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− | {{ | + | {{infobox main| |
| name = Wooden foot | | name = Wooden foot | ||
− | | image = | + | | image = Wood log.png|Wooden foot |
| type = Medical Items | | type = Medical Items | ||
| type2 = Body Parts | | type2 = Body Parts | ||
| description = An installed wooden foot. | | description = An installed wooden foot. | ||
| class = Medieval | | class = Medieval | ||
+ | | work to make = 0 | ||
+ | | resource 1 = Wood | ||
+ | | resource 1 amount = 1 | ||
| marketvalue = 1.2 | | marketvalue = 1.2 | ||
| max hit points base = 30 | | max hit points base = 30 | ||
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| tradeTags = TechHediff | | tradeTags = TechHediff | ||
| techHediffsTags = Poor | | techHediffsTags = Poor | ||
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Moving, in turn, affects the following [[stats]]: {{#ask: [[Moving Importance::+]]}}. This results in a directly proportional change to a pawn's [[move speed]], and a change in [[melee dodge chance]] equivalent to losing {{#expr: {{Q|Melee Dodge Chance|Moving Importance}}*0.1}} levels of [[Melee]] skill per foot replaced. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0% for pawns with skill under 7, when replacing one foot, or under 10 for both feet. | Moving, in turn, affects the following [[stats]]: {{#ask: [[Moving Importance::+]]}}. This results in a directly proportional change to a pawn's [[move speed]], and a change in [[melee dodge chance]] equivalent to losing {{#expr: {{Q|Melee Dodge Chance|Moving Importance}}*0.1}} levels of [[Melee]] skill per foot replaced. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0% for pawns with skill under 7, when replacing one foot, or under 10 for both feet. | ||
− | Each wooden foot results in - | + | Each wooden foot results in -5% character quality and thus a 5% reduction in the affected individual's pawn value. |
− | As an artificial part, wooden feet will give a mood buff to anyone with the [[Body modder]] trait, and a mood penalty to anyone with the [[Body purist]] trait. | + | As an artificial part, wooden feet will give a mood buff to anyone with the [[Traits#Body modder|Body modder]] trait, and a mood penalty to anyone with the [[Traits#Body purist|Body purist]] trait. |
− | === Installation === | + | ===Installation=== |
+ | {{stub|section=1}} | ||
Installing the part requires {{ticks|1000}} of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 3. | Installing the part requires {{ticks|1000}} of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 3. | ||
− | Removing the part requires | + | Removing the part requires ? of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of ?. |
− | If the operation fails, the | + | If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed. |
== Analysis == | == Analysis == | ||
− | + | {{stub|section=1}} | |
− | + | The bottom line is that while a wooden foot is significantly better than having a missing foot or replacing a missing foot by installing a entire [[peg leg]], its replacement with a modern prosthesis should be considered. Unfortunately, there are no "prosthetic" or "bionic feet", only full leg replacements, so from a wooden foot it's replace the whole leg or not at all. | |
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− | {{ | + | The options are: |
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Name !! [[Moving]] (1x) !! [[Moving]] (2x) !! Market Value | ||
+ | |- | ||
+ | ! [[Peg leg]] | ||
+ | | <span style="color:firebrick; font-weight:bold">80%</span> || <span style="color:firebrick; font-weight:bold">60%</span> || {{Q|Peg leg|Market Value Base}} {{Icon small|Silver}} | ||
+ | |- | ||
+ | ! Wooden foot | ||
+ | | <span style="color:firebrick; font-weight:bold">90%</span> || <span style="color:firebrick; font-weight:bold">80%</span> || {{Q|Wooden foot|Market Value Base}} {{Icon small|Silver}} | ||
+ | |- | ||
+ | ! [[Prosthetic leg]] | ||
+ | | <span style="color:firebrick; font-weight:bold">92.5%</span> || <span style="color:firebrick; font-weight:bold">85%</span> || {{Q|Prosthetic leg|Market Value Base}} {{Icon small|Silver}} | ||
+ | |- | ||
+ | ! ''Organic leg'' | ||
+ | | '''100%''' || '''100%''' || - | ||
+ | |- | ||
+ | ! [[Bionic leg]] | ||
+ | | <span style="color:forestgreen; font-weight:bold">112.5%</span> || <span style="color:forestgreen; font-weight:bold">125%</span> || {{Q|Bionic leg|Market Value Base}} {{Icon small|Silver}} | ||
+ | |- | ||
+ | ! [[Archotech leg]] | ||
+ | | <span style="color:forestgreen; font-weight:bold">125%</span> || <span style="color:forestgreen; font-weight:bold">150%</span> || {{Q|Archotech leg|Market Value Base}} {{Icon small|Silver}} | ||
+ | |} | ||
== Version history == | == Version history == |