Editing Template:Hit Point Market Value Inverse/relative/quality table
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VARIABLES | VARIABLES | ||
-->{{#vardefine:sellFactor | {{#ifeq: {{{Type2}}} | Weapons | 0.2 |1}} }}<!-- | -->{{#vardefine:sellFactor | {{#ifeq: {{{Type2}}} | Weapons | 0.2 |1}} }}<!-- | ||
− | -->{{#vardefine:R1a | {{#switch: {{{R1}}} | Advanced component | Chemfuel | Component | Nano structuring chip | Powerfocus chip | Signal chip | = | Gold | Silver = {{{R1a}}} * 0.25 * 0.1 | #default = {{{R1a}}} * 0.25 | + | -->{{#vardefine:R1a | {{#switch: {{{R1}}} | Advanced component | Chemfuel | Component | Nano structuring chip | Powerfocus chip | Signal chip | = | Gold | Silver = {{{R1a}}} * 0.25 * 0.1 | #default = {{{R1a}}} * 0.25}} }}<!-- |
-->{{#vardefine:R2a | {{#switch: {{{R2}}} | Advanced component | Chemfuel | Component | Nano structuring chip | Powerfocus chip | Signal chip | = | Gold | Silver = {{{R2a}}} * 0.25 * 0.1 | #default = {{{R2a}}} * 0.25}} }}<!-- | -->{{#vardefine:R2a | {{#switch: {{{R2}}} | Advanced component | Chemfuel | Component | Nano structuring chip | Powerfocus chip | Signal chip | = | Gold | Silver = {{{R2a}}} * 0.25 * 0.1 | #default = {{{R2a}}} * 0.25}} }}<!-- | ||
-->{{#vardefine:R3a | {{#switch: {{{R3}}} | Advanced component | Chemfuel | Component | Nano structuring chip | Powerfocus chip | Signal chip | = | Gold | Silver = {{{R3a}}} * 0.25 * 0.1 | #default = {{{R3a}}} * 0.25}} }}<!-- | -->{{#vardefine:R3a | {{#switch: {{{R3}}} | Advanced component | Chemfuel | Component | Nano structuring chip | Powerfocus chip | Signal chip | = | Gold | Silver = {{{R3a}}} * 0.25 * 0.1 | #default = {{{R3a}}} * 0.25}} }}<!-- | ||
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! data-sort-value="{{{1}}}" | {{DLC Icons| {{{1}}} }} | ! data-sort-value="{{{1}}}" | {{DLC Icons| {{{1}}} }} | ||
! {{#if: {{{2|}}} | {{Icon Small| {{{2}}} }} [[{{{2}}}]] | –}} | ! {{#if: {{{2|}}} | {{Icon Small| {{{2}}} }} [[{{{2}}}]] | –}} | ||
− | | style="text-align:left;" | {{Icon Small | + | | style="text-align:left;" | {{Icon Small|{{{R1}}} }} {{#expr: {{#var:R1a}} round 2 }}<!-- |
-->{{#if: {{#var:R2a}} | + {{Icon Small|{{{R2}}} }} {{#expr: {{#var:R2a}} round 2}} }}<!-- | -->{{#if: {{#var:R2a}} | + {{Icon Small|{{{R2}}} }} {{#expr: {{#var:R2a}} round 2}} }}<!-- | ||
-->{{#if: {{#var:R3a}} | + {{Icon Small|{{{R3}}} }} {{#expr: {{#var:R3a}} round 2}} }}<!-- | -->{{#if: {{#var:R3a}} | + {{Icon Small|{{{R3}}} }} {{#expr: {{#var:R3a}} round 2}} }}<!-- | ||
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{{!}} {{Hit Point Market Value Inverse/relative| {{#var:materialValue}} | {{{1}}} | Legendary | {{#var:sellFactor}} | {{{2|}}} }} | {{!}} {{Hit Point Market Value Inverse/relative| {{#var:materialValue}} | {{{1}}} | Legendary | {{#var:sellFactor}} | {{{2|}}} }} | ||
}}</includeonly><noinclude> | }}</includeonly><noinclude> | ||
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{| {{STDT|sortable c_06 text-center}} | {| {{STDT|sortable c_06 text-center}} | ||
! Name !! Material !! Material Return<br/>(on average) !! Material Value !! Awful Sale Value !! Poor Sale Value !! Normal Sale Value !! Good Sale Value !! Excellent Sale Value !! Masterwork Sale Value !! Legendary Sale Value | ! Name !! Material !! Material Return<br/>(on average) !! Material Value !! Awful Sale Value !! Poor Sale Value !! Normal Sale Value !! Good Sale Value !! Excellent Sale Value !! Masterwork Sale Value !! Legendary Sale Value | ||
− | + | {{#ask: [[Type2::Weapons]] [[Resource 1::!Stuff]] [[Resource 1::!Wood]] [[Resource 1::!Cloth]] | |
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| format = template | | format = template | ||
| template = Hit Point Market Value Inverse/relative/quality table | | template = Hit Point Market Value Inverse/relative/quality table | ||
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| sort = From DLC, Name | | sort = From DLC, Name | ||
}} | }} | ||
− | + | {{#ask: [[Type::Gear]] [[Resource 1::!Stuff]] [[Name::!Low-shield pack]] | |
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| format = template | | format = template | ||
| template = Hit Point Market Value Inverse/relative/quality table | | template = Hit Point Market Value Inverse/relative/quality table | ||
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}} | }} | ||
|} | |} | ||
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+ | {{Documentation|Template:Hit Point Market Value Inverse/relative/doc}} | ||
+ | [[Category:Customized table templates]] | ||
</noinclude> | </noinclude> |