Difference between revisions of "Gray wall"

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== Summary ==
 
== Summary ==
Gray walls create an inescapable space outside of the generated rooms, requiring players to force open [[gray doors]] in order to explore further. Rooms in the labyrinth are generated with a 2 layer thick border of gray wall, only cut through with 1 tile wide hallways connecting rooms and the common case of two rooms generating 1 tile away from each other.
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Gray walls create an inescapable space outside of the generated rooms, requiring players to force open [[gray door]]s in order to explore further. Rooms in the labyrinth are generated with a 2 layer thick border of gray wall, only cut through with 1 tile wide hallways connecting rooms and the common case of two rooms generating 1 tile away from each other.
  
 
== Analysis ==
 
== Analysis ==

Latest revision as of 17:15, 1 August 2024

Gray wall

Gray wall

An impassable gray wall.

Base Stats

Type
BuildingsWall
Flammability
0%

Building

Size
1 × 1
Passability
impassable
Technical
defName
GrayWall


Gray wall is an indestructible wall found exclusively in the Labyrinth.

Summary[edit]

Gray walls create an inescapable space outside of the generated rooms, requiring players to force open gray doors in order to explore further. Rooms in the labyrinth are generated with a 2 layer thick border of gray wall, only cut through with 1 tile wide hallways connecting rooms and the common case of two rooms generating 1 tile away from each other.

Analysis[edit]

One tile wide walls can usually be used to identify adjacent rooms yet to be uncovered by fog, where the obelisk room seems very likely to connect to other rooms with 1 tile wide walls. With its circular shape, this can help to identify the location of this important room.

Gallery[edit]

Version history[edit]