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− | {{ | + | {{Rewrite|reason=Finish Summary/Analysis split}}{{infobox main| |
| name = Wooden foot | | name = Wooden foot | ||
− | | image = | + | | image = Wood log.png|Wooden foot |
| type = Medical Items | | type = Medical Items | ||
| type2 = Body Parts | | type2 = Body Parts | ||
| description = An installed wooden foot. | | description = An installed wooden foot. | ||
| class = Medieval | | class = Medieval | ||
+ | | work to make = 0 | ||
+ | | resource 1 = Wood | ||
+ | | resource 1 amount = 1 | ||
| marketvalue = 1.2 | | marketvalue = 1.2 | ||
| max hit points base = 30 | | max hit points base = 30 | ||
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| tradeTags = TechHediff | | tradeTags = TechHediff | ||
| techHediffsTags = Poor | | techHediffsTags = Poor | ||
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== Acquisition == | == Acquisition == | ||
− | + | A wooden foot requires no previous work to turn into a prosthesis before installation. Instead, when ordering a [[Health#Operations|surgical operation]] on a pawn, a [[wood|wooden log]] is consumed and the wooden foot is added to the pawn. Notably, when removed the wooden foot turns back into a wooden log. | |
== Summary == | == Summary == | ||
− | Wooden feet replace the user's | + | {{stub|section=1|reason=General stub but also needs numbers and comparison vs prosthetic leg (if missing foot only, is it better to replace whole leg or just foot) etc}} |
+ | Wooden feet replace the user's foot, including any toes. The wooden foot has a part efficiency of 80%. This partially replaces the functionality of a normal foot - when coupled with the foot body part having a [[Moving]] importance of 50%, it results in a decrease in moving of 10% for each wooden foot installed. Moving, in turn, affects a several [[stats]]. Most relevantly, these include a 10% reduction in [[Move Speed]] and a reduction in [[Melee Dodge Chance]] equivalent to losing 1.8 levels of [[Melee]] skill. For a full further detail, see [[Moving#Affected stats|Moving]]. | ||
− | + | ===Installation=== | |
+ | {{stub|section=1}} | ||
+ | Installing the part requires {{ticks|1000}} of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 3. | ||
− | + | Removing the part requires ? of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of ?. | |
− | + | If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed. | |
− | == | + | == Analysis == |
− | + | Wooden feet have 80% part efficiency. As a pawns [[Moving]] stat relies on both legs averaged, this translates to a 10% reduction in [[Move Speed]] to an otherwise healthy pawn (per wooden foot added), or 90% for one wooden foot. This is significantly better than having a disabled or missing foot however, which removes 50% mobility per foot. | |
− | + | A wooden foot is a noticeable impediment to any pawn that has most its activities involving walking, which includes most . Additionally it also affects [[Melee Dodge Chance]]. With an 1800% importance placed on movement, the loss of 10% results in loss of dodge chance equivalent to 1.8 levels of melee skill. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0 for pawns with skill under 7. | |
− | + | The bottom line is that while a wooden foot is significantly better than having a missing foot or replacing a missing foot by installing a entire [[peg leg]], its replacement with a modern prosthesis should be considered. Unfortunately, there are no "prosthetic/bionic feet", only full leg replacements, so from a wooden foot it's replace the whole leg or not at all. | |
− | == | + | The options are: |
− | + | {| class="wikitable" | |
+ | |- | ||
+ | ! Name !! [[Moving]] (1x) !! [[Moving]] (2x) !! Market Value | ||
+ | |- | ||
+ | | [[Peg leg]] || <span style="color:firebrick; font-weight:bold">80%</span> || <span style="color:firebrick; font-weight:bold">60%</span> || {{Q|Peg leg|Market Value Base}} {{Icon small|Silver}} | ||
+ | |- | ||
+ | | Wooden foot || <span style="color:firebrick; font-weight:bold">90%</span> || <span style="color:firebrick; font-weight:bold">80%</span> || {{Q|Wooden foot|Market Value Base}} {{Icon small|Silver}} | ||
+ | |- | ||
+ | | [[Prosthetic leg]] || <span style="color:firebrick; font-weight:bold">92.5%</span> || <span style="color:firebrick; font-weight:bold">92.5</span> || {{Q|Prosthetic leg|Market Value Base}} {{Icon small|Silver}} | ||
+ | |- | ||
+ | | [[Prosthetic leg]] || '''100%''' || '''100%''' || - | ||
+ | |- | ||
+ | | [[Bionic leg]] || <span style="color:forestgreen; font-weight:bold">112.5%</span> || <span style="color:forestgreen; font-weight:bold">125%</span> || {{Q|Bionic leg|Market Value Base}} {{Icon small|Silver}} | ||
+ | |- | ||
+ | | [[Archotech leg]] || <span style="color:forestgreen; font-weight:bold">125%</span> || <span style="color:forestgreen; font-weight:bold">150%</span> || {{Q|Archotech leg|Market Value Base}} {{Icon small|Silver}} | ||
+ | |} | ||
− | + | Each wooden foot results in -5% character quality and thus a 5% reduction in the affected individual's pawn value, e.g. on the [[slavery|slave market]] or in raid calculations. | |
− | + | Wooden feet count as an [[artificial body part]], no different than any other artificial limb, regardless of tech level. As such, they will give a mood buff to anyone with the [[Traits#Body modder|Body modder]] trait, and a heavy penalty to anyone with the [[Traits#Body purist|Body purist]] trait. | |
== Version history == | == Version history == |