Editing Template:Define
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | <includeonly>{{#set: | + | <includeonly> |
− | Kind ={{{category|Unknown}}} | + | {{#set: |
− | | Color =rgb{{{color|}}} | + | Kind = {{{category|Unknown}}} |
− | | Image =[[File:{{{image|{{BASEPAGENAME}}}}}.png]] | + | | Color = rgb{{{color|}}} |
+ | | Image = [[File:{{{image|{{BASEPAGENAME}}}}}.png]] | ||
}}{{#set: | }}{{#set: | ||
− | + | | Accuracy (Long) Base = {{{accuracy (long) base|}}} | |
− | | Accuracy (Long) Base ={{{accuracy (long) base|}}} | + | | Accuracy (Medium) Base = {{{accuracy (medium) base|}}} |
− | | Accuracy (Medium) Base ={{{accuracy (medium) base|}}} | + | | Accuracy (Short) Base = {{{accuracy (short) base|}}} |
− | | Accuracy (Short) Base ={{{accuracy (short) base|}}} | + | | Accuracy (Touch) Base = {{{accuracy (touch) base|}}} |
− | | Accuracy (Touch) Base ={{{accuracy (touch) base|}}} | + | | Addictiveness = {{{addictiveness|}}} |
− | | Addictiveness ={{{addictiveness|}}} | + | | Allow Color Generators = {{{allow color generators|}}} |
− | | Allow Color Generators ={{{allow color generators|}}} | + | | Altitude Layer = {{{altitude layer|}}} |
− | | Altitude Layer ={{{altitude layer|}}} | + | | Always Haulable = {{{always haulable|}}} |
− | | Always Haulable ={{{always haulable|}}} | + | | Appearance = {{{appearance|}}} |
− | | Appearance ={{{appearance|}}} | + | | Armor - Blunt Base = {{{armor - blunt base|}}} |
− | | Armor - Blunt Base ={{{armor - blunt base|}}} | + | | Armor - Blunt Factor = {{{armor - blunt factor|}}} |
− | | Armor - Blunt Factor ={{{armor - blunt factor|}}} | + | | Armor - Blunt Offset = {{{armor - blunt offset|}}} |
− | | Armor - Blunt Offset ={{{armor - blunt offset|}}} | + | | Armor - Electric Factor = {{{armor - electric factor|}}} |
− | | Armor - Electric Factor ={{{armor - electric factor|}}} | + | | Armor - Electric Offset = {{{armor - electric offset|}}} |
− | | Armor - Electric Offset ={{{armor - electric offset|}}} | + | | Armor - Heat Factor = {{{armor - heat factor|}}} |
− | | Armor - Heat Factor ={{{armor - heat factor|}}} | + | | Armor - Heat Offset = {{{armor - heat offset|}}} |
− | | Armor - Heat Offset ={{{armor - heat offset|}}} | + | | Armor - Sharp Base = {{{armor - sharp base|}}} |
− | | Armor - Sharp Base ={{{armor - sharp base|}}} | + | | Armor - Sharp Factor = {{{armor - sharp factor|}}} |
− | | Armor - Sharp Factor ={{{armor - sharp factor|}}} | + | | Armor - Sharp Offset = {{{armor - sharp offset|}}} |
− | | Armor - Sharp Offset ={{{armor - sharp offset|}}} | + | | Beauty Base = {{{beauty base|}}} |
− | | Beauty Base ={{{beauty base|}}} | + | | Beauty Factor = {{{beauty factor|}}} |
− | | Beauty Factor ={{{beauty factor|}}} | + | | Beauty Offset = {{{beauty offset|}}} |
− | | Beauty Offset ={{{beauty offset | + | | Blast Radius = {{{blastRadius|}}} |
− | + | | Block Adjacent Sow = {{{block adjacent sow|}}} | |
− | | Blast Radius ={{{blastRadius|}}} | + | | Blood Filtration Factor = {{{blood filtration factor|}}} |
− | | Block Adjacent Sow ={{{block adjacent sow|}}} | + | | Blood Filtration Offset = {{{blood filtration offset|}}} |
− | | Blood Filtration Factor ={{{blood filtration factor|}}} | + | | Blood Pumping Factor = {{{blood pumping factor|}}} |
− | | Blood Filtration Offset ={{{blood filtration offset|}}} | + | | Blood Pumping Offset = {{{blood pumping offset|}}} |
− | | Blood Pumping Factor ={{{blood pumping factor|}}} | + | | Breathing Factor = {{{breathing factor|}}} |
− | | Blood Pumping Offset ={{{blood pumping offset|}}} | + | | Breathing Offset = {{{breathing offset|}}} |
− | | Breathing Factor ={{{breathing factor|}}} | + | | Burst Count = {{{burst|}}} |
− | | Breathing Offset ={{{breathing offset|}}} | + | | Burst Ticks = {{{burstTicks||}}} |
− | | Burst Count ={{{burst|}}} | + | | Category = {{{category|}}} |
− | | Burst Ticks ={{{burstTicks||}}} | + | | Commonality = {{{commonality|}}} |
− | | Category ={{{category|}}} | + | | Consciousness Factor = {{{consciousness factor|}}} |
− | | Commonality ={{{commonality|}}} | + | | Consciousness Offset = {{{consciousness offset|}}} |
− | | Consciousness Factor ={{{consciousness factor|}}} | + | | Construct Effect = {{{construct effect|}}} |
− | | Consciousness Offset ={{{consciousness offset|}}} | + | | Days To Start Rot Base = {{{days to rot|}}} |
− | | Construct Effect ={{{construct effect|}}} | + | | Def Name = {{{def name|}}} |
− | | Days To Start Rot Base ={{{days to rot|}}} | + | | Default Color = {{{default color|}}} |
− | | Def Name ={{{def name|}}} | + | | Default Color Two = {{{default color two|}}} |
− | | Default Color ={{{default color|}}} | + | | Description = {{{description|}}} |
− | | Default Color Two ={{{default color two|}}} | + | | Destroy On Drop = {{{destroy on drop|}}} |
− | | Description ={{{description|}}} | + | | Deterioration Rate Base = {{{deterioration rate base|}}} |
− | | Destroy On Drop ={{{destroy on drop|}}} | + | | Die If Leafless = {{{die if leafless|}}} |
− | | Deterioration Rate Base ={{{deterioration rate base|}}} | + | | Door Opening Speed Factor = {{{door opening speed factor|}}} |
− | | Die If Leafless ={{{die if leafless|}}} | + | | DPS = {{{DPS|}}} |
− | | Door Opening Speed Factor ={{{door opening speed factor|}}} | + | | Draw Gui Overlay = {{{draw gui overlay|}}} |
− | | DPS ={{{DPS|}}} | + | | Drawer Type = {{{drawer type|}}} |
− | | Draw Gui Overlay ={{{draw gui overlay|}}} | + | | Drug Category = {{{drug category|}}} |
− | | Drawer Type ={{{drawer type|}}} | + | | E Type = {{{e type|}}} |
− | | Drug Category ={{{drug category|}}} | + | | Eat Effect = {{{eat effect|}}} |
− | | E Type ={{{e type|}}} | + | | Equipment Type = {{{equipment type|}}} |
− | | Eat Effect ={{{eat effect|}}} | + | | Equipped Angle Offset = {{{equipped angle offset|}}} |
− | | Equipment Type ={{{equipment type|}}} | + | | Equipped Texture Path = {{{equipped texture path|}}} |
− | | Equipped Angle Offset ={{{equipped angle offset|}}} | + | | Fertility = {{{fertility|}}} |
− | | Equipped Texture Path ={{{equipped texture path|}}} | + | | Fertility Factor Growth Rate = {{{fertility factor growth rate|}}} |
− | | Fertility ={{{fertility|}}} | + | | Fertility Factor Plant Chance = {{{fertility factor plant chance|}}} |
− | | Fertility Factor | + | | Fertility Min = {{{fertility min|}}} |
− | | Fertility | + | | Fill Percent = {{{fill percent|}}} |
− | | Fertility | + | | Flammability Base = {{{flammability base|}}}{{{flammability|}}} |
− | | Fill Percent ={{{fill percent|}}} | + | | Flammability Factor = {{{flammability factor|}}} |
− | | Flammability Base ={{{flammability base|}}}{{{flammability|}}} | + | | Food Preference = {{{food preference|}}} |
− | | Flammability Factor ={{{flammability factor|}}} | + | | Global Work Speed Offset = {{{global work speed offset|}}} |
− | | Food Preference ={{{food preference|}}} | + | | Graphic Class = {{{graphic class|}}} |
− | | Global Work Speed Offset ={{{global work speed offset|}}} | + | | Graphic On Ground Random Rotate Angle = {{{graphic on ground random rotate angle|}}} |
− | | Graphic Class ={{{graphic class|}}} | + | | Graphic Overdraw = {{{graphic overdraw|}}} |
− | | Graphic On Ground Random Rotate Angle ={{{graphic on ground random rotate angle|}}} | + | | Graphic Path = {{{graphic path|}}} |
− | | Graphic Overdraw ={{{graphic overdraw|}}} | + | | Graphic Shader Type = {{{graphic shader type|}}} |
− | | Graphic Path ={{{graphic path|}}} | + | | Grow Days = {{{grow days|}}} |
− | | Graphic Shader Type ={{{graphic shader type|}}} | + | | Grow Min Glow = {{{grow min glow|}}} |
− | | Grow Days ={{{grow days|}}} | + | | Harvest Destroys = {{{harvest destroys|}}} |
− | | Grow Min Glow ={{{grow min glow|}}} | + | | Harvest Min Growth = {{{harvest min growth|}}} |
− | | Harvest Destroys ={{{harvest destroys|}}} | + | | Harvest Tag = {{{harvest tag|}}} |
− | | Harvest Min Growth ={{{harvest min growth|}}} | + | | Harvest Work = {{{harvest work|}}} |
− | | Harvest Tag ={{{harvest tag|}}} | + | | Harvest Yield = {{{harvest yield|}}} |
− | | Harvest Work ={{{harvest work|}}} | + | | Harvest Yield Range Max = {{{harvest yield range max|}}} |
− | | Harvest Yield ={{{harvest yield|}}} | + | | Harvest Yield Range Min = {{{harvest yield range min|}}} |
− | | Harvest Yield Range Max ={{{harvest yield range max|}}} | + | | Harvested Thing Def = {{{harvested thing def|}}} |
− | | Harvest Yield Range Min ={{{harvest yield range min|}}} | + | | Hearing Factor = {{{hearing factor|}}} |
− | | Harvested Thing Def ={{{harvested thing def|}}} | + | | Hearing Offset = {{{hearing offset|}}} |
− | | Hearing Factor ={{{hearing factor|}}} | + | | Hide At Snow Depth = {{{hide at snow depth|}}} |
− | | Hearing Offset ={{{hearing offset|}}} | + | | Hunger Factor = {{{hunger factor|}}} |
− | | Hide At Snow Depth ={{{hide at snow depth|}}} | + | | Hunger Offset = {{{hunger offset|}}} |
− | | Hunger Factor ={{{hunger factor|}}} | + | | Ingested Direct Thought = {{{ingested direct thought|}}} |
− | | Hunger Offset ={{{hunger offset|}}} | + | | Insulation - Cold Factor = {{{insulation - cold factor|}}} |
− | | Ingested Direct Thought ={{{ingested direct thought|}}} | + | | Insulation - Heat Factor = {{{insulation - heat factor|}}} |
− | | Insulation - Cold Factor ={{{insulation - cold factor|}}} | + | | Is Body Part = {{{is body part|}}} |
− | | Insulation - Heat Factor ={{{insulation - heat factor|}}} | + | | Is Pleasure Drug = {{{is pleasure drug|}}} |
− | | Is Body Part ={{{is body part|}}} | + | | Joy = {{{joy|}}} |
− | | Is Pleasure Drug ={{{is pleasure drug|}}} | + | | Joy Offset = {{{joy offset|}}} |
− | | Joy ={{{joy|}}} | + | | Joy Kind = {{{joy kind|}}} |
− | | Joy Offset ={{{joy offset|}}} | + | | Label = {{{label|}}} |
− | | Joy Kind ={{{joy kind|}}} | + | | Leafless Graphic Path = {{{leafless graphic path|}}} |
− | | Label ={{{label|}}} | + | | Lifespan Fraction = {{{lifespan fraction|}}} |
− | | Leafless Graphic Path ={{{leafless graphic path | + | | Manipulation Factor = {{{manipulation factor|}}} |
− | + | | Manipulation Offset = {{{manipulation offset|}}} | |
− | | Lifespan Fraction ={{{lifespan fraction | + | | Market Value Base = {{{market value base|}}} |
− | + | | Market Value Factor = {{{market value factor|}}} | |
− | | Manipulation Factor ={{{manipulation factor|}}} | + | | Mass Base= {{{mass|{{#switch:{{BASEPAGENAME}}|{{Define/Mass|page}}|#default={{#switch:{{{1}}}|{{Define/Mass|category}}}}}}}}} |
− | | Manipulation Offset ={{{manipulation offset|}}} | + | | Max Hit Points Base = {{{max hit points base|}}} |
− | | Market Value Base ={{{market value base|}}} | + | | Max Hit Points Factor = {{{max hit points factor|}}} |
− | | Market Value Factor ={{{market value factor|}}} | + | | Max Mesh Count = {{{max mesh count|}}} |
− | + | | Max Num To Ingest At Once = {{{max num to ingest at once|}}} | |
− | | Mass Base={{{mass|{{#switch:{{BASEPAGENAME}}|{{Define/Mass|page}}|#default={{#switch:{{{1}}}|{{Define/Mass|category}}}}}}}}} | + | | Maximum Comfortable Temperature Base = {{{maximum comfortable temperature base|}}} |
− | + | | Medical Potency Base = {{{medical potency base|}}} | |
− | | | + | | Melee Blunt Damage Base = {{{melee blunt damage base|}}} |
− | + | | Melee Blunt Damage Factor = {{{melee blunt damage factor|}}} | |
− | | Max Hit Points Factor ={{{max hit points factor|}}} | + | | Melee Cooldown Base = {{{melee cooldown base|}}} |
− | | Max Mesh Count ={{{max mesh count|}}} | + | | Melee Cooldown Factor = {{{melee cooldown factor|}}} |
− | | Max Num To Ingest At Once ={{{max num to ingest at once|}}} | + | | Melee Damage Base = {{{melee damage base|}}} |
− | | Maximum Comfortable Temperature Base ={{{maximum comfortable temperature base|}}} | + | | Melee Sharp Damage Base = {{{melee sharp damage base|}}} |
− | | Medical Potency Base ={{{medical potency base|}}} | + | | Melee Sharp Damage Factor = {{{melee sharp damage factor|}}} |
− | | Melee Blunt Damage Base ={{{melee blunt damage base|}}} | + | | Metabolism Factor = {{{metabolism factor|}}} |
− | | Melee Blunt Damage Factor ={{{melee blunt damage factor|}}} | + | | Metabolism Offset = {{{metabolism offset|}}} |
− | | Melee Cooldown Base ={{{melee cooldown base|}}} | + | | Minimum Comfortable Temperature Base = {{{minimum comfortable temperature base|}}} |
− | | Melee Cooldown Factor ={{{melee cooldown factor|}}} | + | | Miss Radius = {{{missRadius|}}}| |
− | | Melee Damage Base ={{{melee damage base|}}} | + | | Mode = {{{mode|}}} |
− | | Melee Sharp Damage Base ={{{melee sharp damage base|}}} | + | | Move Speed Base = {{{move speed base|}}} |
− | | Melee Sharp Damage Factor ={{{melee sharp damage factor|}}} | + | | Moving Factor = {{{moving factor|}}} |
− | | Metabolism Factor ={{{metabolism factor|}}} | + | | Moving Offset = {{{moving offset|}}} |
− | | Metabolism Offset ={{{metabolism offset|}}} | + | | Never Multi Select = {{{never multi select|}}} |
− | | Minimum Comfortable Temperature Base ={{{minimum comfortable temperature base|}}} | + | | Nutrition = {{{nutrition|}}} |
− | | | + | | On Ground Random Rotate Angle = {{{on ground random rotate angle|}}} |
− | | | + | | Pain Factor = {{{pain factor|}}} |
− | | | + | | Pain Offset = {{{pain offset|}}} |
− | | | + | | Parent Name = {{{parent name|}}} |
− | | | + | | Passability = {{{passability|}}} |
− | | | + | | Path Cost = {{{path cost|}}} |
− | | | + | | Preferability = {{{preferability|}}} |
− | | | + | | Range = {{{range|}}} |
− | | | + | | Ranged Cooldown Base = {{{ranged cooldown base|}}} |
− | | | + | | Resource Readout Always Show = {{{resource readout always show|}}} |
− | | | + | | Resource Readout Priority = {{{resource readout priority|}}} |
− | | | + | | Rest Effectiveness Factor = {{{rest effectiveness factor|}}} |
− | | | + | | Rest Factor = {{{rest factor|}}} |
− | | | + | | Rest Offset = {{{rest offset|}}} |
− | | | + | | Rotatable = {{{rotatable|}}} |
− | | | + | | Seed Emit Mtb Days = {{{seed emit mtb days|}}} |
− | | | + | | Seed Shoot Radius = {{{seed shoot radius|}}} |
− | | | + | | Selectable = {{{selectable|}}} |
− | | | + | | Sell Price Multiplier Base = {{{sell price multiplier base|}}} |
− | | | + | | Shader Type = {{{shader type|}}} |
− | | | + | | Shoots Seeds = {{{shoots seeds|}}} |
− | | | + | | Sight Factor = {{{sight factor|}}} |
− | | | + | | Sight Offset = {{{sight offset|}}} |
− | | | + | | Slag Def = {{{slag def|}}} |
− | | | + | | Small Volume = {{{small volume|}}} |
− | | | + | | Social Properness Matters = {{{social properness matters|}}} |
− | | | + | | Sound Drop = {{{sound drop|}}} |
− | | | + | | Sound Eat = {{{sound eat|}}} |
− | | | + | | Sound Harvest Finish = {{{sound harvest finish|}}} |
− | | | + | | Sound Harvesting = {{{sound harvesting|}}} |
− | | | + | | Sound Impact Default = {{{sound impact default|}}} |
− | | | + | | Sound Impact Stuff = {{{sound impact stuff|}}} |
− | | | + | | Sound Interact = {{{sound interact|}}} |
− | | | + | | Sound Melee Hit Blunt = {{{sound melee hit blunt|}}} |
− | | | + | | Sound Melee Hit Sharp = {{{sound melee hit sharp|}}} |
− | | | + | | Sow Tag Decorative = {{{sow tag decorative|}}} |
− | | | + | | Sow Tag Ground = {{{sow tag ground|}}} |
− | | | + | | Sow Tag Hydroponic = {{{sow tag hydroponic|}}} |
− | | | + | | Sow Work = {{{sow work|}}} |
− | | | + | | Stack Limit = {{{stack limit|}}} |
− | | | + | | Stuff Adjective = {{{stuff adjective|}}} |
− | | | + | | Talking Factor = {{{talking factor|}}} |
− | | | + | | Talking Offset = {{{talking offset|}}} |
− | | | + | | Target Hit Chance Factor = {{{target hit chance factor|}}} |
− | | | + | | Taste = {{{taste|}}} |
− | | | + | | Tech Level = {{{tech level|}}} |
− | | | + | | Thing Class = {{{thing class|}}} |
− | | | + | | Ticker Type = {{{ticker type|}}} |
− | | | + | | Tooltip = {{{tooltip|}}} |
− | | | + | | Top Wind Exposure = {{{top wind exposure|}}} |
− | | | + | | Trade Never Stack = {{{trade never stack|}}} |
− | | | + | | Tradeability = {{{tradeability|}}} |
− | | | + | | Ui Icon Path = {{{ui icon path|}}} |
− | | | + | | Use Hit Points = {{{use hit points|}}} |
− | | | + | | Visual Size Max = {{{visual size max|}}} |
− | | | + | | Visual Size Min = {{{visual size min|}}} |
− | | | + | | Visual Size Range Max = {{{visual size range max|}}} |
− | | | + | | Visual Size Range Min = {{{visual size range min|}}} |
− | | | + | | Walk Speed = {{{walk speed|}}} |
− | | | + | | Wild Cluster Radius = {{{wild cluster radius|}}} |
− | | | + | | Wild Cluster Size Max = {{{wild cluster size max|}}} |
− | | | + | | Wild Cluster Size Min = {{{wild cluster size min|}}} |
− | | | + | | Wild Commonality Max Fraction = {{{wild commonality max fraction|}}} |
− | | | + | | Work To Make Base = {{{work to make base|}}} |
− | | | + | | Work To Make Factor = {{{work to make factor|}}} |
− | | | + | | Work To Make Offset = {{{work to make offset|}}} |
− | | | + | | Work To Build Factor = {{{work to build factor|}}} |
− | | | + | | Work To Build Offset = {{{work to build offset |}}} |
− | | | + | }}{{ {{{1}}} }} |
− | | | + | </includeonly> |
− | | | + | <noinclude> |
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{{documentation}} | {{documentation}} | ||
</noinclude> | </noinclude> |