{{description|}}}
| Armor - Blunt Base ={{{armor - blunt base|}}}
+
| deterioration rate base = {{{deterioration rate base|}}}
| Armor - Blunt Factor ={{{armor - blunt factor|}}}
+
| door opening speed factor = {{{door opening speed factor|}}}
| Armor - Blunt Offset ={{{armor - blunt offset|}}}
+
| draw gui overlay = {{{draw gui overlay|}}}
| Armor - Electric Factor ={{{armor - electric factor|}}}
+
| e type = {{{e type|}}}
| Armor - Electric Offset ={{{armor - electric offset|}}}
+
| equipment type = {{{equipment type|}}}
| Armor - Heat Factor ={{{armor - heat factor|}}}
+
| equipped angle offset = {{{equipped angle offset|}}}
| Armor - Heat Offset ={{{armor - heat offset|}}}
+
| equipped texture path = {{{equipped texture path|}}}
| Armor - Sharp Base ={{{armor - sharp base|}}}
+
| flammability base = {{{flammability base|}}}
| Armor - Sharp Factor ={{{armor - sharp factor|}}}
+
| flammability factor = {{{flammability factor|}}}
| Armor - Sharp Offset ={{{armor - sharp offset|}}}
+
| graphic class = {{{graphic class|}}}
| Beauty Base ={{{beauty base|}}}
+
| graphic path = {{{graphic path|}}}
| Beauty Factor ={{{beauty factor|}}}
+
| is body part = {{{is body part|}}}
| Beauty Offset ={{{beauty offset|}}}
+
| label = {{{label|}}}
| Bingus ={{{bingus|}}}
+
| market value base = {{{market value base|}}}
| Blast Radius ={{{blastRadius|}}}
+
| market value factor = {{{market value factor|}}}
| Block Adjacent Sow ={{{block adjacent sow|}}}
+
| max health base = {{{max health base|}}}
| Blood Filtration Factor ={{{blood filtration factor|}}}
+
| max health factor = {{{max health factor|}}}
| Blood Filtration Offset ={{{blood filtration offset|}}}
+
| melee blunt damage base = {{{melee blunt damage base|}}}
| Blood Pumping Factor ={{{blood pumping factor|}}}
+
| melee cooldown base = {{{melee cooldown base|}}}
| Blood Pumping Offset ={{{blood pumping offset|}}}
+
| melee cooldown factor = {{{melee cooldown factor|}}}
| Breathing Factor ={{{breathing factor|}}}
+
| melee damage base = {{{melee damage base|}}}
| Breathing Offset ={{{breathing offset|}}}
+
| melee sharp damage base = {{{melee sharp damage base|}}}
| Burst Count ={{{burst|}}}
+
| note = {{{note|}}}
| Burst Ticks ={{{burstTicks||}}}
+
| parent name = {{{parent name|}}}
| Category ={{{category|}}}
+
| path cost = {{{path cost|}}}
| Commonality ={{{commonality|}}}
+
| resource readout always show = {{{resource readout always show|}}}
| Consciousness Factor ={{{consciousness factor|}}}
+
| resource readout priority = {{{resource readout priority|}}}
| Consciousness Offset ={{{consciousness offset|}}}
+
| rest effectiveness factor = {{{rest effectiveness factor|}}}
| Construct Effect ={{{construct effect|}}}
+
| rotatable = {{{rotatable|}}}
| Days To Start Rot Base ={{{days to rot|}}}
+
| selectable = {{{selectable|}}}
| Def Name ={{{def name|}}}
+
| slag def = {{{slag def|}}}
| Default Color ={{{default color|}}}
+
| small volume = {{{small volume|}}}
| Default Color Two ={{{default color two|}}}
+
| sound drop = {{{sound drop|}}}
| Description ={{{description|}}}
+
| sound impact stuff = {{{sound impact stuff|}}}
| Destroy On Drop ={{{destroy on drop|}}}
+
| sound interact = {{{sound interact|}}}
| Deterioration Rate Base ={{{deterioration rate base|}}}
+
| stack limit = {{{stack limit|}}}
| Die If Leafless ={{{die if leafless|}}}
+
| stuff adjective = {{{stuff adjective|}}}
| Door Opening Speed Factor ={{{door opening speed factor|}}}
+
| tech level = {{{tech level|}}}
| DPS ={{{DPS|}}}
+
| thing class = {{{thing class|}}}
| Draw Gui Overlay ={{{draw gui overlay|}}}
+
| use standard health = {{{use standard health|}}}
| Drawer Type ={{{drawer type|}}}
+
| work to make factor = {{{work to make factor|}}}
| Drug Category ={{{drug category|}}}
+
| work to make offset = {{{work to make offset|}}}
| E Type ={{{e type|}}}
+
}}{{ {{{1}}} }}
| Eat Effect ={{{eat effect|}}}
 
| Equipment Type ={{{equipment type|}}}
 
| Equipped Angle Offset ={{{equipped angle offset|}}}
 
| Equipped Texture Path ={{{equipped texture path|}}}
 
| Fertility ={{{fertility|}}}
 
| Fertility Factor Plant Chance ={{{fertility factor plant chance|}}}
 
| Fertility Min ={{{fertility min|}}}
 
| Fertility Sensitivity ={{{fertility sensitivity|}}}
 
| Fill Percent ={{{fill percent|}}}
 
| Flammability Base ={{{flammability base|}}}{{{flammability|}}}
 
| Flammability Factor ={{{flammability factor|}}}
 
| Food Preference ={{{food preference|}}}
 
| Global Work Speed Offset ={{{global work speed offset|}}}
 
| Graphic Class ={{{graphic class|}}}
 
| Graphic On Ground Random Rotate Angle ={{{graphic on ground random rotate angle|}}}
 
| Graphic Overdraw ={{{graphic overdraw|}}}
 
| Graphic Path ={{{graphic path|}}}
 
| Graphic Shader Type ={{{graphic shader type|}}}
 
| Grow Days ={{{grow days|}}}
 
| Grow Min Glow ={{{grow min glow|}}}
 
| Harvest Destroys ={{{harvest destroys|}}}
 
| Harvest Min Growth ={{{harvest min growth|}}}
 
| Harvest Tag ={{{harvest tag|}}}
 
| Harvest Work ={{{harvest work|}}}
 
| Harvest Yield ={{{harvest yield|}}}
 
| Harvest Yield Range Max ={{{harvest yield range max|}}}
 
| Harvest Yield Range Min ={{{harvest yield range min|}}}
 
| Harvested Thing Def ={{{harvested thing def|}}}
 
| Hearing Factor ={{{hearing factor|}}}
 
| Hearing Offset ={{{hearing offset|}}}
 
| Hide At Snow Depth ={{{hide at snow depth|}}}
 
| Hunger Factor ={{{hunger factor|}}}
 
| Hunger Offset ={{{hunger offset|}}}
 
| Ingested Direct Thought ={{{ingested direct thought|}}}
 
| Insulation - Cold Factor ={{{insulation - cold factor|}}}
 
| Insulation - Heat Factor ={{{insulation - heat factor|}}}
 
| Is Body Part ={{{is body part|}}}
 
| Is Pleasure Drug ={{{is pleasure drug|}}}
 
| Joy ={{{joy|}}}
 
| Joy Offset ={{{joy offset|}}}
 
| Joy Kind ={{{joy kind|}}}
 
| Label ={{{label|}}}
 
| Leafless Graphic Path ={{{leafless graphic path|}}}
 
| Lifespan ={{{lifespan|}}}
 
| Lifespan Fraction ={{{lifespan fraction|}}}
 
| Light Requirement ={{{light requirement|}}}
 
| Manipulation Factor ={{{manipulation factor|}}}
 
| Manipulation Offset ={{{manipulation offset|}}}
 
| Market Value Base ={{{market value base|}}}
 
| Market Value Factor ={{{market value factor|}}}
 
<!-- The following function is broken, disabling until it's fixed or deleted.
 
| Mass Base={{{mass|{{#switch:{{BASEPAGENAME}}|{{Define/Mass|page}}|#default={{#switch:{{{1}}}|{{Define/Mass|category}}}}}}}}}
 
-->
 
| Mass Base={{{mass|}}}
 
| Max Hit Points Base ={{{max hit points base|}}}
 
| Max Hit Points Factor ={{{max hit points factor|}}}
 
| Max Mesh Count ={{{max mesh count|}}}
 
| Max Num To Ingest At Once ={{{max num to ingest at once|}}}
 
| Maximum Comfortable Temperature Base ={{{maximum comfortable temperature base|}}}
 
| Medical Potency Base ={{{medical potency base|}}}
 
| Melee Blunt Damage Base ={{{melee blunt damage base|}}}
 
| Melee Blunt Damage Factor ={{{melee blunt damage factor|}}}
 
| Melee Cooldown Base ={{{melee cooldown base|}}}
 
| Melee Cooldown Factor ={{{melee cooldown factor|}}}
 
| Melee Damage Base ={{{melee damage base|}}}
 
| Melee Sharp Damage Base ={{{melee sharp damage base|}}}
 
| Melee Sharp Damage Factor ={{{melee sharp damage factor|}}}
 
| Metabolism Factor ={{{metabolism factor|}}}
 
| Metabolism Offset ={{{metabolism offset|}}}
 
| Minimum Comfortable Temperature Base ={{{minimum comfortable temperature base|}}}
 
| Minimum Required Cooking Skill ={{{minimum required cooking skill|}}}
 
| Minimum Required Crafting Skill ={{{minimum required crafting skill|}}}
 
| Minimum Required Growing Skill ={{{minimum required growing skill|}}}
 
| Minimum Required Medicine Skill ={{{minimum required medicine skill|}}}
 
| Miss Radius ={{{missRadius|}}}|
 
| Mode ={{{mode|}}}
 
| Mood Offset ={{{mood offset|}}}
 
| Move Speed Base ={{{move speed base|}}}
 
| Moving Factor ={{{moving factor|}}}
 
| Moving Offset ={{{moving offset|}}}
 
| Never Multi Select ={{{never multi select|}}}
 
| Nutrition ={{{nutrition|}}}
 
| Nutrition per Day ={{{nutrition per day|}}}
 
| Nutrition per Day (70) ={{{nutrition per day (70)|}}}
 
| Nutrition per Day (140) ={{{nutrition per day (140)|}}}
 
| Nutrition per Day (280) ={{{nutrition per day (280)|}}}
 
| On Ground Random Rotate Angle ={{{on ground random rotate angle|}}}
 
| Pain Factor ={{{pain factor|}}}
 
| Pain Offset ={{{pain offset|}}}
 
| Parent Name ={{{parent name|}}}
 
| Passability ={{{passability|}}}
 
| Path Cost ={{{path cost|}}}
 
| Preferability ={{{preferability|}}}
 
| Quest Item ={{{quest item|}}}
 
| Range ={{{range|}}}
 
| Ranged Cooldown Base ={{{ranged cooldown base|}}}
 
| Real Grow Days ={{{real grow days|}}}
 
| Resource Readout Always Show ={{{resource readout always show|}}}
 
| Resource Readout Priority ={{{resource readout priority|}}}
 
| Rest Effectiveness Factor ={{{rest effectiveness factor|}}}
 
| Rest Factor ={{{rest factor|}}}
 
| Rest Fall Factor ={{{rest fall factor|}}}
 
| Rest Offset ={{{rest offset|}}}
 
| Rotatable ={{{rotatable|}}}
 
| Seed Emit Mtb Days ={{{seed emit mtb days|}}}
 
| Seed Shoot Radius ={{{seed shoot radius|}}}
 
| Selectable ={{{selectable|}}}
 
| Sell Price Multiplier Base ={{{sell price multiplier base|}}}
 
| Shader Type ={{{shader type|}}}
 
| Shoots Seeds ={{{shoots seeds|}}}
 
| Sight Factor ={{{sight factor|}}}
 
| Sight Offset ={{{sight offset|}}}
 
| Slag Def ={{{slag def|}}}
 
| Small Volume ={{{small volume|}}}
 
| Social Properness Matters ={{{social properness matters|}}}
 
| Sound Drop ={{{sound drop|}}}
 
| Sound Eat ={{{sound eat|}}}
 
| Sound Harvest Finish ={{{sound harvest finish|}}}
 
| Sound Harvesting ={{{sound harvesting|}}}
 
| Sound Impact Default ={{{sound impact default|}}}
 
| Sound Impact Stuff ={{{sound impact stuff|}}}
 
| Sound Interact ={{{sound interact|}}}
 
| Sound Melee Hit Blunt ={{{sound melee hit blunt|}}}
 
| Sound Melee Hit Sharp ={{{sound melee hit sharp|}}}
 
| Sow Tag Decorative ={{{sow tag decorative|}}}
 
| Sow Tag Ground ={{{sow tag ground|}}}
 
| Sow Tag Hydroponic ={{{sow tag hydroponic|}}}
 
| Sow Work ={{{sow work|}}}
 
| Stack Limit ={{{stack limit|}}}
 
| Stuff Adjective ={{{stuff adjective|}}}
 
| Talking Factor ={{{talking factor|}}}
 
| Talking Offset ={{{talking offset|}}}
 
| Target Hit Chance Factor ={{{target hit chance factor|}}}
 
| Taste ={{{taste|}}}
 
| Tech Level ={{{tech level|}}}
 
| Terrain Affordance Needed = {{{terrain affordance needed|}}}
 
| Thing Class ={{{thing class|}}}
 
| Ticker Type ={{{ticker type|}}}
 
| Tooltip ={{{tooltip|}}}
 
| Top Wind Exposure ={{{top wind exposure|}}}
 
| Trade Never Stack ={{{trade never stack|}}}
 
| Tradeability ={{{tradeability|}}}
 
| Type ={{{type|}}}
 
| Type2 ={{{type2|}}}
 
| Ui Icon Path ={{{ui icon path|}}}
 
| Use Hit Points ={{{use hit points|}}}
 
| Visual Size Max ={{{visual size max|}}}
 
| Visual Size Min ={{{visual size min|}}}
 
| Visual Size Range Max ={{{visual size range max|}}}
 
| Visual Size Range Min ={{{visual size range min|}}}
 
| Volume = {{{volume|}}}
 
| Walk Speed ={{{walk speed|}}}
 
| Wild Cluster Radius ={{{wild cluster radius|}}}
 
| Wild Cluster Size Max ={{{wild cluster size max|}}}
 
| Wild Cluster Size Min ={{{wild cluster size min|}}}
 
| Wild Commonality Max Fraction ={{{wild commonality max fraction|}}}
 
| Work To Make ={{{work to make base|}}}
 
| Work To Make Base ={{{work to make base|}}}
 
| Work To Make Factor ={{{work to make factor|}}}
 
| Work To Make Offset ={{{work to make offset|}}}
 
| Work To Build Factor ={{{work to build factor|}}}
 
| Work To Build Offset ={{{work to build offset |}}}
 
}}{{ {{{1}}} }}</includeonly><noinclude>
 
{{documentation}}
 
</noinclude>
 

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