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If you have no good Crafters yet, you will produce many items of "poor" or "awful" quality. It is not possible to retrieve raw materials from ''crafted'' items (unlike ''constructed'' items) – after you have crafted an item, you have to either use it or sell it as it is. This means you should not use any valuable materials, such as [[Thrumbofur]], [[Megasloth wool]], [[Hyperweave]] or [[Plasteel]] to practice crafting. Only let your most competent people handle these super-valuable materials. | If you have no good Crafters yet, you will produce many items of "poor" or "awful" quality. It is not possible to retrieve raw materials from ''crafted'' items (unlike ''constructed'' items) – after you have crafted an item, you have to either use it or sell it as it is. This means you should not use any valuable materials, such as [[Thrumbofur]], [[Megasloth wool]], [[Hyperweave]] or [[Plasteel]] to practice crafting. Only let your most competent people handle these super-valuable materials. | ||
− | If you're | + | If you're looking to sell, "weapons" are generally not a good class of items to practice crafting if you're worried about market price, because they only sell for 20% of the normal price (for game balance reasons), making it tough to make money from crafted weaponry. However, you can make ''wooden'' weapons, which gives training but uses no steel - and steel is too valuable to waste on training, as we've already discussed. The [[gladius]] is one of the best value melee weapons, only requires Smithing to be researched, and for some reason [[Trade#Combat supplier|arms dealers]] accept wooden novelty swords. |
Aside from weapons, armor requires valuable ingredients, so '''usually crafting is practiced making clothes'''. [[Duster]]s are the best material/value clothing item*. | Aside from weapons, armor requires valuable ingredients, so '''usually crafting is practiced making clothes'''. [[Duster]]s are the best material/value clothing item*. |