Difference between revisions of "Warped obelisk"

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| name = Warped obelisk
 
| name = Warped obelisk
 
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The Warped Obelisk <small>(also referred to as the "Abductor")</small> is one three potential obelisks that may arrive at your colony. The '''Warped Obelisk''' will kidnap creatures and colonists on activation, sending them to an alternate dimension called '''The Labyrinth'''
  
The Warped Obelisk is one three potential obelisks that may arrive at your colony. The '''Warped Obelisk''' will kidnap creatures and colonists on activation, sending them to an alternate dimension called '''The Labyrinth'''
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== Acquisition ==
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The Warped Obelisk has a chance to spawn at any point after activating the Void monolith.
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== Summary ==
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The Warped Obelisk <small>(also referred to as the "Abductor")</small> is one three potential obelisks that may arrive at your colony. The '''Warped Obelisk''' will kidnap creatures and colonists on activation, sending them to an alternate dimension called '''The Labyrinth'''
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* When a colonist interacts with the obelisk <small>(studying/suppressing)</small> there is a chance they will begin vanishing into thin air, transporting them into '''The Labyrinth'''
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* When it reaches 100% or is attacked it will teleport colonists into '''The Labyrinth''' at random.
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* after 10 Anomaly research points from studying the obelisk a teleport button will appear. (15-80 day cooldown)
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* Inside the '''The Labyrinth''' you can find gray boxes and corpses with food, organs, and weapons.
  
== Acquisition ==
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* Once you have found the warped obelisk inside of '''The Labyrinth''' you can interact with it to be teleported back to your base. When you return the obelisk will be gone. Some flesh beasts return with you.
Acquisition text
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* To deactivate you need 30 Advanced Anomaly research points from studying the obelisk and two ''shards''. Once deactivated the button is removed.
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== Known Bugs ==
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* Bug in the code that teleports pawns out; if there is a mountain/large hill over the area of your home map that corresponds to the obelisk's location on the labyrinth map it won't work. Possible Fix? Dev Mode/clearing area the game wants to put them.
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* The "Geological Landforms" Mod is known to cause bugs with this obelisk.
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* Bug that makes '''The Labyrinth''' load forever, Possible Fix? Unsubscribing and resubscribing to Vanilla Expanded Framework/Checking your mod load order/Incompatible Mod?.
  
== Summary ==
 
SUMMARY TEXT
 
  
 
== Analysis ==
 
== Analysis ==
ANALYSIS TEXT
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== Version history ==  
 
== Version history ==  

Revision as of 22:44, 14 April 2024

Warped obelisk

Base Stats

Type
[[{{{type}}}]]

The Warped Obelisk (also referred to as the "Abductor") is one three potential obelisks that may arrive at your colony. The Warped Obelisk will kidnap creatures and colonists on activation, sending them to an alternate dimension called The Labyrinth

Acquisition

The Warped Obelisk has a chance to spawn at any point after activating the Void monolith.

Summary

The Warped Obelisk (also referred to as the "Abductor") is one three potential obelisks that may arrive at your colony. The Warped Obelisk will kidnap creatures and colonists on activation, sending them to an alternate dimension called The Labyrinth

  • When a colonist interacts with the obelisk (studying/suppressing) there is a chance they will begin vanishing into thin air, transporting them into The Labyrinth
  • When it reaches 100% or is attacked it will teleport colonists into The Labyrinth at random.
  • after 10 Anomaly research points from studying the obelisk a teleport button will appear. (15-80 day cooldown)
  • Inside the The Labyrinth you can find gray boxes and corpses with food, organs, and weapons.
  • Once you have found the warped obelisk inside of The Labyrinth you can interact with it to be teleported back to your base. When you return the obelisk will be gone. Some flesh beasts return with you.
  • To deactivate you need 30 Advanced Anomaly research points from studying the obelisk and two shards. Once deactivated the button is removed.

Known Bugs

  • Bug in the code that teleports pawns out; if there is a mountain/large hill over the area of your home map that corresponds to the obelisk's location on the labyrinth map it won't work. Possible Fix? Dev Mode/clearing area the game wants to put them.
  • The "Geological Landforms" Mod is known to cause bugs with this obelisk.
  • Bug that makes The Labyrinth load forever, Possible Fix? Unsubscribing and resubscribing to Vanilla Expanded Framework/Checking your mod load order/Incompatible Mod?.


Analysis

Version history

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