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== Summary == | == Summary == | ||
− | Like all Obelisks, the Twisted Obelisk can be studied for advanced anomaly research, and must be regularly suppressed to prevent its full activation. | + | Like all Obelisks, the Twisted Obelisk can be studied for advanced anomaly research, and must be regularly suppressed to prevent its full activation. Even suppressed, there is a chance{{Check Tag|?|What is the % chance? Is it based on the level of suppression?}} that it will give a nearby pawn a fleshmass mutation, causing them to lose blood and have a limb or organ replaced by a fleshmass version. This can also replace missing limbs and organs. After sufficient study, You can deliberately cause this to happen to any of your colonists with a cooldown of 5 days. |
− | + | Reaching 100% severity through any means, causes [[Wildlife|wildlife]] in the area to turn into hostile fleshbeast. The obelisk will then explode.{{Check Tag|Detail|Radius, Damage, Damage type, any left over flames, debris or resource}} Tamed and allied animals remain unaffected. | |
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+ | Possible Fleshmass mutations include: | ||
* [[Flesh whip]] (arm): Provides a {{Q|Flesh whip|Attack 1 Damage}} damage, {{Q|Flesh whip|Attack 1 AP}}% {{AP}}, {{Q|Flesh whip|MeleeDPS}} {{DPS}} [[{{Q|Flesh whip|Attack 1 Type}}]] attack and -1 [[Beauty (Pawn)|Beauty]], 30 HP | * [[Flesh whip]] (arm): Provides a {{Q|Flesh whip|Attack 1 Damage}} damage, {{Q|Flesh whip|Attack 1 AP}}% {{AP}}, {{Q|Flesh whip|MeleeDPS}} {{DPS}} [[{{Q|Flesh whip|Attack 1 Type}}]] attack and -1 [[Beauty (Pawn)|Beauty]], 30 HP | ||
* [[Flesh tentacle]] (arm): 120% Part Efficiency, -1 [[Beauty (Pawn)|Beauty]], 27 HP | * [[Flesh tentacle]] (arm): 120% Part Efficiency, -1 [[Beauty (Pawn)|Beauty]], 27 HP | ||
* [[Fleshmass lung]] (lung): +6% [[Pain]], +30% Toxic Environment Resistance, Immunity to Lung Rot and Asthma. | * [[Fleshmass lung]] (lung): +6% [[Pain]], +30% Toxic Environment Resistance, Immunity to Lung Rot and Asthma. | ||
* [[Fleshmass stomach]] (stomach) +8% Pain, 0% Food Poisoning chance Factor. | * [[Fleshmass stomach]] (stomach) +8% Pain, 0% Food Poisoning chance Factor. | ||
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− | + | Attempting to remove the new body part afterwards will cause the removed part to turn into a hostile fleshbeast. | |
− | + | There is also a random chance during study that the obelisk will turn a nearby tree into a [[Harbinger tree]] or an animal into a [[Fleshbeast]]. Besides this, there is a small chance of failure to mutate, which will result in 5 day cooldown without any other penalties. Trying to mutate a colonist that has already replaced all the possible parts (whether with Fleshmass organs or any [[Artificial body parts]] will also result in failure. | |
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== Analysis == | == Analysis == |