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Setting the prisoner interaction mode to "Reduce resistance" (and not "Recruit") will allow wardens to keep having conversations indefinitely, allowing skill training. However, this costs a lot of food over time to keep the prisoner alive and runs the risk of a prison break. Only do this with prisoners you do not want as colonists; recruit them immediately otherwise, so they become productive and improve their skills. | Setting the prisoner interaction mode to "Reduce resistance" (and not "Recruit") will allow wardens to keep having conversations indefinitely, allowing skill training. However, this costs a lot of food over time to keep the prisoner alive and runs the risk of a prison break. Only do this with prisoners you do not want as colonists; recruit them immediately otherwise, so they become productive and improve their skills. | ||
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