Difference between revisions of "Skills"
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*Melee | *Melee | ||
*Social | *Social | ||
− | {{v| | + | {{v|{{Version}}}} ''Un-implemented skills'' |
*Cooking | *Cooking | ||
*Medicine | *Medicine | ||
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− | {{v| | + | {{v|{{Version}}}} '''<translate><!--T:4--> |
Code Specifics:</translate>''' | Code Specifics:</translate>''' | ||
ConstructionSpeedBase = 0.5 | ConstructionSpeedBase = 0.5 |
Revision as of 19:37, 11 January 2014
<translate> Characters can have variable proficiency in the following skills:
- Construction
- Growing
- Research
- Mining
- Shooting
- Melee
- Social
This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for an unknown version.
This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for an unknown version.
Un-implemented skills
- Cooking
- Medicine
- Artistic
- Crafting
The base score in each skill is 3 with a minimum of 0 and no upper limit. Each point grants different bonuses to skills:
- Working skills get a 10% increased speed
- Shooting gives a 0.20% reduced chance to miss per meter
- Hand to Hand gives a ~2.1% improved chances to hit
- Social gives 10% more impact on relations, 25% better probability of recruiting, and a ~0.5% bonus on selling and buying commodities through negotiation.
A character can have a usable skill with a score of 0 or a unusable skill (because of his backstory) with a score greater than 0.</translate>
This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for an unknown version.
This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for an unknown version.
<translate>
Code Specifics:</translate>
ConstructionSpeedBase = 0.5 ConstructionSpeedPctPerLevel = 0.15 GrowingSpeedBase = 0.2 GrowingSpeedPctBonusPerLevel = 0.12 LearnRateGlobalMultiplier = 1.1 MiningSpeedBase = 0.5 MiningSpeedPctPerLevel = 0.15 RecruitChancePerLevel = 0.05 ResearchSpeedBase = 0.1 ResearchSpeedPctPerLevel = 0.15 SocialEffectBonusPctPerLevel = 0.1 TradeablePriceImprovementPerLevel = 0.005 XpPerBurstFiredInAnger = 200 XpPerBurstFiredNeutralPawn = 50 XpPerBurstFiredPractice = 10 XpPerHarvestGrowing = 50 XpPerIncidentalSocialInteraction = 4 XpPerMeleeHit = 100 XpPerPickHitMining = 13 XpPerPlanting = 25 XpPerPrisonerChat = 50 XpPerResearchTick = 0.22 XpPerSowGrowing = 25 XpPerTickConstruction = 0.7