Difference between revisions of "Anima grass"
Jump to navigation
Jump to search
m |
|||
Line 15: | Line 15: | ||
|fertility sensitivity = 0 | |fertility sensitivity = 0 | ||
}} | }} | ||
− | '''Anima grass''' grows from [[anima tree]]s. It is immune to [[toxic fallout]]. | + | '''Anima grass''' grows from [[anima tree]]s when it is meditated under by a pawn. It is immune to [[toxic fallout]]. |
==Version history== | ==Version history== | ||
* [[Version/1.3.3067|1.3.3067]] - Added anima grass growth rate from meditation penalty to anima tree based on proximity to artificial buildings. | * [[Version/1.3.3067|1.3.3067]] - Added anima grass growth rate from meditation penalty to anima tree based on proximity to artificial buildings. |
Revision as of 21:08, 17 June 2022
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Anima grass
A grass infused with luminous microorganisms. Tribal peoples find that anima grass grows around the base of an anima tree as they meditate. It seems to reflect some kind of strengthening of the tree's psychic power.
Offworld scientists have tried to study the phenomenon, but the grass degenerates into normal plant matter when observed too closely.
Animals refuse eat anima grass. Tribal stories say this is done out of respect and fear.
Base Stats
Plant Stats
- Time to grow
- 1 days (1.85 days)
- Lifespan
- 60 days
- Work to Harvest
- 40 ticks (0.67 secs)
- Min Fertility
- 2%
- Fertility Sensitivity
- 0%
- Min light to grow
- 50%
Anima grass grows from anima trees when it is meditated under by a pawn. It is immune to toxic fallout.
Version history
- 1.3.3067 - Added anima grass growth rate from meditation penalty to anima tree based on proximity to artificial buildings.