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| 13/(13 + Path cost) | | 13/(13 + Path cost) |
| Also uses float points, for some reason. | | Also uses float points, for some reason. |
− | {| {{STDT| sortable c_25 text-center}}
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− | ! Type !! Move Speed <br/>Modifier !! [[Plants#Fertility|Fertility]] !! Terrain<br/>Support !! [[Bridge]]able !! Diggable<ref>Able to dig graves</ref> !! Terrain<br/>Type !! Beauty !! Cleanliness !! Filth<br/>mask<ref>All Natural Terrains that accept filth only accept '''Unnatural''' filth.</ref> !! Dries To<ref>As Stony soil doesn't exist in [[Sea ice]] nor [[Ice sheet]], it dries to Ice instead.</ref> !! Others !! Path<br/>cost !! Generates<br/>Filth !! Extra
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− | |- id="Broken asphalt"
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− | ! Broken asphalt
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− | | 100% || 0% || Heavy || {{Cross}} || {{Cross}} || - || -1 || 2 || {{Check}} || - || Road || 0 || {{Cross}} ||
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− | |- id="Packed dirt"
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− | ! Packed dirt
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− | | 92.9% || 0% || Heavy || {{Cross}} || {{Check}} || Soil || -1 || -1 || {{Check}} || - || Road || 1 || [[Filth#Dirt|Dirt]] ||
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| | | |
− | |- id="Chest-deep moving water"
| + | For setting categories on [[Template:Version Nav]]. Need more testing before replacing:<br/> |
− | ! Chest-deep moving water
| + | <code><nowiki>{{#ifeq:{{#titleparts: {{PAGENAME}} | 1 }} | Version | [[Category:PC version|{{#invoke:String|match|{{PAGENAME}} |%d+|match=1}}.{{#invoke:String|match| {{PAGENAME}} |%d+|match=2}}]] | [[Category:Console version]] }}</nowiki></code>. This adds specific a category based on the version, but won't work well for the Alphas/Betas. |
− | | 23.6% || 0% || - || {{Check}} || {{Cross}} || - || 0 || 0 || {{Cross}} || - || water<ref>All water tiles triple the deterioration rate and extinguishes Fire. Also allows the '''WaterInEyes''' attack.</ref> || 42 || {{Cross}} ||
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− | |- id="Deep ocean water"
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− | ! Deep ocean water
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− | | 0% || 0% || - || {{Cross}} || {{Cross}} || - || 0 || 0 || {{Cross}} || - || water<br/> ocean || 300 || {{Cross}} || Impassable<ref>It would be 4.2% otherwise</ref>
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− | |- id="Deep water" | |
− | ! Deep water
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− | | 0% || 0% || - || {{Cross}} || {{Cross}} || - || 0 || 0 || {{Cross}} || - || water || 300 || {{Cross}} || Impassable
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| | | |
− | |- id="Shallow ocean water"
| + | Current Version:<br/> |
− | ! Shallow ocean water
| + | <code><nowiki>{{#ifeq: {{#sub:{{#var:pagename}}||8}}|Version/| [[Category:PC version|{{#explode:{{#var:pagename}}|.|-3}}.{{#ifexpr: {{#len:{{#explode:{{#var:pagename}}|.|-2}} }} = 1 | 0 }}{{#explode:{{#var:pagename}}|.|-2}}.{{#explode:{{#var:pagename}}|.|-1}}]]}}{{#ifeq: {{#sub:{{#var:pagename}}||16}}|Console version/|[[Category:Console version]]}}</nowiki></code> |
− | | 30.2% || 0% || ShallowWater || {{Check}} || {{Cross}} || - || 0 || 0 || {{Cross}} || Stony soil || water<br/> ocean || 30 || {{Cross}} ||
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− | |- id="Shallow moving water" | |
− | ! Shallow moving water
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− | | 30.2% || 0% || ShallowWater<br/> MovingFluid || {{Check}} || {{Cross}} || - || 0 || 0 || {{Cross}} || - || water<br/> River || 30 || {{Cross}} ||
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− | |- id="Shallow water" | |
− | ! Shallow water
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− | | 30.2% || 0% || ShallowWater || {{Check}} || {{Cross}} || - || 0 || 0 || {{Cross}} || Stony soil || water || 30 || {{Cross}} ||
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− | |- id="Marsh" | |
− | ! Marsh
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− | | 30.2% || 0% || ShallowWater || {{Check}} || {{Cross}} || - || -3/0 || -2 || {{Cross}} || Soil || || 30 || [[Filth#Dirt|Dirt]] || Extinguishes Fire<br/> MudInEyes.
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| | | |
− | |- id="Soil"
| + | Intermediate Version:<br/> |
− | ! Soil
| + | <code><nowiki>{{#ifeq: {{#titleparts: {{PAGENAME}} | 1 }} | Version | [[Category:PC version]] | [[Category:Console version]] }}</nowiki></code> This replicates the current effect with less overhead. |
− | | 86.6% || 100% || Heavy<br/> GrowSoil || {{Cross}} || {{Check}} || Soil || -3/0 || -1 || {{Check}} || - || Soil || 2 || [[Filth#Dirt|Dirt]] || DirtInEyes<br/> Soil
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− | |- id="Lichen-covered soil"
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− | ! Lichen-covered soil
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− | | 81.2% || 100% || Heavy<br/> GrowSoil || {{Cross}} || {{Check}} || Soil || -3/0 || -1 || {{Check}} || - || Soil || 3 || [[Filth#Dirt|Dirt]] || DirtInEyes<br/> Soil
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− | |- id="Marshy soil"
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− | ! Marshy soil
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− | | 48.1% || 100% || Light<br/> GrowSoil || {{Check}} || {{Check}} || Soil || -3/0 || -2 || {{Check}} || Soil || Soil || 14 || [[Filth#Dirt|Dirt]] || DirtInEyes<br/> Soil
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− | |- id="Rich soil"
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− | ! Rich soil
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− | | 86.7% || 140% || Heavy<br/> GrowSoil || {{Check}} || {{Check}} || Soil || -3/0 || -1 || {{Check}} || Soil || Soil || 2 || [[Filth#Dirt|Dirt]] || DirtInEyes<br/> Soil
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− | | |
− | |- id="Gravel"
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− | ! Stony soil
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− | | 86.7% || 70% || Heavy<br/> GrowSoil || {{Check}} || {{Check}} || - || -3/0 || -1 || {{Check}} || - || Soil || 2 || [[Filth#Dirt|Dirt]] || GravelInEyes<br/> Soil
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− | | |
− | |- id="Sand"
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− | ! Sand
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− | | 76.4% || 10% || Heavy || {{Cross}} || {{Check}} || Sand || -3/0 || -1 || {{Check}} || - || Sand || 4 || [[Filth#Sand|Sand]]|| SandInEyes
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− | |- id="Soft sand"
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− | ! Soft sand
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− | | 48.1% || 0% || Light || {{Cross}} || {{Check}} || Sand || -3/0 || -1 || {{Check}} || Sand || Sand || 14 || [[Filth#Sand|Sand]] || SandInEyes
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− | | |
− | |- id="Mud"
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− | ! Mud
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− | | 48.1% || 0% || - || {{Check}} || {{Cross}} || Soil || -3/0 || -2 || {{Check}} || Soil || - || 14 || [[Filth#Dirt|Dirt]] || MudInEyes
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− | |- id="Ice"
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− | ! Ice
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− | | 48.1% || 0% || Heavy || {{Cross}} || {{Check}} || - || -3/0 || 0 || {{Check}} || - || - || 14 || [[Filth#Dirt|Dirt]] || -
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− | | |
− | |- id="Polluted soil"
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− | ! [[Pollution|Polluted soil]]
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− | | 87% || 50% || Heavy || {{Cross}} || || Soil || || || || - || || 2 || {{Cross}} || Allegedly, it will replace any terrain of fertility > 0%.
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− | |- id="Rough stone"
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− | ! [[Rough stonestone]]
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− | | {{%|{{Q|Rough stone|Move Speed Factor}} }} || 0% || Heavy || {{Cross}} || {{Cross}} || Stone || -1 || 0 || {{Check}}<ref>Plus any defined on NaturalTerrainBase. In vanilla, this in just the Unnatural filth.</ref> || - || - || 2 || {{Cross}} || Smooothable<br/>Hardcoded
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− | |- id="Rough-hewn stone"
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− | ! [[Rough-hewn stone]]
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− | | {{%|{{Q|Rough-hewn stone|Move Speed Factor}} }}|| 0% || Heavy || {{Cross}} || {{Cross}} || Stone || -1 || 0 || All || - || - || 1 || {{Cross}} || Smooothable<br/>Hardcoded
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− | |- id="Smooth stone"
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− | ! [[Smooth stone]]
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− | | {{%|{{Q|Smooth stone|Move Speed Factor}} }}|| 0% || Heavy || {{Cross}} || {{Cross}} || Stone || 2 || 0 || All || - || - || 0 || {{Cross}} || 5{{Icon Small|silver}}. <br/>Not naturally generated<br/>Paintable<br/>Hardcoded
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− | |- id="Gray Surface"
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− | ! [[Gray surface]]
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− | | 87% || 0% || Heavy || {{Cross}} || {{Cross}} || ? || 0 || 0 || ? || - || ? || 2 || {{Cross}} || Only present on the Labyrinth.
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− | |- id="Flesh Floor"
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− | ! [[Flesh]]{{AnomalyIcon}}
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− | | 87% || 0 || Heavy || {{Cross}} || {{Cross}}? || ? || -10/-5 || -3 || {{Check}}? || - || ? || 2 || ? || Cleaning time Mult 150%<br/>Removable.<br/>Inflammable 32%
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− | <!--
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− | Removed for being a floor
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− | |- id="Fungal Gravel"
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− | ! [[Fungal gravel]]{{IdeologyIcon}}
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− | | 87% || 70% || Floor base || {{Cross}} || {{Cross}} || - || -1 || -1 || All? || || || || 2 || WorkToBuild 1000 -->
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− | |}
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− | | |
− | | |
− | -----
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− | {| {{STDT| sortable c_25 text-center}}
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− | ! Type !! Move Speed <br/>Modifier !! [[Plants#Fertility|Fertility]] !! Terrain<br/>Support !! [[Bridge]]able !! [[Grave|Diggable]] !! Terrain<br/>Type !! Beauty !! [[Cleanliness]] !! Filth<br/>mask{{ref label|Fmask|2}} !! Dries<br/> To{{ref label|DriesTo|3}} !! Tags !! [[Path cost|Path<br/>cost]] !! [[Filth#Generation|Generates<br/>Filth]] !! Allows<br/>Special<br/>Attack{{ref label|ASA|6}} !! Others
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− | |- id="Broken asphalt"
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− | ! Broken asphalt
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− | | 100% || 0% || Heavy || {{Cross}} || {{Cross}} || - || -1 || 2 || {{Check}} || - || Road || 0 || {{Cross}} || {{Cross}} ||
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− | |- id="Packed dirt"
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− | ! Packed dirt
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− | | 92.9% || 0% || Heavy || {{Cross}} || {{Check}} || Soil || -1 || -1 || {{Check}} || - || Road || 1 || [[Filth#Dirt|Dirt]] || {{Cross}} ||
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− | | |
− | |- id="Chest-deep moving water"
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− | ! Chest-deep moving water
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− | | 23.6% || 0% || - || {{Check}} || {{Cross}} || - || 0 || 0 || {{Cross}} || - || water{{ref label|water|4|1}} || 42 || {{Cross}} || WaterInEyes ||
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− | |- id="Deep ocean water"
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− | ! Deep ocean water
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− | | 0% || 0% || - || {{Cross}} || {{Cross}} || - || 0 || 0 || {{Cross}} || - || water{{ref label|water|4|2}}<br/> ocean || 300{{ref label|Impassable|5|1}} || {{Cross}} || WaterInEyes || Impassable
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− | |- id="Deep water"
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− | ! Deep water
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− | | 0% || 0% || - || {{Cross}} || {{Cross}} || - || 0 || 0 || {{Cross}} || - || water{{ref label|water|4|3}} || 300{{ref label|Impassable|5|2}} || {{Cross}} || WaterInEyes || Impassable
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− | | |
− | |- id="Shallow ocean water"
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− | ! Shallow ocean water
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− | | 30.2% || 0% || ShallowWater || {{Check}} || {{Cross}} || - || 0 || 0 || {{Cross}} || [[#Gravel|Stony soil]] || water{{ref label|water|4|4}}<br/> ocean || 30 || {{Cross}} || WaterInEyes ||
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− | |- id="Shallow moving water"
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− | ! Shallow moving water
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− | | 30.2% || 0% || ShallowWater<br/> MovingFluid || {{Check}} || {{Cross}} || - || 0 || 0 || {{Cross}} || - || water{{ref label|water|4|5}}<br/> River || 30 || {{Cross}} || WaterInEyes ||
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− | |- id="Shallow water"
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− | ! Shallow water
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− | | 30.2% || 0% || ShallowWater || {{Check}} || {{Cross}} || - || 0 || 0 || {{Cross}} || [[#Gravel|Stony soil]] || water{{ref label|water|4|6}} || 30 || {{Cross}} || WaterInEyes ||
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− | |- id="Marsh"
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− | ! Marsh
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− | | 30.2% || 0% || ShallowWater || {{Check}} || {{Cross}} || - || -3/0 || -2 || {{Cross}} || [[#Soil|Soil]] || - || 30 || [[Filth#Dirt|Dirt]] || MudInEyes || Extinguishes Fire
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− | | |
− | |- id="Soil"
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− | ! Soil
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− | | 86.6% || 100% || Heavy<br/> GrowSoil || {{Cross}} || {{Check}} || Soil || -3/0 || -1 || {{Check}} || - || Soil || 2 || [[Filth#Dirt|Dirt]] || DirtInEyes ||
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− | |- id="Lichen-covered soil"
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− | ! Lichen-covered soil
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− | | 81.2% || 100% || Heavy<br/> GrowSoil || {{Cross}} || {{Check}} || Soil || -3/0 || -1 || {{Check}} || - || Soil || 3 || [[Filth#Dirt|Dirt]] || DirtInEyes ||
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− | |- id="Marshy soil"
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− | ! Marshy soil
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− | | 48.1% || 100% || Light<br/> GrowSoil || {{Check}} || {{Check}} || Soil || -3/0 || -2 || {{Check}} || [[#Soil|Soil]] || Soil || 14 || [[Filth#Dirt|Dirt]] || DirtInEyes ||
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− | |- id="Rich soil"
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− | ! Rich soil
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− | | 86.7% || 140% || Heavy<br/> GrowSoil || {{Check}} || {{Check}} || Soil || -3/0 || -1 || {{Check}} || [[#Soil|Soil]] || Soil || 2 || [[Filth#Dirt|Dirt]] || DirtInEyes ||
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− | | |
− | |- id="Gravel"
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− | ! Stony soil
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− | | 86.7% || 70% || Heavy<br/> GrowSoil || {{Check}} || {{Check}} || - || -3/0 || -1 || {{Check}} || - || Soil || 2 || [[Filth#Dirt|Dirt]] || GravelInEyes ||
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− | | |
− | |- id="Sand"
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− | ! Sand
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− | | 76.4% || 10% || Heavy || {{Cross}} || {{Check}} || Sand || -3/0 || -1 || {{Check}} || - || Sand || 4 || [[Filth#Sand|Sand]] || SandInEyes ||
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− | |- id="Soft sand"
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− | ! Soft sand
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− | | 48.1% || 0% || Light || {{Cross}} || {{Check}} || Sand || -3/0 || -1 || {{Check}} || [[#Sand|Sand]] || Sand || 14 || [[Filth#Sand|Sand]] || SandInEyes ||
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− | | |
− | |- id="Mud"
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− | ! Mud
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− | | 48.1% || 0% || - || {{Check}} || {{Cross}} || Soil || -3/0 || -2 || {{Check}} || [[#Soil|Soil]] || - || 14 || [[Filth#Dirt|Dirt]] || MudInEyes ||
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− | |- id="Ice"
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− | ! Ice
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− | | 48.1% || 0% || Heavy || {{Cross}} || {{Check}} || - || -3/0 || 0 || {{Check}} || - || - || 14 || [[Filth#Dirt|Dirt]] || {{Cross}} || -
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− | | |
− | |- id="Polluted"
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− | ! [[Pollution|Polluted terrain]]{{ref label|Polluted_S|9}}
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− | | - || 0-50%{{ref label|Polluted_F|9}} || - || - || - || - || -1 || - || - || - || - || - || - || - || Overlay: changes appearance of affected terrain.<br/>Modifies stats of original terrain by listed values.<br/>Prevents most plants from growing excluding [[Devilstrand]] and [[Psychoid plants]].<br/>Allows the growth of [[Toxipotato plant|Toxipotato]] and [[Gray pine trees]].<br/>Colonist receive [[toxic buildup]] from waking here.<br/>Can be removed.
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− | |- id="Rough stone"
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− | ! [[Rough stonestone]]
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− | | {{%|{{Q|Rough stone|Move Speed Factor}} }} || 0% || Heavy || {{Cross}} || {{Cross}} || Stone || -1 || 0 || {{Check}}{{ref label|RStone|7}} || - || - || 2 || {{Cross}} || {{Cross}} || Smooothable<br/>Hardcoded{{ref label|Hardcode|8}}
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− | |- id="Rough-hewn stone"
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− | ! [[Rough-hewn stone]]
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− | | {{%|{{Q|Rough-hewn stone|Move Speed Factor}} }}|| 0% || Heavy || {{Cross}} || {{Cross}} || Stone || -1 || 0 || All || - || - || 1 || {{Cross}} || {{Cross}} || Smooothable<br/>Hardcoded{{ref label|Hardcode|8}}
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− | |- id="Smooth stone"
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− | ! [[Smooth stone]]
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− | | {{%|{{Q|Smooth stone|Move Speed Factor}} }}|| 0% || Heavy || {{Cross}} || {{Cross}} || Stone || 2 || 0 || All || - || - || 0 || {{Cross}} || {{Cross}} || 5{{Icon Small|silver}}.<br/>Natural, non-generated floor/terrain hybrid.<br/>Paintable<br/>Hardcoded{{ref label|Hardcode|8}}
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− | |- id="Gray Surface"
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− | ! [[Gray surface]]
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− | | 87% || 0% || Heavy || {{Cross}} || {{Cross}} || ? || 0 || 0 || {{Check}}? || - || ? || 2 || {{Cross}} || {{Cross}} || Only present on the Labyrinth.
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− | |- id="Flesh Floor"
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− | ! [[Flesh]]{{AnomalyIcon}}
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− | | 87% || 0 || Heavy || {{Cross}} || {{Cross}}? || ? || -10/-5 || -3 || {{Check}}? || - || ? || 2 || ? || {{Cross}} || Cleaning time Mult 150%<br/>Removable.<br/>Inflammable 32%<br/>Behaves like a natural Floor.
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− | <!--
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− | Removed for being a floor
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− | |- id="Fungal Gravel"
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− | ! [[Fungal gravel]]{{IdeologyIcon}}
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− | | 87% || 70% || Floor base || {{Cross}} || {{Cross}} || - || -1 || -1 || All? || || || || 2 || {{Cross}} || WorkToBuild 1000 -->
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− | |}
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− | | |
− | :{{note label|Fmask|2}}The kind of Filth accepted by this terrain. {{Check}} denotes terrains that accept '''Unnatural''' filth, {{Cross}} those that accept none. Special cases are denoted as such.
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− | :{{note label|DriesTo|3}}As Stony soil doesn't exist in [[Sea ice]] nor [[Ice sheet]], it dries to Ice instead.
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− | :4{{note label|water||1}}{{note label|water||2}}{{note label|water||3}}{{note label|water||4}}{{note label|water||5}}{{note label|water||6}} All water tiles triple the deterioration rate and extinguishes Fire. Also allows the '''WaterInEyes''' attack.
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− | :5{{note label|Impossible||1}}{{note label|Impossible||2}}Redundant dut to being Impassable. It would result in a 4.2% '''Move Speed Modifier''' otherwise.
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− | :{{note label|ASA|6}}All of these attacks have a cooldown of 1.5 seconds, require the '''KickMaterialInEyes''' capacity, and apply a Hediff of the same name.
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− | :{{note label|RStone|7}}Plus any defined on NaturalTerrainBase. In vanilla, this in just the Unnatural filth.
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− | :{{note label|Hardcode|8}}Not on the xml files but rather defined programmatically for all stone types.
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− | :{{note label|Polluted_S|0}}Pollution acts as an overlay: It will inherit the values of the base terrain if none are otherwise defined.
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− | :{{note label|Polluted_F|0}}The fertility is capped at 50%, but will not affect the value of the original terrain if it was equal or lower than that.
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− | | |
− | The '''Terrain Support''' propriety determines what kind of structure can be build on a given terrain. If a given structures has '''Terrain Affordance''' not listed on a given terrain, then its construction won'r be allowed. The types used are:
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− | *'''Light''': Supports light structure<br/>
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− | *'''Medium''': Supports medium structures<br/>
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− | *'''Heavy''': Supports heavy structures<br/>
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− | *'''ShallowWater''': Can be built on with things that are waterproof<br/>
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− | *'''MovingFluid''' (moving water): Contains power usable for hydroelectrics<br/>
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− | *'''Bridgeable''': Bridge can be built here<br/>
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− | *'''GrowSoil''' (growable): Things can grow here. Unsure if is does anything or if merely indicative.<br/>
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− | *'''Diggable''': For graves<br/>
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− | *'''SmoothableStone''' (smoothable): Can be ground and smoothed into smooth stone<br/>
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− | | |
− | As of [[Version/1.5.4104]], all terrains with Heavy '''Terrain Support''' also support both Medium and Light. To help the readability of this table, only the '''Heavy''' tag will be used in those cases.
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− | | |
− | | |
− | | |
− | I Believe Polluted Soil acts as a modifier on the terrain rather than a terrain itself. Untested, as I haven't been able to play at all lately.<br/>
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− | -1 Beauty is applied to the tile.
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− | | |
− | -----
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− | #Mod-development
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− | say, it seems like the Wiki may be wrong about smoothed floors being worth 8 wealth? Unless "5f" translates to 8
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− | | |
− | I see the terraindef for Stone is set to 5f here, in TerrainDefGenerator_Stone.cs:
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− | | |
− | StatUtility.SetStatValueInList(ref smooth.statBases, StatDefOf.Beauty, 2f);
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− | StatUtility.SetStatValueInList(ref smooth.statBases, StatDefOf.MarketValue, 5f);
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− | (this is in 1.5, haven't checked the source for 1.4 or before. Trying to make a mod to set smoothed floor wealth as nothing)
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