Difference between revisions of "Mech recharger"
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− | {{Biotech}}{{stub}}{{infobox main|building| | + | {{Biotech}}{{stub|reason= General. Also ensure parity with [[Large mech recharger]]}}{{See also|Large mech recharger}}{{infobox main|building| |
| name = Mech recharger | | name = Mech recharger | ||
| image = | | image = | ||
− | | description = | + | | description = Lightweight mechanoids can recharge here. During recharge, this recharger produces toxic wastepacks and stores them internally. Haulers must remove the wastepacks from time to time. |
| type = Building | | type = Building | ||
| type2 = | | type2 = | ||
| placeable = | | placeable = | ||
| path cost = | | path cost = | ||
− | | passability = | + | | passability = PassThroughOnly |
| blockswind = | | blockswind = | ||
| cover = | | cover = | ||
| minifiable = | | minifiable = | ||
− | | size = | + | | size = 3 * 1 |
− | | flammability = | + | | flammability = 0.5 |
− | | hp = | + | | hp = 150 |
| beauty = | | beauty = | ||
− | | power = | + | | mass base = 25 |
+ | | power = -200 | ||
| terrain affordance = | | terrain affordance = | ||
− | | research = | + | | research = Basic mechtech |
− | + | | work to make = 8000 | |
− | + | | resource 1 = Steel | |
− | | work to make = | + | | resource 1 amount = 125 |
− | | resource 1 = | + | | resource 2 = Component |
− | | resource 1 amount = | + | | resource 2 amount = 1 |
− | | resource 2 = | ||
− | | resource 2 amount = | ||
| thingCategories = | | thingCategories = | ||
}} | }} | ||
== Acquisition == | == Acquisition == | ||
− | + | Mech rechargers can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work | |
+ | |||
== Summary == | == Summary == | ||
Mech rechargers constantly require 200 W of direct, electrical [[power]], even when not actively recharging a mech. They are placed on the ground and can't be minified, or uninstalled. | Mech rechargers constantly require 200 W of direct, electrical [[power]], even when not actively recharging a mech. They are placed on the ground and can't be minified, or uninstalled. |
Revision as of 13:12, 18 December 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General. Also ensure parity with Large mech recharger. |
Mech recharger
Lightweight mechanoids can recharge here. During recharge, this recharger produces toxic wastepacks and stores them internally. Haulers must remove the wastepacks from time to time.
Base Stats
- Type
- Building
- Mass
- 25 kg
- HP
- 150
- Flammability
- 50%
Building
- Size
- 3 × 1
- Passability
- PassThroughOnly
- Power
- -200 W
Creation
- Required Research
- Basic mechtech
- Work To Make
- 8,000 ticks (2.22 mins)
Acquisition
Mech rechargers can be constructed once the Basic mechtech research project has been completed. They require 125 Steel, 1 Component and 8,000 ticks (2.22 mins) of work
Summary
Mech rechargers constantly require 200 W of direct, electrical power, even when not actively recharging a mech. They are placed on the ground and can't be minified, or uninstalled.
Mech rechargers can recharge light mechanoids. This includes:
A recharger gives the mechanoid 50% of their power need per day. This accumulates the recharger's waste meter. When a recharger is full of waste, a hauler can pick up 5 toxic wastepacks from the recharger. The exact amount of waste technically depends on the mechanoid, but all light mechanoids excrete 5 wastepacks. The existence of waste does not stop the recharger.
Suitable mechs will seek a recharger once reaching a configurable amount of charge, and a control group of mechs can be commanded to recharge (or avoid recharging) at will.
Analysis
?
Version history
- Biotech DLC Release - Added.