Difference between revisions of "User:Arcangelus/Sandbox"

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https://rimworldwiki.com/index.php?title=Environment
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=== Naturally generated surfaces ===
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{{For|the artificial flooring|Floors#Comparison table{{!}}Floors}}
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{| {{STDT| sortable c_25 text-center}}
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! Type !! Move Speed <br/>Modifier !! [[Plants#Fertility|Fertility]] !! Terrain<br/>Support !! Diggable !! Terrain<br/>Type !! Beauty !! Cleanliness !! Filth masks !! Dries To !! Others !! Path cost !! perceived path costs vs path costs
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|- id="Broken asphalt"
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! Broken asphalt
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| 100% || 0% || Heavy || {{Cross}} || - || -1 || 2 || Unnatural || - || Road || 0 ||
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|- id="Packed dirt"
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! Packed dirt
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| 100% || 0% || Heavy || {{Check}} || Soil || -1 || -1 || Unnatural || - || Road || 1 || Generates Filth_Dirt
 +
 +
|- id="Chest-deep moving water"
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! Chest-deep moving water
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| 22% || 0% || Bridgeable || {{Cross}} || - || 0 || 0 || None || - || water<ref>All water tiles triple the deterioration rate and extinguishes Fire. WaterInEyes</ref> || 0 ||
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|- id="Deep ocean water"
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! Deep ocean water
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| 0% || 0% || None || {{Cross}} || - || 0 || 0 || None || - || water, ocean || 300 || Impassable
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|- id="Deep water"
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! Deep water
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| 0% || 0% || None || {{Cross}} || - || 0 || 0 || None || - || water || 300 || Impassable
 +
 +
|- id="Shallow ocean water"
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! Shallow ocean water
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| 30% || 0% || ShallowWater, Bridgeable || {{Cross}} || - || 0 || 0 || None || Gravel || water, ocean || 30 ||
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|- id="Shallow moving water"
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! Shallow moving water
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| 30% || 0% || ShallowWater, Bridgeable, MovingFluid || {{Cross}} || - || 0 || 0 || None || - || water, River || 30 ||
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|- id="Shallow water"
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! Shallow water
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| 30% || 0% || ShallowWater, Bridgeable || {{Cross}} || - || 0 || 0 || None || Gravel || water || 30 ||
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|- id="Marsh"
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! Marsh
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| 30% || 0% || ShallowWater, Bridgeable || {{Cross}} || - || -3/0 || -2 || None || Soil ||  || 30 || Generates Filth_Dirt, extinguishes Fire, MudInEyes.
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|- id="Soil"
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! Soil
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| 87% || 100% || Heavy, GrowSoil || {{Check}} || Soil || -3/0 || -1 || Unnatural || - || Soil || 2 || Generates Filth_Dirt, DirtInEyes, Soil
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|- id="Lichen-covered soil"
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! Lichen-covered soil
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| 81% || 100% || Heavy, GrowSoil || {{Check}} || Soil || -3/0 || -1 || Unnatural || - || Soil || 3 || Generates Filth_Dirt, DirtInEyes, Soil
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|- id="Marshy soil"
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! Marshy soil
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| 46% || 100% || Light, GrowSoil, Bridgeable || {{Check}} || Soil || -3/0 || -2 || Unnatural || Soil || Soil || 2 || Generates Filth_Dirt, DirtInEyes, Soil
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|- id="Rich soil"
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! Rich soil
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| 87% || 140% || Heavy, GrowSoil, Bridgeable || {{Check}} || Soil || -3/0 || -1 || Unnatural || Soil || Soil || 2 || Generates Filth_Dirt, DirtInEyes, Soil
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 +
|- id="Stony soil" <!--aka Gravel-->
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! Stony soil
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| 87% || 70% || Heavy, GrowSoil, Bridgeable || {{Check}} || ? || -3/0 || -1 || Unnatural || - || Soil || 2 || Generates Filth_Dirt, GravelInEyes, Soil
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|- id="Sand"
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! Sand
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| 76% || 10% || Heavy ||{{Check}} || Sand || -3/0 || -1 || Unnatural || Sand || - || 4 || Generates Filth_Sand, SandInEyes
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|- id="Soft sand"
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! Soft sand
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| 52% || 0% || Light || {{Check}} || Sand || -3/0 || -1 || Unnatural || Sand || Sand || 14 || Generates Filth_Sand, SandInEyes
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|- id="Mud"
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! Mud
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| 52% || 0% || Bridgeable || {{Cross}} || Soil || -3/0 || -2 || Unnatural || Soil || - || 14 || Generates Filth_Dirt, MudInEyes
 +
|- id="Ice"
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! Ice
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| 52% || 0% || Heavy || {{Check}} || - || -3/0 || 0 || Unnatural || - || - || 14 || Generates Filth_Dirt
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 +
|- id="Polluted soil"
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! [[Pollution|Polluted soil]]
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| 87% || 50% || Heavy || || Soil
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|- id="Rough stone"
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! [[Rough stone]]
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| {{%|{{Q|Rough stone|Move Speed Factor}} }} || 0% || Heavy || || Stone
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|- id="Rough-hewn stone"
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! [[Rough-hewn stone]]
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| {{%|{{Q|Rough-hewn stone|Move Speed Factor}} }}|| 0% || Heavy || || Stone
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|- id="Smooth stone"
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! [[Smooth stone]]
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| {{%|{{Q|Smooth stone|Move Speed Factor}} }}|| 0% || Heavy || || Stone
 +
|}

Revision as of 21:08, 23 July 2024

Welcome to the RimWorld Wiki sandbox!
This sandbox is where you can experiment and practice working on a wiki page. This page will usually have little or no content. Feel free to add content or to make changes and save them to see the results.

To learn about editing and formatting start here: Help:Contents. Just start with the basics... enter some text, and learn the other pieces as you go.

Your content contributions are welcome and important. The wiki is a collaborative effort and others can help with formatting and other improvements.]

Best wishes!

Creating page.

  • Do changes here appear on Recent changes? Yes.
  • Does this apply to sandbox as well?

subst:


https://rimworldwiki.com/index.php?title=Environment

Naturally generated surfaces

Type Move Speed
Modifier
Fertility Terrain
Support
Diggable Terrain
Type
Beauty Cleanliness Filth masks Dries To Others Path cost perceived path costs vs path costs
Broken asphalt 100% 0% Heavy Ex.png - -1 2 Unnatural - Road 0
Packed dirt 100% 0% Heavy Check.png Soil -1 -1 Unnatural - Road 1 Generates Filth_Dirt
Chest-deep moving water 22% 0% Bridgeable Ex.png - 0 0 None - water[1] 0
Deep ocean water 0% 0% None Ex.png - 0 0 None - water, ocean 300 Impassable
Deep water 0% 0% None Ex.png - 0 0 None - water 300 Impassable
Shallow ocean water 30% 0% ShallowWater, Bridgeable Ex.png - 0 0 None Gravel water, ocean 30
Shallow moving water 30% 0% ShallowWater, Bridgeable, MovingFluid Ex.png - 0 0 None - water, River 30
Shallow water 30% 0% ShallowWater, Bridgeable Ex.png - 0 0 None Gravel water 30
Marsh 30% 0% ShallowWater, Bridgeable Ex.png - -3/0 -2 None Soil 30 Generates Filth_Dirt, extinguishes Fire, MudInEyes.
Soil 87% 100% Heavy, GrowSoil Check.png Soil -3/0 -1 Unnatural - Soil 2 Generates Filth_Dirt, DirtInEyes, Soil
Lichen-covered soil 81% 100% Heavy, GrowSoil Check.png Soil -3/0 -1 Unnatural - Soil 3 Generates Filth_Dirt, DirtInEyes, Soil
Marshy soil 46% 100% Light, GrowSoil, Bridgeable Check.png Soil -3/0 -2 Unnatural Soil Soil 2 Generates Filth_Dirt, DirtInEyes, Soil
Rich soil 87% 140% Heavy, GrowSoil, Bridgeable Check.png Soil -3/0 -1 Unnatural Soil Soil 2 Generates Filth_Dirt, DirtInEyes, Soil
Stony soil 87% 70% Heavy, GrowSoil, Bridgeable Check.png ? -3/0 -1 Unnatural - Soil 2 Generates Filth_Dirt, GravelInEyes, Soil
Sand 76% 10% Heavy Check.png Sand -3/0 -1 Unnatural Sand - 4 Generates Filth_Sand, SandInEyes
Soft sand 52% 0% Light Check.png Sand -3/0 -1 Unnatural Sand Sand 14 Generates Filth_Sand, SandInEyes
Mud 52% 0% Bridgeable Ex.png Soil -3/0 -2 Unnatural Soil - 14 Generates Filth_Dirt, MudInEyes
Ice 52% 0% Heavy Check.png - -3/0 0 Unnatural - - 14 Generates Filth_Dirt
Polluted soil 87% 50% Heavy Soil
Rough stone 87% 0% Heavy Stone
Rough-hewn stone 93% 0% Heavy Stone
Smooth stone 100% 0% Heavy Stone
  1. All water tiles triple the deterioration rate and extinguishes Fire. WaterInEyes