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Textbooks can be read by colonists as a [[recreation]] activity, with a [[recreation power]] of 100%. All books will also train [[intellectual]] at a rate of 250 XP per in-game hour.
 
Textbooks can be read by colonists as a [[recreation]] activity, with a [[recreation power]] of 100%. All books will also train [[intellectual]] at a rate of 250 XP per in-game hour.
  
Each textbook has one or more associated [[skill]]s. Colonists who read the book will gradually gain experience in those skills. The rate at which experience is gained and the maximum level to which the skill can be improved are both determined by the [[quality]] of the textbook. It is also modified by the [[passion]]s and [[Global Learning Factor]] of the colonist. The skill limit is checked against the colonist's learned skill level, and does not account for skill offsets from aptitudes given by traits, health conditions, or [[Genes#Aptitudes|genes]]{{BiotechIcon}}.
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Each textbook has one or more associated [[skill]]s. Colonists who read the book will gradually gain experience in those skills. The rate at which experience is gained and the maximum level to which the skill can be improved are both determined by the [[quality]] of the textbook. It is also modified by the [[passion]]s and [[Global Learning Factor]] of the pawn. Unlike traditional experience gain, the cap is affected by the post-[[gene]]{{BiotechIcon}} skill level, not the pre-gene level.
  
 
It is possible to order colonists to prioritize high-quality textbooks or textbooks with specific skills by adjusting reading policies in the [[assign]] tab. It is also possible to order your colonists to only read textbooks, if you prefer to focus on skill-building.
 
It is possible to order colonists to prioritize high-quality textbooks or textbooks with specific skills by adjusting reading policies in the [[assign]] tab. It is also possible to order your colonists to only read textbooks, if you prefer to focus on skill-building.

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