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− | {{Biotech}}{{Stub|reason= | + | {{Biotech}}{{Stub|reason=1.4.3555 impacts for dumping. Analysis, inc. whenever they are worth disposing at all}} |
{{infobox main| | {{infobox main| | ||
| name = Toxic wastepack | | name = Toxic wastepack | ||
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===Pollution=== | ===Pollution=== | ||
− | When a wastepack is destroyed in any fashion, they will pollute 6 ground tiles of a colony, per wastepack. A full stack of 5 wastepacks pollutes 30 tiles. | + | When a wastepack is destroyed in any fashion, they will pollute 6 ground tiles of a colony, per wastepack. A full stack of 5 wastepacks pollutes 30 tiles. When burned or damaged, they release [[tox gas]], in addition to the pollution.{{Check Tag|Detail Needed|See CompProperties_GasOnDamage}} (What about natural walls / walls? Do they polute underneath?). |
− | When | + | When dropped in a [[caravan]] or unmanned [[transport pod]], they will lower [[goodwill]] of a nearby faction by some amount. In addition, factions may drop wastepacks back at you,and hostile factions can start a [[raid]].{{Check Tag|Mechanics unclear|How does this work?}} Waste dropped this way immediately pollutes the ''world'' tile they're dropped on by 0.05% - it takes 2000 wastepacks to fill a hex. Dropping them on a water hex applies an 8x multiplier, meaning 250 wastepacks will fill it. |
− | + | ===Deterioration=== | |
− | + | 1 wastepack per stack will disolve every 8 days, with the following factors: | |
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− | === | ||
− | 1 wastepack per stack will | ||
* 0.5x if indoors. | * 0.5x if indoors. | ||
− | * 2x if in [[Weather| | + | * 2x if in [[Weather|Rain]] |
− | * 0x if {{Temperature|0}} or lower. | + | * 0x if {{Temperature|0}} or lower. No decrease for any temperature above freezing point. |
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== Analysis == | == Analysis == | ||
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===Disposal=== | ===Disposal=== | ||
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Most means of destroying wastepacks have some sort of consequence: | Most means of destroying wastepacks have some sort of consequence: | ||
− | *'''Letting it | + | *'''Letting it deteroriate naturally.''' Pollution is localized - wastepacks that deteroriate away from your base won't have an impact, at least for a while. [[Insectoid]]s may come as wastepacks are destroyed, as does acidic smog. |
− | *'''Dumping it | + | *'''Dumping it.''' Dumping near a [[faction base]] (up to 15 tiles) will lower [[goodwill]] proportional to distance, wastepacks, and current goodwill. Wastepacks may also be dropped back at you, and if the faction is already hostile, you may start a [[raid]]. Dumping within 4 tiles of your colony will increase the chance for acidic smog. |
**'''[[Caravan]]s''' take time and food to set up, and have a limited carrying capacity - especially without [[pack animal]]s or [[friendly mechanoids]]. | **'''[[Caravan]]s''' take time and food to set up, and have a limited carrying capacity - especially without [[pack animal]]s or [[friendly mechanoids]]. | ||
− | **'''[[Transport pod]]s''' can dump wastepacks far away. You can choose which faction to anger, or possibly dump it away from anybody. 1 pod, which can store up to 25 wastepacks, | + | **'''[[Transport pod]]s''' can dump wastepacks far away. You can choose which faction to anger, or possibly dump it away from anybody. 1 pod, which can store up to 25 wastepacks, costs {{icon small|steel||50}}, {{icon small|component||1}}, and variable {{icon small|chemfuel}} [[chemfuel]]. |
− | **'''[[Shuttle]]s''' {{RoyaltyIcon}} store up to 166 wastepacks (1000kg) at a time, and simply transporting waste will not anger the [[Empire]] - dumping it has the usual penalties. This costs 1 permit slot, has a cooldown of 40 days, and requires a [[noble]] pawn of at least Knight | + | **'''[[Shuttle]]s''' {{RoyaltyIcon}} store up to 166 wastepacks (1000kg) at a time, and simply transporting waste will not anger the [[Empire]] - dumping it has the usual penalties. This costs 1 permit slot, has a cooldown of 40 days, and requires a [[noble]] pawn of at least Knight rank. This permit can theoretically support up to 5 bandwidth (although the realistic value is slightly smaller). |
− | *'''[[Wastepack atomizer]]s''' have no | + | *'''[[Wastepack atomizer]]s''' have no explicit consequences. However, they require a precious [[nano structuring chip]] to create, a fair amount of [[power]], and aren't fast. One atomizer can support 2.4 [[bandwidth]] of mechanoids - a [[mechanitor]] is very likely to have more. |
− | *'''[[Polux tree]]s''', which are another clean form of pollution removal. These trees only grow naturally if there is plenty of pollution already, though | + | *'''[[Polux tree]]s''', which are another clean form of pollution removal. These trees only grow naturally if there is plenty of pollution already, though seeds can be bought from traders. They clean only 20% as fast as a [[Wastepack atomizer]], and can only clean if there is no artificial buildings in the area, but will erase [[pollution]] directly from the ground. |
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− | + | [[File:urxiy5rm3nw91.jpg|400px]] | |
− | + | <br><small>credit to /u/BenightedAlizar on r/rimworld</small> | |
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== Gallery == | == Gallery == | ||
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== Version history == | == Version history == | ||
* [[Biotech DLC]] Release - Added | * [[Biotech DLC]] Release - Added | ||
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* [[Version/1.4.3555|1.4.3555]] - Added more consequences for dumping near a [[faction base]]. | * [[Version/1.4.3555|1.4.3555]] - Added more consequences for dumping near a [[faction base]]. | ||
{{Biotech navbox}} | {{Biotech navbox}} |