Difference between revisions of "User:Turnovus"

From RimWorld Wiki
Jump to navigation Jump to search
m (Dropped in the table template just to make sure it works.)
 
(7 intermediate revisions by the same user not shown)
Line 1: Line 1:
= Some Medicine =
+
[[User:Turnovus/Sandbox]]
{{Infobox main|medicine
 
| name = Some Medicine
 
| image = Glitterworld medicine.png
 
| description = Medicine for making boo-boos better.
 
<!-- Base Stats -->
 
| Flammability = 7000
 
<!-- Medical -->
 
| medical potency base = 0.01
 
}}
 
This is medicine.
 
  
== Summary ==
+
I don't mind if people take over projects I'm working on and finish them before I can. I'm lazy and slow anyways, so it just guarantees that my work actually gets done.
Medicine is used to make sick people better.
 
  
<sub>Start of template</sub>
+
=== Rest In Peace ===
 +
==== Pre-1.5 Heavy SMG Texture ====
 +
B19 ~ 1.5.4062
 +
{{Stacked image|Chemical Dependency.png|HeavySMG Old.png|128|Example text|Genes#Ageless}}
  
The amount of XP gained from tending depends on the type of medicine used, and what it is used on (human or animal). The equation for this is:
+
=== Things I've Learned ===
{| class="wikitable"
+
* The styling station can be used to get close-up pictures of pawns
|-
+
** The dark background can be hard to remove
| XP = Medicine XP Factor &times; Patient XP Factor &times; Doctor's Learning Rate
+
** There might be a way to yoink in-engine pawn textures from the game and write them to hard drive, further investigation needed
|}
 
Where:
 
* Medicine XP Factor is the medicine's potency multiplied by 0.7, and clamped in the range of 0.5 and 1.
 
* Patient XP Factor is a multiplier from the patient type. 175x for animal patients, and 500x for human patients.
 
* Doctor's Learning Rate is the doctor's own multiplier on XP gained for the medicine skill. See "[[Skills#Improving_skills|Improving Skills]]" for more details.
 
  
{| class="wikitable"
+
=== My Favorite Images ===
|-
+
==== Base Design ====
! rowspan=2 | Medicine !! rowspan=2 | Potency !! rowspan=2 | <abbr title="Potency * 0.7, clamped at 0.5 and 1.0.">XP Factor</abbr> !!colspan=2 | Tend XP from patient
+
<gallery>
|-
+
Compact hospital layout.png
! <abbr title="500 * XP Factor>Human</abbr> !! <abbr title="175 * XP Factor>Animal</abbr>
+
Daylilies dining room.png
|-
+
</gallery>
| [[File:Doctor care but no medicine.png|16px]] None || 0.30 || 0.5 || 250 || 87.5
 
|-
 
| {{Icon small|Herbal medicine}} [[Herbal medicine]] || 0.60 || 0.5 || 250 || 87.5
 
|-
 
| {{Icon small|Medicine}} [[Medicine]] || 1.00 || 0.7 || 350 || 122.5
 
|-
 
| {{Icon small|Glitterworld medicine}} [[Glitterworld medicine]] || 1.60 || 1 || 500 || 175
 
|}
 
 
 
<sub>End of template</sub>
 
 
 
== Analysis ==
 
Medicine should only be used on people who you want to not die.
 
 
 
{{Medicine Experience Gain Table}}
 

Latest revision as of 02:37, 23 April 2024

User:Turnovus/Sandbox

I don't mind if people take over projects I'm working on and finish them before I can. I'm lazy and slow anyways, so it just guarantees that my work actually gets done.

Rest In Peace[edit]

Pre-1.5 Heavy SMG Texture[edit]

B19 ~ 1.5.4062

Example text
Example text

Things I've Learned[edit]

  • The styling station can be used to get close-up pictures of pawns
    • The dark background can be hard to remove
    • There might be a way to yoink in-engine pawn textures from the game and write them to hard drive, further investigation needed

My Favorite Images[edit]

Base Design[edit]