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| === Naturally generated surfaces === | | === Naturally generated surfaces === |
| :{{For|the artificial flooring|Floors#Comparison table{{!}}Floors}} | | :{{For|the artificial flooring|Floors#Comparison table{{!}}Floors}} |
− | {| {{STDT| sortable c_25 text-center}}
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− | ! Type !! Move Speed <br/>Modifier !! [[Plants#Fertility|Fertility]] !! Terrain<br/>Support !! [[Bridge]]able !! Diggable<ref>Able to dig graves</ref> !! Terrain<br/>Type !! Beauty !! Cleanliness !! Filth<br/>mask<ref>All Natural Terrains that accept filth only accept '''Unnatural''' filth.</ref> !! Dries To<ref>As Stony soil doesn't exist in [[Sea ice]] nor [[Ice sheet]], it dries to Ice instead.</ref> !! Others !! Path<br/>cost !! Generated<br/>Filth !! Extra
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− | |- id="Broken asphalt"
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− | ! Broken asphalt
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− | | 100% || 0% || Heavy || {{Cross}} || {{Cross}} || - || -1 || 2 || {{Check}} || - || Road || 0 || ||
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− | |- id="Packed dirt"
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− | ! Packed dirt
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− | | 100% || 0% || Heavy || {{Cross}} || {{Check}} || Soil || -1 || -1 || {{Check}} || - || Road || 1 || Filth_Dirt ||
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| | | |
− | |- id="Chest-deep moving water"
| + | The function SpeedPercentString is: |
− | ! Chest-deep moving water
| + | 13/(13 + Path cost) |
− | | 22% || 0% || - || {{Check}} || {{Cross}} || - || 0 || 0 || {{Cross}} || - || water<ref>All water tiles triple the deterioration rate and extinguishes Fire. Also allows the '''WaterInEyes''' attack.</ref> || 42 || ||
| + | Also uses float points, for some reason. |
− | |- id="Deep ocean water"
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− | ! Deep ocean water
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− | | 0% || 0% || - || {{Cross}} || {{Cross}} || - || 0 || 0 || {{Cross}} || - || water<br/> ocean || 300 || || Impassable
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− | |- id="Deep water"
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− | ! Deep water
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− | | 0% || 0% || - || {{Cross}} || {{Cross}} || - || 0 || 0 || {{Cross}} || - || water || 300 || || Impassable
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| | | |
− | |- id="Shallow ocean water"
| + | For setting categories on [[Template:Version Nav]]. Need more testing before replacing:<br/> |
− | ! Shallow ocean water
| + | <code><nowiki>{{#ifeq:{{#titleparts: {{PAGENAME}} | 1 }} | Version | [[Category:PC version|{{#invoke:String|match|{{PAGENAME}} |%d+|match=1}}.{{#invoke:String|match| {{PAGENAME}} |%d+|match=2}}]] | [[Category:Console version]] }}</nowiki></code>. This adds specific a category based on the version, but won't work well for the Alphas/Betas. |
− | | 30% || 0% || ShallowWater || {{Check}} || {{Cross}} || - || 0 || 0 || {{Cross}} || Stony soil || water<br/> ocean || 30 || ||
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− | |- id="Shallow moving water"
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− | ! Shallow moving water
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− | | 30% || 0% || ShallowWater<br/> MovingFluid || {{Check}} || {{Cross}} || - || 0 || 0 || {{Cross}} || - || water<br/> River || 30 || ||
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− | |- id="Shallow water"
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− | ! Shallow water
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− | | 30% || 0% || ShallowWater || {{Check}} || {{Cross}} || - || 0 || 0 || {{Cross}} || Stony soil || water || 30 || ||
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− | |- id="Marsh"
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− | ! Marsh
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− | | 30% || 0% || ShallowWater || {{Check}} || {{Cross}} || - || -3/0 || -2 || {{Cross}} || Soil || || 30 || Filth_Dirt || extinguishes Fire<br/> MudInEyes.
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| | | |
− | |- id="Soil"
| + | Current Version:<br/> |
− | ! Soil
| + | <code><nowiki>{{#ifeq: {{#sub:{{#var:pagename}}||8}}|Version/| [[Category:PC version|{{#explode:{{#var:pagename}}|.|-3}}.{{#ifexpr: {{#len:{{#explode:{{#var:pagename}}|.|-2}} }} = 1 | 0 }}{{#explode:{{#var:pagename}}|.|-2}}.{{#explode:{{#var:pagename}}|.|-1}}]]}}{{#ifeq: {{#sub:{{#var:pagename}}||16}}|Console version/|[[Category:Console version]]}}</nowiki></code> |
− | | 87% || 100% || Heavy<br/> GrowSoil || {{Cross}} || {{Check}} || Soil || -3/0 || -1 || {{Check}} || - || Soil || 2 || Filth_Dirt || DirtInEyes<br/> Soil
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− | |- id="Lichen-covered soil"
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− | ! Lichen-covered soil
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− | | 81% || 100% || Heavy<br/> GrowSoil || {{Cross}} || {{Check}} || Soil || -3/0 || -1 || {{Check}} || - || Soil || 3 || Filth_Dirt || DirtInEyes<br/> Soil
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− | |- id="Marshy soil"
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− | ! Marshy soil
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− | | 46% || 100% || Light<br/> GrowSoil || {{Check}} || {{Check}} || Soil || -3/0 || -2 || {{Check}} || Soil || Soil || 2 || Filth_Dirt || DirtInEyes<br/> Soil
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− | |- id="Rich soil" | |
− | ! Rich soil
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− | | 87% || 140% || Heavy<br/> GrowSoil || {{Check}} || {{Check}} || Soil || -3/0 || -1 || {{Check}} || Soil || Soil || 2 || Filth_Dirt || DirtInEyes<br/> Soil
| |
| | | |
− | |- id="Gravel"
| + | Intermediate Version:<br/> |
− | ! Stony soil
| + | <code><nowiki>{{#ifeq: {{#titleparts: {{PAGENAME}} | 1 }} | Version | [[Category:PC version]] | [[Category:Console version]] }}</nowiki></code> This replicates the current effect with less overhead. |
− | | 87% || 70% || Heavy<br/> GrowSoil || {{Check}} || {{Check}} || - || -3/0 || -1 || {{Check}} || - || Soil || 2 || Filth_Dirt || GravelInEyes<br/> Soil
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− | | |
− | |- id="Sand"
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− | ! Sand
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− | | 76% || 10% || Heavy || {{Cross}} || {{Check}} || Sand || -3/0 || -1 || {{Check}} || - || Sand || 4 || Filth_Sand || SandInEyes
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− | |- id="Soft sand"
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− | ! Soft sand
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− | | 52% || 0% || Light || {{Cross}} || {{Check}} || Sand || -3/0 || -1 || {{Check}} || Sand || Sand || 14 || Filth_Sand || SandInEyes
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− | | |
− | |- id="Mud"
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− | ! Mud
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− | | 52% || 0% || - || {{Check}} || {{Cross}} || Soil || -3/0 || -2 || {{Check}} || Soil || - || 14 || Filth_Dirt || MudInEyes
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− | |- id="Ice"
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− | ! Ice
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− | | 52% || 0% || Heavy || {{Cross}} || {{Check}} || - || -3/0 || 0 || {{Check}} || - || - || 14 || Filth_Dirt ||
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− | | |
− | |- id="Polluted soil"
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− | ! [[Pollution|Polluted soil]]
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− | | 87% || 50% || Heavy || {{Cross}} || || Soil ||
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− | |- id="Rough stone"
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− | ! [[Rough stonestone]]
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− | | {{%|{{Q|Rough stone|Move Speed Factor}} }} || 0% || Heavy || {{Cross}} || || Stone ||
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− | |- id="Rough-hewn stone"
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− | ! [[Rough-hewn stone]]
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− | | {{%|{{Q|Rough-hewn stone|Move Speed Factor}} }}|| 0% || Heavy || {{Cross}} || || Stone ||
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− | |- id="Smooth stone"
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− | ! [[Smooth stone]]
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− | | {{%|{{Q|Smooth stone|Move Speed Factor}} }}|| 0% || Heavy || {{Cross}} || || Stone ||
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− | |}
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− | | |
− | '''Light''': Supports light structure<br/>
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− | '''Medium''': Supports medium structures<br/>
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− | '''Heavy''': Supports heavy structures<br/>
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− | '''ShallowWater''': Can be built on with things that are waterproof<br/>
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− | '''MovingFluid/moving water''': Contains power usable for hydroelectrics<br/>
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− | '''Bridgeable''': Bridge can be built here<br/>
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− | '''GrowSoil/growable''': Things can grow here. Unsure if is does anything or if merely indicative.<br/>
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− | '''Diggable''': For graves<br/>
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− | '''SmoothableStone/smoothable''': Can be ground and smoothed into smooth stone<br/>
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− | | |
− | -----
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− | #Mod-development
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− | say, it seems like the Wiki may be wrong about smoothed floors being worth 8 wealth? Unless "5f" translates to 8
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− | | |
− | I see the terraindef for Stone is set to 5f here, in TerrainDefGenerator_Stone.cs:
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− | | |
− | StatUtility.SetStatValueInList(ref smooth.statBases, StatDefOf.Beauty, 2f);
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− | StatUtility.SetStatValueInList(ref smooth.statBases, StatDefOf.MarketValue, 5f);
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− | (this is in 1.5, haven't checked the source for 1.4 or before. Trying to make a mod to set smoothed floor wealth as nothing)
| |
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Creating page.
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- Does this apply to sandbox as well?
subst:
https://rimworldwiki.com/index.php?title=Environment
Naturally generated surfaces[edit]
For the artificial flooring, see
Floors.
The function SpeedPercentString is:
13/(13 + Path cost)
Also uses float points, for some reason.
For setting categories on Template:Version Nav. Need more testing before replacing:
{{#ifeq:{{#titleparts: {{PAGENAME}} | 1 }} | Version | [[Category:PC version|{{#invoke:String|match|{{PAGENAME}} |%d+|match=1}}.{{#invoke:String|match| {{PAGENAME}} |%d+|match=2}}]] | [[Category:Console version]] }}
. This adds specific a category based on the version, but won't work well for the Alphas/Betas.
Current Version:
{{#ifeq: {{#sub:{{#var:pagename}}||8}}|Version/| [[Category:PC version|{{#explode:{{#var:pagename}}|.|-3}}.{{#ifexpr: {{#len:{{#explode:{{#var:pagename}}|.|-2}} }} = 1 | 0 }}{{#explode:{{#var:pagename}}|.|-2}}.{{#explode:{{#var:pagename}}|.|-1}}]]}}{{#ifeq: {{#sub:{{#var:pagename}}||16}}|Console version/|[[Category:Console version]]}}
Intermediate Version:
{{#ifeq: {{#titleparts: {{PAGENAME}} | 1 }} | Version | [[Category:PC version]] | [[Category:Console version]] }}
This replicates the current effect with less overhead.