Editing Uranium
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{ | + | {{Verified|A14D}}<!-- |
− | | | + | -->{{Define|Metal |
− | | | + | | category = Metallic |
− | | description = | + | | description = "An extremely hard, dense metal. While it is best known for its use powering nuclear reactors, its physical properties also make it excellent in some roles as a tool, weapon, or armor." |
− | + | | color = (100,100,100) | |
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| always haulable = true | | always haulable = true | ||
− | |||
| construct effect = ConstructMetal | | construct effect = ConstructMetal | ||
+ | | def name = Uranium | ||
| draw gui overlay = true | | draw gui overlay = true | ||
| graphic class = Graphic_Single | | graphic class = Graphic_Single | ||
Line 43: | Line 12: | ||
| label = uranium | | label = uranium | ||
| parent name = ResourceBase | | parent name = ResourceBase | ||
+ | | path cost = 15 | ||
| resource readout priority = Middle | | resource readout priority = Middle | ||
+ | | rotatable = false | ||
| selectable = true | | selectable = true | ||
+ | | small volume = true | ||
| sound drop = Metal_Drop | | sound drop = Metal_Drop | ||
| sound impact stuff = BulletImpactMetal | | sound impact stuff = BulletImpactMetal | ||
| sound interact = Metal_Drop | | sound interact = Metal_Drop | ||
+ | | stack limit = 500 | ||
+ | | thing class = ThingWithComps | ||
| sound melee hit blunt = MeleeHit_Metal_Blunt | | sound melee hit blunt = MeleeHit_Metal_Blunt | ||
| sound melee hit sharp = MeleeHit_Metal_Sharp | | sound melee hit sharp = MeleeHit_Metal_Sharp | ||
− | | | + | | use hit points = true |
− | | | + | | market value base = 6 |
− | | | + | | max hit points factor = 2.5 |
+ | | work to make factor = 1.9 | ||
+ | | beauty base = -7 | ||
+ | | beauty factor = 0.4 | ||
+ | | flammability factor = 0 | ||
+ | | door opening speed factor = 0.9 | ||
+ | | melee cooldown factor = 1.35 | ||
+ | | melee blunt damage factor = 1.4 | ||
+ | | melee sharp damage factor = 1.1 | ||
+ | | work to make factor = 1.9 | ||
+ | | work to build factor = 1.9 | ||
+ | | mass = 0.10 | ||
+ | | hp = 100 | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | {{Info|'''Uranium''' can be [[trade|traded]] for profit, crafted into [[sculptures]], or used to build [[Cryptosleep casket|cryptosleep caskets]]. It can be found in uranium deposits inside hills and mountains and [[Mine|mined]] accordingly.}} | |
− | |||
− | Uranium | ||
− | |||
− | |||
− | |||
− | == | + | = Ore = |
− | |||
− | |||
− | + | [[File:Uranium_ore.png|frameless|Uranium ore in game]] Uranium ore comes in veins of 1 up to a possible 6. Every block of ore drops 35 uranium when mined. | |
− | [[ |