Editing Template:Define
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− | + | {{#set: | |
− | Kind ={{{category|Unknown}}} | + | Kind = {{{category|Unknown}}} |
− | | Color =rgb{{{color|}}} | + | | Color = rgb{{{color|}}} |
− | | Image =[[File:{{{image|{{BASEPAGENAME}}}}}.png]] | + | | Image = [[File:{{{image|{{BASEPAGENAME}}}}}.png]] |
}}{{#set: | }}{{#set: | ||
− | + | | Accuracy (Long) Base = {{{accuracy (long) base|}}} | |
− | | Accuracy (Long) Base ={{{accuracy (long) base|}}} | + | | Accuracy (Medium) Base = {{{accuracy (medium) base|}}} |
− | | Accuracy (Medium) Base ={{{accuracy (medium) base|}}} | + | | Accuracy (Short) Base = {{{accuracy (short) base|}}} |
− | | Accuracy (Short) Base ={{{accuracy (short) base|}}} | + | | Accuracy (Touch) Base = {{{accuracy (touch) base|}}} |
− | | Accuracy (Touch) Base ={{{accuracy (touch) base|}}} | + | | Addictiveness = {{{addictiveness|}}} |
− | | Addictiveness ={{{addictiveness|}}} | + | | Allow Color Generators = {{{allow color generators|}}} |
− | | Allow Color Generators ={{{allow color generators|}}} | + | | Altitude Layer = {{{altitude layer|}}} |
− | | Altitude Layer ={{{altitude layer|}}} | + | | Always Haulable = {{{always haulable|}}} |
− | | Always Haulable ={{{always haulable|}}} | + | | Appearance = {{{appearance|}}} |
− | | Appearance ={{{appearance|}}} | + | | Armor - Blunt Base = {{{armor - blunt base|}}} |
− | | Armor - Blunt Base ={{{armor - blunt base|}}} | + | | Armor - Blunt Factor = {{{armor - blunt factor|}}} |
− | | Armor - Blunt Factor ={{{armor - blunt factor|}}} | + | | Armor - Blunt Offset = {{{armor - blunt offset|}}} |
− | | Armor - Blunt Offset ={{{armor - blunt offset|}}} | + | | Armor - Electric Factor = {{{armor - electric factor|}}} |
− | | Armor - Electric Factor ={{{armor - electric factor|}}} | + | | Armor - Electric Offset = {{{armor - electric offset|}}} |
− | | Armor - Electric Offset ={{{armor - electric offset|}}} | + | | Armor - Heat Factor = {{{armor - heat factor|}}} |
− | | Armor - Heat Factor ={{{armor - heat factor|}}} | + | | Armor - Heat Offset = {{{armor - heat offset|}}} |
− | | Armor - Heat Offset ={{{armor - heat offset|}}} | + | | Armor - Sharp Base = {{{armor - sharp base|}}} |
− | | Armor - Sharp Base ={{{armor - sharp base|}}} | + | | Armor - Sharp Factor = {{{armor - sharp factor|}}} |
− | | Armor - Sharp Factor ={{{armor - sharp factor|}}} | + | | Armor - Sharp Offset = {{{armor - sharp offset|}}} |
− | | Armor - Sharp Offset ={{{armor - sharp offset|}}} | + | | Beauty Base = {{{beauty base|}}} |
− | | Beauty Base ={{{beauty base|}}} | + | | Beauty Factor = {{{beauty factor|}}} |
− | | Beauty Factor ={{{beauty factor|}}} | + | | Beauty Offset = {{{beauty offset|}}} |
− | | Beauty Offset ={{{beauty offset | + | | Block Adjacent Sow = {{{block adjacent sow|}}} |
− | + | | Blood Filtration Factor = {{{blood filtration factor|}}} | |
− | + | | Blood Filtration Offset = {{{blood filtration offset|}}} | |
− | | Block Adjacent Sow ={{{block adjacent sow|}}} | + | | Blood Pumping Factor = {{{blood pumping factor|}}} |
− | | Blood Filtration Factor ={{{blood filtration factor|}}} | + | | Blood Pumping Offset = {{{blood pumping offset|}}} |
− | | Blood Filtration Offset ={{{blood filtration offset|}}} | + | | Breathing Factor = {{{breathing factor|}}} |
− | | Blood Pumping Factor ={{{blood pumping factor|}}} | + | | Breathing Offset = {{{breathing offset|}}} |
− | | Blood Pumping Offset ={{{blood pumping offset|}}} | + | | Category = {{{category|}}} |
− | | Breathing Factor ={{{breathing factor|}}} | + | | Commonality = {{{commonality|}}} |
− | | Breathing Offset ={{{breathing offset|}}} | + | | Consciousness Factor = {{{consciousness factor|}}} |
− | | | + | | Consciousness Offset = {{{consciousness offset|}}} |
− | | | + | | Construct Effect = {{{construct effect|}}} |
− | | | + | | Days To Start Rot Base = {{{days to rot|}}} |
− | + | | Def Name = {{{def name|}}} | |
− | + | | Default Color = {{{default color|}}} | |
− | | Consciousness Offset ={{{consciousness offset|}}} | + | | Default Color Two = {{{default color two|}}} |
− | | Construct Effect ={{{construct effect|}}} | + | | Description = {{{description|}}} |
− | | Days To Start Rot Base ={{{days to rot|}}} | + | | Destroy On Drop = {{{destroy on drop|}}} |
− | | Def Name ={{{def name|}}} | + | | Deterioration Rate Base = {{{deterioration rate base|}}} |
− | | Default Color ={{{default color|}}} | + | | Die If Leafless = {{{die if leafless|}}} |
− | | Default Color Two ={{{default color two|}}} | + | | Door Opening Speed Factor = {{{door opening speed factor|}}} |
− | | Description ={{{description|}}} | + | | DPS = {{{DPS|}}} |
− | | Destroy On Drop ={{{destroy on drop|}}} | + | | Draw Gui Overlay = {{{draw gui overlay|}}} |
− | | Deterioration Rate Base ={{{deterioration rate base|}}} | + | | Drawer Type = {{{drawer type|}}} |
− | | Die If Leafless ={{{die if leafless|}}} | + | | Drug Category = {{{drug category|}}} |
− | | Door Opening Speed Factor ={{{door opening speed factor|}}} | + | | E Type = {{{e type|}}} |
− | | DPS ={{{DPS|}}} | + | | Eat Effect = {{{eat effect|}}} |
− | | Draw Gui Overlay ={{{draw gui overlay|}}} | + | | Equipment Type = {{{equipment type|}}} |
− | | Drawer Type ={{{drawer type|}}} | + | | Equipped Angle Offset = {{{equipped angle offset|}}} |
− | | Drug Category ={{{drug category|}}} | + | | Equipped Texture Path = {{{equipped texture path|}}} |
− | | E Type ={{{e type|}}} | + | | Fertility = {{{fertility|}}} |
− | | Eat Effect ={{{eat effect|}}} | + | | Fertility Factor Growth Rate = {{{fertility factor growth rate|}}} |
− | | Equipment Type ={{{equipment type|}}} | + | | Fertility Factor Plant Chance = {{{fertility factor plant chance|}}} |
− | | Equipped Angle Offset ={{{equipped angle offset|}}} | + | | Fertility Min = {{{fertility min|}}} |
− | | Equipped Texture Path ={{{equipped texture path|}}} | + | | Fill Percent = {{{fill percent|}}} |
− | | Fertility ={{{fertility|}}} | + | | Flammability Base = {{{flammability base|}}}{{{flammability|}}} |
− | | Fertility Factor | + | | Flammability Factor = {{{flammability factor|}}} |
− | | Fertility | + | | Food Preference = {{{food preference|}}} |
− | | Fertility | + | | Global Work Speed Offset = {{{global work speed offset|}}} |
− | | Fill Percent ={{{fill percent|}}} | + | | Graphic Class = {{{graphic class|}}} |
− | | Flammability Base ={{{flammability base|}}}{{{flammability|}}} | + | | Graphic On Ground Random Rotate Angle = {{{graphic on ground random rotate angle|}}} |
− | | Flammability Factor ={{{flammability factor|}}} | + | | Graphic Overdraw = {{{graphic overdraw|}}} |
− | | Food Preference ={{{food preference|}}} | + | | Graphic Path = {{{graphic path|}}} |
− | | Global Work Speed Offset ={{{global work speed offset|}}} | + | | Graphic Shader Type = {{{graphic shader type|}}} |
− | | Graphic Class ={{{graphic class|}}} | + | | Grow Days = {{{grow days|}}} |
− | | Graphic On Ground Random Rotate Angle ={{{graphic on ground random rotate angle|}}} | + | | Grow Min Glow = {{{grow min glow|}}} |
− | | Graphic Overdraw ={{{graphic overdraw|}}} | + | | Harvest Destroys = {{{harvest destroys|}}} |
− | | Graphic Path ={{{graphic path|}}} | + | | Harvest Min Growth = {{{harvest min growth|}}} |
− | | Graphic Shader Type ={{{graphic shader type|}}} | + | | Harvest Tag = {{{harvest tag|}}} |
− | | Grow Days ={{{grow days|}}} | + | | Harvest Work = {{{harvest work|}}} |
− | | Grow Min Glow ={{{grow min glow|}}} | + | | Harvest Yield = {{{harvest yield|}}} |
− | | Harvest Destroys ={{{harvest destroys|}}} | + | | Harvest Yield Range Max = {{{harvest yield range max|}}} |
− | | Harvest Min Growth ={{{harvest min growth|}}} | + | | Harvest Yield Range Min = {{{harvest yield range min|}}} |
− | | Harvest Tag ={{{harvest tag|}}} | + | | Harvested Thing Def = {{{harvested thing def|}}} |
− | | Harvest Work ={{{harvest work|}}} | + | | Hearing Factor = {{{hearing factor|}}} |
− | | Harvest Yield ={{{harvest yield|}}} | + | | Hearing Offset = {{{hearing offset|}}} |
− | | Harvest Yield Range Max ={{{harvest yield range max|}}} | + | | Hide At Snow Depth = {{{hide at snow depth|}}} |
− | | Harvest Yield Range Min ={{{harvest yield range min|}}} | + | | Hunger Factor = {{{hunger factor|}}} |
− | | Harvested Thing Def ={{{harvested thing def|}}} | + | | Hunger Offset = {{{hunger offset|}}} |
− | | Hearing Factor ={{{hearing factor|}}} | + | | Ingested Direct Thought = {{{ingested direct thought|}}} |
− | | Hearing Offset ={{{hearing offset|}}} | + | | Insulation - Cold Factor = {{{insulation - cold factor|}}} |
− | | Hide At Snow Depth ={{{hide at snow depth|}}} | + | | Insulation - Heat Factor = {{{insulation - heat factor|}}} |
− | | Hunger Factor ={{{hunger factor|}}} | + | | Is Body Part = {{{is body part|}}} |
− | | Hunger Offset ={{{hunger offset|}}} | + | | Is Pleasure Drug = {{{is pleasure drug|}}} |
− | | Ingested Direct Thought ={{{ingested direct thought|}}} | + | | Joy = {{{joy|}}} |
− | | Insulation - Cold Factor ={{{insulation - cold factor|}}} | + | | Joy Offset = {{{joy offset|}}} |
− | | Insulation - Heat Factor ={{{insulation - heat factor|}}} | + | | Joy Kind = {{{joy kind|}}} |
− | | Is Body Part ={{{is body part|}}} | + | | Label = {{{label|}}} |
− | | Is Pleasure Drug ={{{is pleasure drug|}}} | + | | Leafless Graphic Path = {{{leafless graphic path|}}} |
− | | Joy ={{{joy|}}} | + | | Lifespan Fraction = {{{lifespan fraction|}}} |
− | | Joy Offset ={{{joy offset|}}} | + | | Manipulation Factor = {{{manipulation factor|}}} |
− | | Joy Kind ={{{joy kind|}}} | + | | Manipulation Offset = {{{manipulation offset|}}} |
− | | Label ={{{label|}}} | + | | Market Value Base = {{{market value base|}}} |
− | | Leafless Graphic Path ={{{leafless graphic path | + | | Market Value Factor = {{{market value factor|}}} |
− | + | | Mass = {{{mass|}}} | |
− | | Lifespan Fraction ={{{lifespan fraction | + | | Max Hit Points Base = {{{max hit points base|}}} |
− | + | | Max Hit Points Factor = {{{max hit points factor|}}} | |
− | | Manipulation Factor ={{{manipulation factor|}}} | + | | Max Mesh Count = {{{max mesh count|}}} |
− | | Manipulation Offset ={{{manipulation offset|}}} | + | | Max Num To Ingest At Once = {{{max num to ingest at once|}}} |
− | | Market Value Base ={{{market value base|}}} | + | | Maximum Comfortable Temperature Base = {{{maximum comfortable temperature base|}}} |
− | | Market Value Factor ={{{market value factor|}}} | + | | Medical Potency Base = {{{medical potency base|}}} |
− | + | | Melee Blunt Damage Base = {{{melee blunt damage base|}}} | |
− | | Mass | + | | Melee Cooldown Base = {{{melee cooldown base|}}} |
− | + | | Melee Cooldown Factor = {{{melee cooldown factor|}}} | |
− | | | + | | Melee Damage Base = {{{melee damage base|}}} |
− | | | + | | Melee Sharp Damage Base = {{{melee sharp damage base|}}} |
− | | | + | | Metabolism Factor = {{{metabolism factor|}}} |
− | | | + | | Metabolism Offset = {{{metabolism offset|}}} |
− | | | + | | Minimum Comfortable Temperature Base = {{{minimum comfortable temperature base|}}} |
− | | | + | | Mode = {{{mode|}}} |
− | | | + | | Move Speed Base = {{{move speed base|}}} |
− | | Melee | + | | Moving Factor = {{{moving factor|}}} |
− | | | + | | Moving Offset = {{{moving offset|}}} |
− | | | + | | Never Multi Select = {{{never multi select|}}} |
− | | | + | | Nutrition = {{{nutrition|}}} |
− | | | + | | On Ground Random Rotate Angle = {{{on ground random rotate angle|}}} |
− | | | + | | Pain Factor = {{{pain factor|}}} |
− | | | + | | Pain Offset = {{{pain offset|}}} |
− | | | + | | Parent Name = {{{parent name|}}} |
− | | | + | | Passability = {{{passability|}}} |
− | | | + | | Path Cost = {{{path cost|}}} |
− | | | + | | Preferability = {{{preferability|}}} |
− | | | + | | Range = {{{range|}}} |
− | | | + | | Ranged Cooldown Base = {{{ranged cooldown base|}}} |
− | | | + | | Resource Readout Always Show = {{{resource readout always show|}}} |
− | | | + | | Resource Readout Priority = {{{resource readout priority|}}} |
− | | | + | | Rest Effectiveness Factor = {{{rest effectiveness factor|}}} |
− | | | + | | Rest Factor = {{{rest factor|}}} |
− | | | + | | Rest Offset = {{{rest offset|}}} |
− | | | + | | Rotatable = {{{rotatable|}}} |
− | | | + | | Seed Emit Mtb Days = {{{seed emit mtb days|}}} |
− | | | + | | Seed Shoot Radius = {{{seed shoot radius|}}} |
− | | | + | | Selectable = {{{selectable|}}} |
− | | | + | | Sell Price Multiplier Base = {{{sell price multiplier base|}}} |
− | | | + | | Shader Type = {{{shader type|}}} |
− | | | + | | Shoots Seeds = {{{shoots seeds|}}} |
− | | | + | | Sight Factor = {{{sight factor|}}} |
− | | | + | | Sight Offset = {{{sight offset|}}} |
− | | | + | | Slag Def = {{{slag def|}}} |
− | | | + | | Small Volume = {{{small volume|}}} |
− | | | + | | Social Properness Matters = {{{social properness matters|}}} |
− | | | + | | Sound Drop = {{{sound drop|}}} |
− | | | + | | Sound Eat = {{{sound eat|}}} |
− | | | + | | Sound Harvest Finish = {{{sound harvest finish|}}} |
− | | | + | | Sound Harvesting = {{{sound harvesting|}}} |
− | | | + | | Sound Impact Default = {{{sound impact default|}}} |
− | | | + | | Sound Impact Stuff = {{{sound impact stuff|}}} |
− | | | + | | Sound Interact = {{{sound interact|}}} |
− | | | + | | Sound Melee Hit Blunt = {{{sound melee hit blunt|}}} |
− | | | + | | Sound Melee Hit Sharp = {{{sound melee hit sharp|}}} |
− | | | + | | Sow Tag Decorative = {{{sow tag decorative|}}} |
− | | | + | | Sow Tag Ground = {{{sow tag ground|}}} |
− | | | + | | Sow Tag Hydroponic = {{{sow tag hydroponic|}}} |
− | | | + | | Sow Work = {{{sow work|}}} |
− | | | + | | Stack Limit = {{{stack limit|}}} |
− | | | + | | Stuff Adjective = {{{stuff adjective|}}} |
− | | | + | | Talking Factor = {{{talking factor|}}} |
− | | | + | | Talking Offset = {{{talking offset|}}} |
− | | | + | | Target Hit Chance Factor = {{{target hit chance factor|}}} |
− | | | + | | Taste = {{{taste|}}} |
− | | | + | | Tech Level = {{{tech level|}}} |
− | | | + | | Thing Class = {{{thing class|}}} |
− | | | + | | Ticker Type = {{{ticker type|}}} |
− | | | + | | Tooltip = {{{tooltip|}}} |
− | | | + | | Top Wind Exposure = {{{top wind exposure|}}} |
− | | | + | | Trade Never Stack = {{{trade never stack|}}} |
− | | | + | | Tradeability = {{{tradeability|}}} |
− | | | + | | Ui Icon Path = {{{ui icon path|}}} |
− | | | + | | Use Hit Points = {{{use hit points|}}} |
− | | | + | | Visual Size Max = {{{visual size max|}}} |
− | | | + | | Visual Size Min = {{{visual size min|}}} |
− | | | + | | Visual Size Range Max = {{{visual size range max|}}} |
− | | | + | | Visual Size Range Min = {{{visual size range min|}}} |
− | | | + | | Walk Speed = {{{walk speed|}}} |
− | | | + | | Wild Cluster Radius = {{{wild cluster radius|}}} |
− | | | + | | Wild Cluster Size Max = {{{wild cluster size max|}}} |
− | | | + | | Wild Cluster Size Min = {{{wild cluster size min|}}} |
− | | | + | | Wild Commonality Max Fraction = {{{wild commonality max fraction|}}} |
− | | | + | | Work To Make Base = {{{work to make base|}}} |
− | | | + | | Work To Make Factor = {{{work to make factor|}}} |
− | | | + | | Work To Make Offset = {{{work to make offset|}}} |
− | | | + | | Work To Build Factor = {{{work to build factor|}}} |
− | | | + | | Work To Build Offset = {{{work to build offset |}}} |
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