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− | {{Ideology}}{{Stub | + | {{Ideology}}{{Stub}}{{infobox main|animal| |
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| name = Woodmaker | | name = Woodmaker | ||
| image = Woodmaker.png | | image = Woodmaker.png | ||
− | | description = A slow, bumbling caste of dryad which specializes in wood production. Together with its Gauranlen tree, this dryad can generate a wood-like material on an ongoing basis. However, it is slow and ineffective at work or combat. | + | | description = A slow, bumbling caste of dryad which specializes in wood production. Together with its Gauranlen tree, this dryad can generate a wood-like material on an ongoing basis. However, it is slow and ineffective at work or combat. |
− | | | + | | type = Animals |
− | | | + | | type2 = Dryads |
− | | movespeed = 3 | + | | bodysize = 0.67 |
− | | | + | | healthscale = 0.80 |
− | | | + | | hungerrate = 0.00 |
− | | | + | | movespeed = 3.00 |
− | | | + | | attack1dmg = 9 |
− | | | + | | attack1type = bite |
− | | | + | | attack1part = teeth |
− | | | + | | attack1cool = 2 |
+ | | attack2dmg = 8 | ||
+ | | attack2type = scratch | ||
+ | | attack2part = front paw | ||
+ | | attack2cool = 2 | ||
+ | | manhunter = .25 | ||
+ | | manhuntertame = 0 | ||
| diet = none | | diet = none | ||
+ | | trainable = none | ||
| wildness = 0 | | wildness = 0 | ||
− | | | + | | gestation = |
− | | | + | | lifespan = 80 |
− | | | + | | maturityage = |
+ | | armorblunt = | ||
+ | | armorsharp = | ||
+ | | marketvalue = 1 | ||
| meatname = immature dryad meat | | meatname = immature dryad meat | ||
− | | | + | | leathername = |
− | | | + | | leatheryield = |
− | | | + | | massadult = |
− | | | + | | min comfortable temperature = |
− | | | + | | max comfortable temperature = |
− | | | + | | page verified for version = 1.3.3066 |
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}} | }} | ||
'''Woodmakers''' are a caste of [[Dryads]], a type of [[animal]] added by the [[Ideology DLC]]. | '''Woodmakers''' are a caste of [[Dryads]], a type of [[animal]] added by the [[Ideology DLC]]. | ||
− | + | Generates [[wood]] x32 every two days. Maintaining 4 woodmaker dryads requires between 8.2 (Skill 0, non-Connection ideoligion) and 3.6 (Skill 20, connection ideoligion) in-game hours of pruning per day. Or between {{ticks|20500}} and {{ticks|9000}} for 64 wood. | |
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In comparison, for the same yield: | In comparison, for the same yield: | ||
* [[Fibercorn]] requires {{ticks|{{#expr: (64/{{Q|Fibercorn|Harvest Yield #}})*({{Q|Fibercorn|Harvest Work #}} + {{Q|Fibercorn|Sow Work #}}) round 2}}}} | * [[Fibercorn]] requires {{ticks|{{#expr: (64/{{Q|Fibercorn|Harvest Yield #}})*({{Q|Fibercorn|Harvest Work #}} + {{Q|Fibercorn|Sow Work #}}) round 2}}}} | ||
* [[Timbershroom]] requires {{ticks|{{#expr: (64/{{Q|Timbershroom|Harvest Yield #}})*({{Q|Timbershroom|Harvest Work #}} + {{Q|Timbershroom|Sow Work #}}) round 2}}}} | * [[Timbershroom]] requires {{ticks|{{#expr: (64/{{Q|Timbershroom|Harvest Yield #}})*({{Q|Timbershroom|Harvest Work #}} + {{Q|Timbershroom|Sow Work #}}) round 2}}}} | ||
* [[Cypress tree]] requires {{ticks|{{#expr: (64/{{Q|Cypress tree|Harvest Yield #}})*({{Q|Cypress tree|Harvest Work #}} + {{Q|Cypress tree|Sow Work #}}) round 2}}}} | * [[Cypress tree]] requires {{ticks|{{#expr: (64/{{Q|Cypress tree|Harvest Yield #}})*({{Q|Cypress tree|Harvest Work #}} + {{Q|Cypress tree|Sow Work #}}) round 2}}}} | ||
− | Note however, that | + | Note however, that the [[Plant Work Speed]] significantly affects the amount of work required, and high skill or the use of a [[field hand]] {{RoyaltyIcon}} drastically improve these numbers. |
− | + | ==Version history== | |
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− | == Version history == | ||
* [[Ideology DLC]] Release - Added. | * [[Ideology DLC]] Release - Added. | ||
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* [[Version/1.3.3101|1.3.3101]] - output every 2 days increased from 25 wood to 32 wood. | * [[Version/1.3.3101|1.3.3101]] - output every 2 days increased from 25 wood to 32 wood. | ||
{{nav|animal}} | {{nav|animal}} | ||
[[Category:Animals]] | [[Category:Animals]] | ||
[[Category:Dryad]] | [[Category:Dryad]] |