Difference between revisions of "Module:Sandbox/Arcangelus"

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--[[
 
--[[
This module implements the functions of Template:Thought
+
-- A proper solution needs to consider PC, PlayStation 4 and Xbox One. Maybe Steam deck as well.
]]
 
  
local p = {}
+
-- This solution uses images: https://splatoonwiki.org/wiki/Module:Button
local getArgs = require('Module:Arguments').getArgs
+
-- Switch: https://splatoonwiki.org/w/index.php?title=Special%3APrefixIndex&prefix=Switch_Icon_&namespace=6
 +
--
 +
-- Possible to get icons from wikipedia, if needed.
 +
-- For Xbox:
 +
-- https://commons.wikimedia.org/wiki/Category:Xbox_controller_buttons
 +
-- https://commons.wikimedia.org/wiki/Category:Xbox_Series_Controller_icons
 +
-- For PlayStation 4:
 +
-- https://commons.wikimedia.org/wiki/Category:PlayStation_controller_buttons
 +
--
 +
-- Other possible sources (Creative Commons Attribution):
 +
-- https://zacksly.itch.io/ps5-button-icons-and-controls ; https://zacksly.itch.io/xbox-series-button-icons-and-controls
  
--[[ The template argument goes to "main"
+
-- Below this line was taken from https://en.wikipedia.org/wiki/Module:Key. As the CSS was was not copied ovee, this is incomplete and only kinda works. Not properly implemented as I'm not happy on the handling of console inputs (controller)
Only this funcion will work when invoked. This is case sensitive.
+
-- Aditionally, there seems to be some kind of issue with dark mode. See here to avoid it: https://www.mediawiki.org/wiki/Recommendations_for_night_mode_compatibility_on_Wikimedia_wikis?minervanightmode=1 ]]
What it does is obtain the data from the wiki to a fomrat readable by other functions]]
+
--------------------------------------------------
 +
-- This module implements {{key press}}.
  
function p.main(frame)
+
local kbdPrefix = '<kbd class="keyboard-key nowrap">'
local args = getArgs(frame)
+
 
local desc = tostring(args["desc"])
+
local kbdSuffix = '</kbd>'
local label = tostring(args["label"])
+
 
local duration = tonumber(args["duration"])
+
local keyText = {
local stack = tonumber(args["stack"])
+
['caps lock'] = '⇪ Caps Lock',
local multi = tonumber(args["multi"]) or 1
+
['[[caps lock]]'] = '⇪ [[Caps Lock]]',
--[[ The advantage of adding values to an empty list rather than defining a list
+
['shift'] = '⇧ Shift',
with the correct values is that no nil values will get into the list this way.
+
['[[shift key|shift]]'] = '⇧ [[Shift key|Shift]]',
This means that values don't have to be consecutive.
+
['enter'] = '↵ Enter',
EX: value9 is valid w/o defining value2 to value8.
+
['[[enter key|enter]]'] = '↵ [[Enter key|Enter]]',
]]
+
['cmd'] = '⌘ Cmd',
local valores = {}
+
['[[command key|cmd]]'] = '⌘ [[Command key|Cmd]]',
valores[#valores+1]=args["value"]
+
['command'] = '⌘ Command',
valores[#valores+1]=args["value2"]
+
['[[command key|command]]'] = '⌘ [[Command key|Command]]',
valores[#valores+1]=args["value3"]
+
['opt'] = '⌥ Opt',
valores[#valores+1]=args["value4"]
+
['[[option key|opt]]'] = '⌥ [[Option key|Opt]]',
valores[#valores+1]=args["value5"]
+
['option'] = '⌥ Option',
valores[#valores+1]=args["value6"]
+
['[[option key|option]]'] = '⌥ [[Option key|Option]]',
valores[#valores+1]=args["value7"]
+
['tab'] = 'Tab ↹',
valores[#valores+1]=args["value8"]
+
['[[tab key|tab]]'] = '[[Tab key|Tab]] ↹',
valores[#valores+1]=args["value9"]
+
['backspace'] = '← Backspace',
if tonumber(args["value"]) then
+
['[[backspace]]'] = '← [[Backspace]]',
return p._main(desc, label, duration, stack, multi, valores)
+
['win'] = '⊞ Win',
else
+
['[[windows key|win]]'] = '⊞ [[Windows key|Win]]',
return "<big><b>Missing value. Please, define a numerical value to use.</b></big>"
+
['menu'] = '≣ Menu',
end
+
['[[menu key|menu]]'] = '≣ [[Menu key|Menu]]',
end
+
['up'] = '↑',
 +
['[[arrow keys|up]]'] = '[[Arrow keys|↑]]',
 +
['down'] = '↓',
 +
['[[arrow keys|down]]'] = '[[Arrow keys|↓]]',
 +
['left'] = '←',
 +
['[[arrow keys|left]]'] = '[[Arrow keys|←]]',
 +
['right'] = '→',
 +
['[[arrow keys|right]]'] = '[[Arrow keys|→]]',
 +
['asterisk'] = '&#42;',
 +
['hash'] = '&#35;',
 +
['[[#]]'] = '[[Number sign|#]]',
 +
['colon'] = '&#58;',
 +
['[[:]]'] = '[[Colon (punctuation)|:]]',
 +
['pipe'] = '&#124;',
 +
['[[|]]'] = '[[Pipe symbol|&#124;]]',
 +
['semicolon'] = '&#59;',
 +
['[[;]]'] = '[[Semi-colon|&#59;]]',
 +
['equals'] = '&#61;',
 +
 
 +
-- Left & right analog sticks.
 +
['l up'] = 'L↑',
 +
['l down'] = 'L↓',
 +
['l left'] = 'L←',
 +
['l right'] = 'L→',
 +
['l ne'] = 'L↗',
 +
['l se'] = 'L↘',
 +
['l nw'] = 'L↖',
 +
['l sw'] = 'L↙',
 +
 
 +
['r up'] = 'R↑',
 +
['r down'] = 'R↓',
 +
['r left'] = 'R←',
 +
['r right'] = 'R→',
 +
['r ne'] = 'R↗',
 +
['r se'] = 'R↘',
 +
['r nw'] = 'R↖',
 +
['r sw'] = 'R↙',
 +
 
 +
-- PlayStation.
 +
['ex'] = '×',
 +
['circle'] = '○',
 +
['square'] = '□',
 +
['triangle'] = '△',
 +
 
 +
-- Nintendo 64 and GameCube.
 +
['c up'] = 'C↑',
 +
['c down'] = 'C↓',
 +
['c left'] = 'C←',
 +
['c right'] = 'C→',
 +
['c ne'] = 'C↗',
 +
['c se'] = 'C↘',
 +
['c nw'] = 'C↖',
 +
['c sw'] = 'C↙',
 +
}
  
--[[
+
local keyAlias = {
_main function decides the kind of thought this will be and returns the final output
+
-- ['alternate name for key (alias)'] = 'name for key used in key table'
If the are several defines values, then it uses the Thought function
+
['[[cmd key|cmd]]'] = '[[command key|cmd]]',
If only value is defined, then:
+
['[[cmd key|command]]'] = '[[command key|command]]',
- If both stack and the multiplier "multi" are 1, it gives a result early.
+
['[[opt key|opt]]'] = '[[option key|opt]]',
multi defaults to 1 when not defined (or invalid)
+
['[[option key]]'] = '[[option key|option]]',
- Otherwise, it calls the stacks function.
+
['[[opt key|option]]'] = '[[option key|option]]',
]]
+
['[[win key|win]]'] = '[[windows key|win]]',
 +
['*'] = 'asterisk',
 +
['#'] = 'hash',
 +
[':'] = 'colon',
 +
[';'] = 'semicolon',
 +
['l-up'] = 'l up',
 +
['l-down'] = 'l down',
 +
['l-left'] = 'l left',
 +
['l-right'] = 'l right',
 +
['l-ne'] = 'l ne',
 +
['l-se'] = 'l se',
 +
['l-nw'] = 'l nw',
 +
['l-sw'] = 'l sw',
 +
['r-up'] = 'r up',
 +
['r-down'] = 'r down',
 +
['r-left'] = 'r left',
 +
['r-right'] = 'r right',
 +
['r-ne'] = 'r ne',
 +
['r-se'] = 'r se',
 +
['r-nw'] = 'r nw',
 +
['r-sw'] = 'r sw',
 +
['ps x'] = 'ex',
 +
['ps c'] = 'circle',
 +
['ps s'] = 'square',
 +
['ps t'] = 'triangle',
 +
['c-up'] = 'c up',
 +
['c-down'] = 'c down',
 +
['c-left'] = 'c left',
 +
['c-right'] = 'c right',
 +
['c-ne'] = 'c ne',
 +
['c-se'] = 'c se',
 +
['c-nw'] = 'c nw',
 +
['c-sw'] = 'c sw',
 +
}
  
function p._main(desc, label, duration, stack, multi, valores)
+
local Collection = {}
local final_string = duration and {duration, " [[mood]] for ", duration, " [[Time|days]]" } or {" [[mood]]"}
+
Collection.__index = Collection
local middle_string = {'<abbr title="', desc, '"><i>', (label:gsub("^%l", string.upper)), '</i></abbr>' }
+
do
-- "valores" is a list of all values given to the function.
+
function Collection:add(item)
-- This checks if a second value exist
+
if item ~= nil then
if valores[2] then
+
self.n = self.n + 1
return p.Thought(valores) --..middle_string..final_string
+
self[self.n] = item
else --Only initial value defined
 
if stack==1 and multi==1 then
 
local value = valores[1]
 
if tonumber(value)>0 then
 
return '<b><font color="forestgreen">'..value..'</font></b> '..table.concat(middle_string,"")..table.concat(final_string,"")
 
elseif tonumber(value) == 0 then
 
return '<b>'..value..'</b> '..table.concat(middle_string,"")..table.concat(final_string,"")
 
else
 
return '<b><font color="firebrick">'..value..'</font></b> '..table.concat(middle_string,"")..table.concat(final_string,"")
 
end
 
 
end
 
end
return p.stacks(stack, multi, valores[1])..table.concat(middle_string,"")..table.concat(final_string,"")
+
end
 +
function Collection:join(sep)
 +
return table.concat(self, sep)
 +
end
 +
function Collection:sort(comp)
 +
table.sort(self, comp)
 +
end
 +
function Collection.new()
 +
return setmetatable({n = 0}, Collection)
 
end
 
end
 
end
 
end
  
--[[
+
local function keyPress(args)
The "Thought" function returns a string if more than 1 value was defined.
+
local chainNames = {
It iterates through all the values defined (contained on the list "valores")  
+
'chain first',
For each element:
+
'chain second',
1.- If it is a valid number, then it valuates what kind of number it is.
+
'chain third',
1.2.- If it is, it then decides what color it need. Currently, it returns:
+
'chain fourth',
Green for positive, Red for negative, None for 0.
+
'chain fifth',
2.- It it is not a valid number, it returns the value bolded and large. The idea is to make the mistake obvious.
+
'chain sixth',
3.- Once all values are checked, it concatenates all results, with some extras to make sense.
+
'chain seventh',
This last part is what it returns.
+
'chain eighth',
]]
+
'chain ninth',
 
+
}
function p.Thought(valores)
+
local result = Collection.new()
local valores_buscados={}
+
local chainDefault = args.chain or '+'
for i, j in ipairs(valores) do
+
for i, id in ipairs(args) do
local vx = valores[i]
+
if i > 1 then
local vy = ""
+
result:add(args[chainNames[i - 1]] or chainDefault)
if tonumber(vx) then -- A number.
 
vy = tonumber(vx)<0 and '<b><font color="firebrick">'..vx.."</font></b>" or tonumber(vx)>0 and '<b><font color="forestgreen">'..vx.."</font></b>" or '<b>0</b>'
 
else
 
vy='<big><b>'..vx.."</b></big>" --The idea is to prevent a hard to track error
 
 
end
 
end
valores_buscados[#valores_buscados+1]=vy
+
local lc = id:lower()
 +
local text = keyText[lc] or keyText[keyAlias[lc]] or id
 +
result:add(kbdPrefix .. text .. kbdSuffix)
 
end
 
end
return "<b>"..table.concat(valores_buscados,"<b>/</b>").."</b> "..table.concat(middle_string,"")..table.concat(final_string,"")
+
return result:join()
 +
--mw.getCurrentFrame():extensionTag{
 +
-- name = 'templatestyles', args = { src = 'Template:Key press/styles.css'}
 +
-- }..result:join()
 +
 
end
 
end
  
--[[
+
local function keypress(frame)
The "stacks" function return a string for the case that only 1 value was defined.
+
-- Called by "{{key press|...}}".
1. If a stack value was defined:
+
-- Using the template doubles the post‐expand include size.
1.1 Is stack equal to 1
+
return keyPress(frame:getParent().args)
1.2 Any other case.
+
end
2. If a stack was not defined, then check the multiplier
 
2.1 If the multiplier is equal or above one
 
2.2 If the multiplier is below 1.
 
  
Finally, some final code to decide what color to use.
+
local function press(frame)
1. Green (forestgreen) for positive.
+
-- Called by "{{#invoke:key|press|...}}".
2. None for 0.
+
return keyPress(frame.args)
3. Red (firebrick) for negatives.
 
The retuned value is rounded half-down. (Meaning 0.5 -> 0 )
 
string.format("%.2f", number))
 
To combat that, I add 0.001 to the number calculated. It should be enough.
 
]]
 
 
 
function p.stacks(stack, multi, value)
 
local text=""
 
if stack then
 
if multi == 1 then
 
if stack ~= 1 then
 
text = "Stacking "..stack.." times for a maximum of "..tostring(value*stack)
 
end
 
else
 
text = "Stacking "..stack.." times with a "..multi.." multiplier for maximum of "..string.format("%.2f", value*( 1 - multi^stack)/(1 - multi) + 0.001)
 
end
 
else
 
if multi >= 1 then --I want to avoid the case of really large numbers.
 
text = "Stacking infinitely"
 
else
 
text = "Stacking with a "..multi.." multiplier for maximum of "..string.format("%.2f", value*( 1 - multi^100)/(1 - multi) + 0.001)
 
end
 
end
 
 
 
if tonumber(value)>0 then
 
return '<abbr title="'..text..'"><b><font color="forestgreen">'..value..'</font></b></abbr> '
 
elseif tonumber(value) == 0 then
 
return '<abbr title="'..text..'"><b>'..value..'</b></abbr> '
 
else
 
return '<abbr title="'..text..'"><b><font color="firebrick">'..value..'</font></b></abbr> '
 
end
 
 
end
 
end
  
--This last part outputs the actual result. W/O it, it gives an error.
+
return {
return p
+
keypress = keypress,
 +
press = press,
 +
}

Latest revision as of 20:50, 21 August 2024

Welcome to the RimWorld Wiki sandbox!
This sandbox is where you can experiment and practice working on a wiki page. This page will usually have little or no content. Feel free to add content or to make changes and save them to see the results.

To learn about editing and formatting start here: Help:Contents. Just start with the basics... enter some text, and learn the other pieces as you go.

Your content contributions are welcome and important. The wiki is a collaborative effort and others can help with formatting and other improvements.]

Best wishes!

Description[edit]

This is a doc attached to my sandbox. I'll use it to see the effects of my changes W/o messing something important

NOTE: LUA is usually slower than ParserFunctions for short statements. The factor varies from 7-1 to 2-1.
Lua only is an advantage to long statements, nested logic, loops (maybe others case i don't see right now).

expr only uses 1 Preprocessor visited node count, in general. Variables may change that.


function p._TableRow(skillBase, skillBonus, statMin, statMax, capImportance, capLimit, resultCols, LV, Ln)



--[[
-- A proper solution needs to consider PC, PlayStation 4 and Xbox One. Maybe Steam deck as well.

-- This solution uses images: https://splatoonwiki.org/wiki/Module:Button
-- Switch: https://splatoonwiki.org/w/index.php?title=Special%3APrefixIndex&prefix=Switch_Icon_&namespace=6
--
-- Possible to get icons from wikipedia, if needed.
-- For Xbox:
--	https://commons.wikimedia.org/wiki/Category:Xbox_controller_buttons
--	https://commons.wikimedia.org/wiki/Category:Xbox_Series_Controller_icons
-- For PlayStation 4:
--	https://commons.wikimedia.org/wiki/Category:PlayStation_controller_buttons
--
-- Other possible sources (Creative Commons Attribution):
-- https://zacksly.itch.io/ps5-button-icons-and-controls ; https://zacksly.itch.io/xbox-series-button-icons-and-controls

-- Below this line was taken from https://en.wikipedia.org/wiki/Module:Key. As the CSS was was not copied ovee, this is incomplete and only kinda works. Not properly implemented as I'm not happy on the handling of console inputs (controller)
-- Aditionally, there seems to be some kind of issue with dark mode. See here to avoid it: https://www.mediawiki.org/wiki/Recommendations_for_night_mode_compatibility_on_Wikimedia_wikis?minervanightmode=1 ]]
--------------------------------------------------
-- This module implements {{key press}}.

local kbdPrefix = '<kbd class="keyboard-key nowrap">'

local kbdSuffix = '</kbd>'

local keyText = {
	['caps lock'] = '⇪ Caps Lock',
	['[[caps lock]]'] = '⇪ [[Caps Lock]]',
	['shift'] = '⇧ Shift',
	['[[shift key|shift]]'] = '⇧ [[Shift key|Shift]]',
	['enter'] = '↵ Enter',
	['[[enter key|enter]]'] = '↵ [[Enter key|Enter]]',
	['cmd'] = '⌘ Cmd',
	['[[command key|cmd]]'] = '⌘ [[Command key|Cmd]]',
	['command'] = '⌘ Command',
	['[[command key|command]]'] = '⌘ [[Command key|Command]]',
	['opt'] = '⌥ Opt',
	['[[option key|opt]]'] = '⌥ [[Option key|Opt]]',
	['option'] = '⌥ Option',
	['[[option key|option]]'] = '⌥ [[Option key|Option]]',
	['tab'] = 'Tab ↹',
	['[[tab key|tab]]'] = '[[Tab key|Tab]] ↹',
	['backspace'] = '← Backspace',
	['[[backspace]]'] = '← [[Backspace]]',
	['win'] = '⊞ Win',
	['[[windows key|win]]'] = '⊞ [[Windows key|Win]]',
	['menu'] = '≣ Menu',
	['[[menu key|menu]]'] = '≣ [[Menu key|Menu]]',
	['up'] = '↑',
	['[[arrow keys|up]]'] = '[[Arrow keys|↑]]',
	['down'] = '↓',
	['[[arrow keys|down]]'] = '[[Arrow keys|↓]]',
	['left'] = '←',
	['[[arrow keys|left]]'] = '[[Arrow keys|←]]',
	['right'] = '→',
	['[[arrow keys|right]]'] = '[[Arrow keys|→]]',
	['asterisk'] = '&#42;',
	['hash'] = '&#35;',
	['[[#]]'] = '[[Number sign|#]]',
	['colon'] = '&#58;',
	['[[:]]'] = '[[Colon (punctuation)|:]]',
	['pipe'] = '&#124;',
	['[[|]]'] = '[[Pipe symbol|&#124;]]',
	['semicolon'] = '&#59;',
	['[[;]]'] = '[[Semi-colon|&#59;]]',
	['equals'] = '&#61;',

	-- Left & right analog sticks.
	['l up'] = 'L↑',
	['l down'] = 'L↓',
	['l left'] = 'L←',
	['l right'] = 'L→',
	['l ne'] = 'L↗',
	['l se'] = 'L↘',
	['l nw'] = 'L↖',
	['l sw'] = 'L↙',

	['r up'] = 'R↑',
	['r down'] = 'R↓',
	['r left'] = 'R←',
	['r right'] = 'R→',
	['r ne'] = 'R↗',
	['r se'] = 'R↘',
	['r nw'] = 'R↖',
	['r sw'] = 'R↙',

	-- PlayStation.
	['ex'] = '×',
	['circle'] = '○',
	['square'] = '□',
	['triangle'] = '△',

	-- Nintendo 64 and GameCube.
	['c up'] = 'C↑',
	['c down'] = 'C↓',
	['c left'] = 'C←',
	['c right'] = 'C→',
	['c ne'] = 'C↗',
	['c se'] = 'C↘',
	['c nw'] = 'C↖',
	['c sw'] = 'C↙',
}

local keyAlias = {
	-- ['alternate name for key (alias)'] = 'name for key used in key table'
	['[[cmd key|cmd]]'] = '[[command key|cmd]]',
	['[[cmd key|command]]'] = '[[command key|command]]',
	['[[opt key|opt]]'] = '[[option key|opt]]',
	['[[option key]]'] = '[[option key|option]]',
	['[[opt key|option]]'] = '[[option key|option]]',
	['[[win key|win]]'] = '[[windows key|win]]',
	['*'] = 'asterisk',
	['#'] = 'hash',
	[':'] = 'colon',
	[';'] = 'semicolon',
	['l-up'] = 'l up',
	['l-down'] = 'l down',
	['l-left'] = 'l left',
	['l-right'] = 'l right',
	['l-ne'] = 'l ne',
	['l-se'] = 'l se',
	['l-nw'] = 'l nw',
	['l-sw'] = 'l sw',
	['r-up'] = 'r up',
	['r-down'] = 'r down',
	['r-left'] = 'r left',
	['r-right'] = 'r right',
	['r-ne'] = 'r ne',
	['r-se'] = 'r se',
	['r-nw'] = 'r nw',
	['r-sw'] = 'r sw',
	['ps x'] = 'ex',
	['ps c'] = 'circle',
	['ps s'] = 'square',
	['ps t'] = 'triangle',
	['c-up'] = 'c up',
	['c-down'] = 'c down',
	['c-left'] = 'c left',
	['c-right'] = 'c right',
	['c-ne'] = 'c ne',
	['c-se'] = 'c se',
	['c-nw'] = 'c nw',
	['c-sw'] = 'c sw',
}

local Collection = {}
Collection.__index = Collection
do
	function Collection:add(item)
		if item ~= nil then
			self.n = self.n + 1
			self[self.n] = item
		end
	end
	function Collection:join(sep)
		return table.concat(self, sep)
	end
	function Collection:sort(comp)
		table.sort(self, comp)
	end
	function Collection.new()
		return setmetatable({n = 0}, Collection)
	end
end

local function keyPress(args)
	local chainNames = {
		'chain first',
		'chain second',
		'chain third',
		'chain fourth',
		'chain fifth',
		'chain sixth',
		'chain seventh',
		'chain eighth',
		'chain ninth',
	}
	local result = Collection.new()
	local chainDefault = args.chain or '+'
	for i, id in ipairs(args) do
		if i > 1 then
			result:add(args[chainNames[i - 1]] or chainDefault)
		end
		local lc = id:lower()
		local text = keyText[lc] or keyText[keyAlias[lc]] or id
		result:add(kbdPrefix .. text .. kbdSuffix)
	end
	return result:join()
	--mw.getCurrentFrame():extensionTag{
--		name = 'templatestyles', args = { src = 'Template:Key press/styles.css'} 
--	}..result:join()
	
end

local function keypress(frame)
	-- Called by "{{key press|...}}".
	-- Using the template doubles the post‐expand include size.
	return keyPress(frame:getParent().args)
end

local function press(frame)
	-- Called by "{{#invoke:key|press|...}}".
	return keyPress(frame.args)
end

return {
	keypress = keypress,
	press = press,
}