Difference between revisions of "Cleansweeper"
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As mechanoids, they do not need to eat, sleep, or recreate, but must use power. They use 10% power/day while actively working and 3% power/day when idle. Mechs do not count as a pawn for determining [[raid points]], but still contribute towards wealth. | As mechanoids, they do not need to eat, sleep, or recreate, but must use power. They use 10% power/day while actively working and 3% power/day when idle. Mechs do not count as a pawn for determining [[raid points]], but still contribute towards wealth. | ||
− | Cleanswepers [[clean]], at 50% speed. They also move slower than a human, at 3.4 cells/s. | + | Cleanswepers [[clean]], at 50% speed. Like other pawns, they can only clean in the designated [[home area]]. They also move slower than a human, at 3.4 cells/s. |
== Analysis == | == Analysis == | ||
− | + | Cleansweepers do one thing well, and that is to neaten out your colony. Dirt is [[beauty|ugly]] to look at, makes [[infection]] more likely, and will lower a room's impressiveness. As impressive rooms directly help a colonist's [[mood]], a dedicated cleaner really helps with making your pawns happy. They are quite cheap, too, once you get the infastructure - one cleansweeper is all you really need for a small-medium sized base. | |
− | + | You may want to set a [[zone]] to control where the cleansweeper goes. Otherwise, it waste its time cleaning the outdoors. | |
− | + | ||
− | + | Note that a cleaner robot really serves to take place of a human, so if you have an excess of human labor, then the mech might be redundant (though this could also mean assigning more tasks to do). Cleaners have the advantage of working longer, and not being impacted by mood itself - it won't be bothered by [[corpse]]s, for example. | |
== Health == | == Health == |
Revision as of 05:19, 24 October 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
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Cleansweeper
Base Stats
- Type
- [[]]
A cleansweeper is a mechanoid added by the Biotech DLC.
Summary
Cleansweepers are light mechanoids. They are created from a standard mech gestator with 1 basic subcore and 50 steel, taking up 1 bandwidth from a mechanitor. They recharge in a mech recharger (50% power/day), creating 5 wastepacks whenever the recharger's waste is filled up.
As mechanoids, they do not need to eat, sleep, or recreate, but must use power. They use 10% power/day while actively working and 3% power/day when idle. Mechs do not count as a pawn for determining raid points, but still contribute towards wealth.
Cleanswepers clean, at 50% speed. Like other pawns, they can only clean in the designated home area. They also move slower than a human, at 3.4 cells/s.
Analysis
Cleansweepers do one thing well, and that is to neaten out your colony. Dirt is ugly to look at, makes infection more likely, and will lower a room's impressiveness. As impressive rooms directly help a colonist's mood, a dedicated cleaner really helps with making your pawns happy. They are quite cheap, too, once you get the infastructure - one cleansweeper is all you really need for a small-medium sized base.
You may want to set a zone to control where the cleansweeper goes. Otherwise, it waste its time cleaning the outdoors.
Note that a cleaner robot really serves to take place of a human, so if you have an excess of human labor, then the mech might be redundant (though this could also mean assigning more tasks to do). Cleaners have the advantage of working longer, and not being impacted by mood itself - it won't be bothered by corpses, for example.
Health
Specify body type when known.
Version history
- Biotech DLC Release - Added.
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